khzmusik
Well-known member
Thanks for helpin, but I think the two mods themselves messed my world a little, so I won't install anymore than what I have that works. Lol. So, when I installed the two "Core mods" I went into my world and I had two bikes (one for me and the other for my other account) they are now both white (was red and blue) and whatever was in them disappeared.... Also, they both show yellow icon on map like I own them, but I only own one and the other my other account own. So funny.
Luckily I checked mostly everything else and nothing changed.
1 question: the EAC has to be off? Cant use those mods with EAC on? Isn't EAC (easy anti cheat) so that no one hacks your game? Or is it not capatable?
Waiting on ur reply
As @bdubyah said, EAC has to be off. Basically, it has a "whitelist" of .dll's and executable code, and if there is something that doesn't match that whitelist, it won't start the game. So, any mod with custom C# code or .dll's will not work with EAC.
And, yes, you need to start a new game after you install these mods. It's a good idea with all mods, but especially with any mod that has C# code or adds factions.
Regarding your first question about the "friendly" RaiderGurlz. All you have to do is install the modlet as usual, but you still need to install 1-RaiderGurlzPack as well, since that has all the Unity assets and the original entity classes. Just drop both into your "Mods" folder like any other mods.
But, keep in mind that it won't remove the non-friendly versions. Also, it only adds the friendly Gurlz to the "WildGameForest" spawn group, so they'll only spawn in the forest biome, and at very low probabilities.