Lostyouthkhat
New member
Where is my german shephard?

Sorry, dog pack wont be making a return this alpha, maybe a22 or later, depending on how tfp npcs turn out and if we are continuing npc mod itselfWhere is my german shephard?![]()
see aboveany word on a creature mod yet
see aboveWhat happend to the Orc pack? (fantasy) .... It was the only Orc entity mod out there....
How do you use pathing cubes? i wanna make a patrol outside my base thank you.
Have you tried looking around the Red Rocket outside Sanctuary Hills?Where is my german shephard?![]()
i do know (for me anyways) the ai pathing is a bit buggy so i've taken to using the "guard and return to where i am standing" command for semi reliable base defense, but i never use them as companions because i lose them to the disappearing glitch in the game. i'm trying to learn about this block i found known as the "pathing cube" and the "patrol coded route" command.I cam here to see if I can figure this out also. I would like them to walk around. thanks![]()
That sucks. can you hire the raiders?Hi all,
Major issue. Somehow I found a perk book in one of my storage boxes called "Master of disguise" that was described as letting you join the bandit faction. I read the book, and now the following happens:
1) Bandits don't attack me, but attack my companion
2) I can't damage bandits who are attacking my companion
3) Civilians attack me, and I can't talk to or recruit them
4) I also can't talk to or recruit bandits
Searched everywhere for how to un-do reading this book, came up empty. Please advise.
I mostly do have them just stand where you are standing. I worry about them defending themselves when I am not close. I have found a few of them dead. idk.i do know (for me anyways) the ai pathing is a bit buggy so i've taken to using the "guard and return to where i am standing" command for semi reliable base defense, but i never use them as companions because i lose them to the disappearing glitch in the game. i'm trying to learn about this block i found known as the "pathing cube" and the "patrol coded route" command.
edit: if anyone would know the coding you make patrols with those that would be a game changer for me thank you!
You should not have to do anything to enable spawns. Are you sure you have the mods unzipped properly, and installed in the correct folder? Can't really diagnose what else is going on without a log file, or the config dump to see what mod changes have been applied.Is there anything special I need to do to enable spawn? It feels like it's broken. When I use "spawnw h" I can get it to register a horde should spawn but none have shown up. When I use "spawnw b" for bandits it says that is an unknown entity.
Hmmm...
I think I know what the issue is. I was using the GitHub file linked in the Wasteland Overhaul mod. That is very out of date. I just saw the most current link at the beginning of this thread.You should not have to do anything to enable spawns. Are you sure you have the mods unzipped properly, and installed in the correct folder? Can't really diagnose what else is going on without a log file, or the config dump to see what mod changes have been applied.
I confirmed the free repair and the mods theft bugs when picking up and placing down NPCs. Its working as expected, as the code recreates the NPC and its contents when you place it back down, and quality and mods are not saved due to limitations of the Items meta data. Mods shouldnt be on NPC weapons, as they cant benefit from mods. Lets just say that the NPC takes any mods you put on items in their inventory as payment for free repairsHave you tried looking around the Red Rocket outside Sanctuary Hills?
Also:
Not sure if this is an NPCCore issue, a mod conflict glitch, or what. Using bdub's The Wasteland overhaul with the Friendly Raider Girlz and KHZ Civilians NPC packs.
When using the "Show me your inventory" command to have hirelings/employees/followers/whateveryouwanttocallthem (I swear I hear Lydia saying "I am sworn to carry your burdens" every time I use it) to carry stuff, I have discovered that hirelings (at least some of them) repair items if they were at less than 100% durability. I have recreated this with weapons and armor items.
HOWEVER! If you put mods on the items before giving the items to the follower to carry, the item will be returned without the mods installed. I lost a reflex sight and extended magazine on a 10mm SMG that way. Not gonna complain at all about the auto-repair feature at all! LOL And now that I know about the mods disappearing off of items, I can deal with that as well. I used creative and got my mods back.
No error messages thrown but maybe someone will be able to duplicate the issue and see what's going on.
There should be a Whiteriver faction book you can cheat in.Hi all,
Major issue. Somehow I found a perk book in one of my storage boxes called "Master of disguise" that was described as letting you join the bandit faction. I read the book, and now the following happens:
1) Bandits don't attack me, but attack my companion
2) I can't damage bandits who are attacking my companion
3) Civilians attack me, and I can't talk to or recruit them
4) I also can't talk to or recruit bandits
Searched everywhere for how to un-do reading this book, came up empty. Please advise.