• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

NPCMod and Addons

5 hours ago, Keibl said:

Regarding the XNPC mod. I had an issue with the latest XNPC mod 21.1.0.15 in War of the Walkers overhaul. The NPCs were not responding to Zombies as mentioned by @Keibl ...and one more thing I noticed was, if I crouched...NPCs even farther away from me were responding to it and crouching. Usualy the closest one crouches.  On horde night...randomly only 1-2 NPCs(Out of 6) were shooting, which was not the response in the previous version.

So to check, I used an older XNPC modlet 21.1.0.10...and all worked normal. I am using Alpha 21.2 Stable. Thanks.

 
Regarding the XNPC mod. I had an issue with the latest XNPC mod 21.1.0.15 in War of the Walkers overhaul. The NPCs were not responding to Zombies as mentioned by @Keibl ...and one more thing I noticed was, if I crouched...NPCs even farther away from me were responding to it and crouching. Usualy the closest one crouches.  On horde night...randomly only 1-2 NPCs(Out of 6) were shooting, which was not the response in the previous version.

So to check, I used an older XNPC modlet 21.1.0.10...and all worked normal. I am using Alpha 21.2 Stable. Thanks.
I checked the NPCCore changes from .10 to present and there is nothing apparent that would effect this.  It might be related to changes in SCore however, but make sure you are on the latest version as there have been updates that might impact this issue.

 
I checked the NPCCore changes from .10 to present and there is nothing apparent that would effect this.  It might be related to changes in SCore however, but make sure you are on the latest version as there have been updates that might impact this issue.
Okay. Thanks. 🙏

 
The version that has been overhauled
I'm allowed to play.
I have two requests.

Each overhaul author and
All the player has to do is fix it, but

1. At the time of distribution
A. Stronger than the current character
B. even stronger
Could you please prepare one for me?

Does the current character have low HP?
Is your defense weak?
Even if I take you to quest tier 5
It will die soon.

Therefore I modified
I take him after automatic recovery and defense UP.

2. NPC commands
X. Is it okay to choose only one weapon?
current situation? Divided into bare hands and rifles.
Y. code
Is it because I'm always in debug mode?
Isn't the displayed command/code related information unnecessary?

--reference--
<passive_effect name="HealthChangeOT" operation="base_set" value="10"/> <!-- heal x point of (red) health / minute -->
<!--HP automatic recovery-->

<passive_effect name="PhysicalDamageResist" operation="base_set" value="90"/><!-- Physical damage resistance -->

 
i see it has been asked before, but it's been awhile and im hoping there's an easy answer to this question... is there a blanket way to lower spawn rates of npc's ?

i assume i could manually edit the entire entitygroups file and reduce them from say .15 to .01 and that would probably work, but im hoping for a method that doesnt involve changing a 100 lines of code individually.

the reason im asking is because i used to have lots of zombies in my world, but now with the npc's running amok everywhere and wiping out all the zeds my world is looking pretty empty.

if there's another idea like making npc's non-aggressive unless attacked that would also be a start in the right direction.

 
Last edited by a moderator:
i see it has been asked before, but it's been awhile and im hoping there's an easy answer to this question... is there a blanket way to lower spawn rates of npc's ?

i assume i could manually edit the entire entitygroups file and reduce them from say .15 to .01 and that would probably work, but im hoping for a method that doesnt involve changing a 100 lines of code individually.

the reason im asking is because i used to have lots of zombies in my world, but now with the npc's running amok everywhere and wiping out all the zeds my world is looking pretty empty.

if there's another idea like making npc's non-aggressive unless attacked that would also be a start in the right direction.
A small modlet that xpaths them to spawn less would work. Or you can easily do a mass search and replace in something like Notepad++ and change all those .15 to .01 with just a few clicks.

 
Summary: Every time I try to load into a new world I just get a wall of errors and I manually installed it. I'm not 100% sure if it's a bug or I'm installing it wrong but any help would be appreciated.

Game Version: (A21.2 (b30) 

Platform: PC

Video Settings: Medium with motion blur turned off

Game mode:  SP 

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any other mods? No

EAC off?  Yes

Bug Description:

Detailed steps to reproduce the bug:

I manually installed A21.1 SCore: 0-SCore and NPCCore: 0-XNPCCore and as it begins the world generation and character creation it always gives me a wall of null exception and will not load in.

 
Summary: Every time I try to load into a new world I just get a wall of errors and I manually installed it. I'm not 100% sure if it's a bug or I'm installing it wrong but any help would be appreciated.

Game Version: (A21.2 (b30) 

Platform: PC

Video Settings: Medium with motion blur turned off

Game mode:  SP 

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any other mods? No

EAC off?  Yes

Bug Description:

Detailed steps to reproduce the bug:

I manually installed A21.1 SCore: 0-SCore and NPCCore: 0-XNPCCore and as it begins the world generation and character creation it always gives me a wall of null exception and will not load in.
Make sure you have the 21.2 version of SCore and try again. If it doesn't work still, use pastebin to link your output log here.

