I uploaded a picture of my mod list so if you have any suggestions or maybe some config edits that I can do that would be awesome because it definitely seems like they are all fighting over which one spawns first/more.
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Now that it a very nice assortment of NPCMod Addons and additional community offerings. I expect your server is a lot of fun.
I shall send you a bundle by Direct Message with some edited entitygroups.xml files for the NPCMod Addons for the Orcs, RaiderGurlz, and Raiderz, and an alternative for the XNPCCore. This will regulate the spawning of the NPCs.
This is what this should achieve. Your zombie spawning will be as follows:
- Vanilla Zombies spawn the most.
- NPCMod Addon Packs for Vanilla Zombies will spawn at the same amount as Vanilla Zombies and this is very acceptable because they are similar strength and designed to match Vanilla Zombies.
- enZombies are also setup to spawn at about the same amount as Vanilla Zombies and this is appropriate.
- NPCMod Addon Packs for hostile and friendly NPCS will spawn with the same chance and less that the Vanilla Zombie types.
- Snufkin Zombies will be similar to and less than the NPCMod Addon Packs for hostile and friendly NPCs if you are using the 'lite' version.
The spider packs are spawning with the animals and at a low amount so they will be fine and not compete with all of the other zombie packs or types.
I may have forgotten, but I believe the Special Zombies are the glowing ones. If so they are set up to spawn at quite a low rate.
Guppycur's Random Zombie Getter Upper governs their get up time after being knocked down and will have no impact on spawning. That should cover it all.