kuroobuta said:こんにちは、UI が小さくてオプションを選択できません。私は何をすべきか?
this mod needs the Vanilla UI, or one that is compatible.
We do not change the vanilla zombie targetting AI beyond adding the NPCs to the list, which is `ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal,0,EntityNPC,0,EntityAnimal,0|` The player is the first priority of the zombies, so if it sees you, its going to go for you. Stealth wont help you if they are alerted and can see you.Hi, I found a problem while trying to use the mod. When the bandit fired, the nearby monster who heard the shot would move directly towards me, even though I remained in stealth mode. And the zombies will attack me first, not the bandits.
s of whether there are zombies around.this mod needs the Vanilla UI, or one that is compatible.
We do not change the vanilla zombie targetting AI beyond adding the NPCs to the list, which is `ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal,0,EntityNPC,0,EntityAnimal,0|` The player is the first priority of the zombies, so if it sees you, its going to go for you. Stealth wont help you if they are alerted and can see you.
Yes, a known issue, currently being worked on. Havent had much in the way of bug reports/feedback so far with the release of the "stable" version. Need info on reproduceable issues. Mod is really still in experimental phase, playtesting would be appreciated.Ok. Another problem is that the ai doesn't seem to be able to shoot in most of the houses, but keeps going towards the walls.Not only that, they can't get out of the house properly, regardles
s of whether there are zombies around.
Ok, so I finally hired one of the Raider Gurls for inside my base as a lookout. One thing I noticed is that she's constantly sighing like she's out of stamina while doing nothing. Could this be the thing you're looking for as to why they stop attacking / walking slowly? If it falls in the category of player (which I think it does as it counts towards player kills if you kill them), could they maybe also have food / thirst / stamina levels or lacking a stamina number and therefore barely function once hired?This mod could really use some help testing out the NPCs in gameplay situations. If you are interested in joining the team as a tester, this is a list of known issues:
1. NPCs sometimes, after working as expected for a while, start slow walking, almost an stationary shuffle. We think we know the root case, and hopefully this one will be fixed in a day or so.
3. NPCs sometimes lose the ability to attack after a while. They will stop firing if ranged, or run up in your face but not attack. This one was reported but I cannot reproduce. If you can help identify conditions when it happens, that would help.
Is there an estimate on when khzmusik_Civilians will be released? I've been waiting for it before starting a new game. Thanks.
Great, thanks.I'm working on Zombies now, but it sounds like civilians will be next. You can follow progress in my thread if you like.
Harley is bundled directly into the 0-XNPCCore and will remain as a hostile bandit even with the Friendly Raider Girl Add On Pack installed.FYI, Harley is included in the "1-DarksRaiderGurlzFriendly" mod and she isn't friendly or interactable at all.
The spiders, when using the Colony Expansion Add On Pack, can now be found in all Biomes. They are tagged to existing hostile animal groups and at a balanced and regulated rate. They'll be seen but it won't be an infestation.Fox said:Thanks. I hardly ever go there for anything, so maybe it's pointless for me to have that mod installed anyway. Though I was curious so I went there to see them but obviously saw nothing as I described above.