 
.16 released.  Pushed a small fix that reverted a UAI change to caused NPCs to enter chat at long distances.  

Hello! The main problem with the mod is that the npc companions that follow the player at some point stop shooting zombies and just stand there watching them. Taking them as an item in inventory and placing them again sometimes solves the problem and they start shooting again, but it doesn't always help. Please fix this because this bug is very annoying as it happens quite often.
Might be fixed in .16 version

 
NPC just keep frequently stop attacking , they still aim or watch at enemies but do nothing , that's really fxxking annoying , when about day 10 i finally got 2250 coin to hire a girl i like , but after 10 minutes in real world on the back home in game , a fxxking M60 guy shoot us to death , but i controlled myself from being angry  because we are both melee , but what happened today not just made me angry , it's fxxking rage , i was about to do a level 5 mission in a place called shamwai factory ?(whatever) i spent 3500 coins on hiring a guardman  with a M60 , and during the Fxxking mission , he just Fxxing spawned on a broken bridge where i temproraily cant reach in 5 minutes , and that bug happened again , he just stood there and let those green zombies smash him , and i broke my Fxxking leg trying to Fxxking save him , and he still didnt Fxxking make it , my mind went in blank in a sec , this stupid bug just keep testing me , it happened many times , but i usually just go to the trader and reload the save and everything just back to normal , but this time i was in a Fxxking level 5 mission , there were like a dozen of zombies knocking on the door and wall please fix it , i'd be Fxxking grateful . sorry for saying dirty words , i just got so angry , mods i installed : mega books , mega lootbags , longer lootbags , expanded weapon skill book , improved hordes , always open trader , better loot , score , npccore , summon fox friend , darkscleanerz , darkssoldierz , darksraidergurlzfriendly

 
a small tip for those who is suffering from the npc ridiculous spawning , take bicyclewith you and put it on belt , when your npc(s) is(are) lost , ride on the bicycle and off , all of them will spawn at you immediately . why bicycle ? because it's temproraily the smallest vehicle in game . can be deployed in a small room when thing get critical .

 
Getting into a vehicle is a good way to trigger an NPC teleport back to you.  Hopefully the NPCs stopping is fixed in version .16    

 
Updated to .17:  Increased chat range to 4m, Cleaned up dialog menus, adding new admin menu, Added missing localization for placing NPCs and added a new dialog menu

 
Will this mod work with an overhaul mod like Prepperocalypse please? I wan to add more zombies to fight and also have the option to hire NPCs to help as well. Our world still feels a bit empty.

 
Hello again, CajunBeauty.

Preppocalypse will load up the NPC Mod without any errors or warnings. In fact, Preppocalypse has its very own NPC helpers in the form of 'friendly zombies' with weapons just as with the hostile types added. Naturally, all of the other NPC Mod Add On Packs are all very welcome to fill up the environment, and add that extra sophistication.

This Add On Pack hasn't been added to the listings above, and possibly because it is not deemed an appropriate entry for the overall goals of custom made content.

Preppocalypse type NPC helpers can be download here though:

https://github.com/arramus/A21-NPCMod

And this particular one is the https://github.com/arramus/A21-NPCMod/blob/main/1-SummonFriendZ.zip

QVNXuNt.jpg


 
Last edited:
I'm sharing this on behalf of the EndZ overhaul development team because they have just released their updated version of EndZ V1.9 (which also includes the following but done in the way that EndZ does it) and are assisting players with that.

Here is an Add On Mod for the NPC Mod by the EndZ team. May Red and Thee Legion kindly released it as an NPC Mod, and it will certainly be given a compatibility mod from the Wild West Mod team as the pairing is appropriate.

1-EndZ-WesternEntityPack
https://www.moddb.com/games/7-days-to-die/addons/endz-western-entity-pack

Here is a little information about how the Add On Pack functions.

There are 10 NPCs. They can only be found around Old West type POIs that are tagged to the Old West tiling system. However, there are some exceptions. The Bear Mining POI also appears in the rural tiling system and they have a good chance to appear there as well. Either way, they will be in the Old West or out of town.
QxsAkSw.png


For each of the 10 Helper NPCs comes a zombified version. These will only appear in Old West POIs or POIs that accept Ghost Town type zombies. There will be a few of those in non Old West areas. These zombies will also appear during Horde Night. At the moment, they are only the Grunt type and will make fewer appearances as GS increases.

iV8izo4.jpg


The EndZ team also added in Sheriff Drifter as a bonus. ^^
aqG6see.jpg


Thank you to Thee Legion and May Red for sharing this 'gift' for the NPC Mod in both the EndZ overhaul and as a stand alone Add On Pack.

 
Pushed .18 build of npccore.  Added custom placement models for hirable NPCs in the core, moved generic placement model into existing resource package.  Fixed the Boar not harming player until attacked twice.

 
Back
Top