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NPCMod and Addons

Is npc looting a thing yet or no... I'm enjoying the mod but npcs helping loot pois would be awesome!


Is about 85% working, its on our list to finish next.  Current focus is on making sleeper spawning, and NPC POI configuration working better.  

Pushed updates to DarkStars expansion packs.  Improved spawning, and some fixes.

 
for idiots (me) how do i install it? just put the core pack and the expansions in the mod folder? Will it work with Age of Oblivion?

 
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Experimental 20.3.01.01 is available, link in download section.  Remember, experimental typically needs the latest SCore as well.

 
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Experimental 20.3.01.02 updated with improved following for hired NPCs

 
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A new POI has been added to the Prefab pack, and one has been updated to include a new feature which allows the hostile Bandits to remain stationary as if guarding their personal area.

Download here: https://github.com/arramus/A20-NPCMod-Prefabs

A Tier 5 Fetch Quest POI for the NPCMod Bandits.

Maunsell Forts by MPLogue @MichaelL. has been converted from a default POI to an NPCMod version. It consists of 7 defensive structures loaded with hostile bandits.

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Stairwells.

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Roof tops.

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And an abundance of internal rooms to coordinate.

A most worthy POI for the NPCMod.

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Hello NPCmod team, and thank you all for your amazing work, very well done!

Is it possible to make the NPC:s do shots to the zombies' bodies instead of headshots all the time (in my limited observations over an hour)? At the moment they seem to be incredibly good at killing zombies, practically leaving the zombies no chance to fight back... I can make changes myself for my personal use, just need an idea of what to change.

Brilliant work guys, you should be very proud!

 
Hello NPCmod team, and thank you all for your amazing work, very well done!

Is it possible to make the NPC:s do shots to the zombies' bodies instead of headshots all the time (in my limited observations over an hour)? At the moment they seem to be incredibly good at killing zombies, practically leaving the zombies no chance to fight back... I can make changes myself for my personal use, just need an idea of what to change.

Brilliant work guys, you should be very proud!


You can make the weapons less accurate, fire slower or/and do less damage by editing the items.xml for each weapon.  

 
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Have some problems with hire some npcs,When i meeting zombies some npcs firing and other keep still.

When i moving 5 meters they over again these two events.

 
Thank you very much for the updating the mod to alpha 20! It was the reason why I came back to play 7 days to die now :)

So far they are working great,  (i use the soldiers pack + citizen pack with the core npc mods)

+good pathfinding

+good balanced aim/dmg

+fair health points and recovery,

+body block is prevented

+ guard option

+ the officer NPCs are having some speak features, even tho they use it a little bit too often, pretty loud and totally random 

What could be improved:

- npc shooting throught walls even tho they cant hit the zombie  (only got soliders as followers yet)

- too many common npc --> my town was full of bakers so i had to make a royal rumble to clear them up, i reduced the chance to spawn in the files now

- soldiers with pistols run a little jiggly

Dreams:

--> NPCs are speaking some basic sentences like: What can i do for you? / Yes? / Understood! / Careful!

--> NPCs enter the vehicle with you

--> Each NPC Type has special abilities like cooking food for you (baker), heal you (nurse), loot (soldiers)

--> NPCs can get a fixed area where they can move freely for some lifelike immersion 

--> xyth giving me back my german shephard dog

Keep up the great work guys!

 
Hello friends, i've donwload and really enjoyed the mod though i didnt liked the Baker, Harley and nurses npcs and want just to have the npcs from the raiders and military pack, how can i disable the native npcs from NPCocre mod? (I was reading the code but didnt quite understand the coding of the mod if someone can help me i would apreciete a lot :D )


I will also echo this.  It would be handy to have the npc mod be the framework and all actual npcs be included in modlets (like raiders, etc.).  It would give greater control over which npcs you want to load into your game.

 
I will also echo this.  It would be handy to have the npc mod be the framework and all actual npcs be included in modlets (like raiders, etc.).  It would give greater control over which npcs you want to load into your game.
Thirded.

Maybe leave the code in place, but with no automatic spawning, and make it easily configurable?

 
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