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NPCMod and Addons

How can I remove the soldier with the rocket launcher - he is blowing up the whole territory when he is hunting Z's 😞 
You should be able to edit the entitygroups.xml of whichever expansion the NPC is from (raiders I believe) and comment out the lines where the rocket launcher raider spawns are.

 
Thanks - it's a soldier and yes, I found him and put percentage to .0 (didn't want to delete it because maybe it's needed in another commandline)

 
Why is Harley want to kill me? She just like to kill me...everytime i close to her..And..she just shoot me! I didn't do anything wrong....actually i‘m kind of love her....help...help..SOS...

 
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Haha.  Harley is a member of the bandits faction and they hate most other factions.  

You can go into the entity classes.xml and change Harleys faction from bandits to whiteriver.  You will need to change her AI packages and add the hired package if you wanted to also hire her.  She likely only has the basic AI packages as well so if you want to control her more you would need to replace those AI packages with the advanced packages.

 
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Pushed a new NPCMechs pack, many of the mechs from A19 are in there, and some new ones. 

There is also a vomiting Bee and a flying ranged template (drone with ranged, and ranged "melee" ) that are not in set to spawn yet, as they are works in progress.  

 
The MOD is great! Impressive work done...

Would like to add a few thoughts:

Transfering items to the NPC is not working (only manualy piece by piece) - the other way it works. Maybe u can add this too?

Inventory of animals should be much smaller...

Is it possible to integrate the control buttons in the UI somewhere else and not in the tool belt which is even small without the mode buttons 😉

How many animals, I saw only fluffy... And what is he doing if I aske him to loot?

Again my question: are the NPC's learning to get better and can I give them armor and other weapons they will use - don't think so at the moment, but is it planned?

 
The adding a control area to the UI is planned, and perhaps a pet bar.  The only animal so far is the fox in the base pack but you can expect more expansion packs in the future.  This mod is basicly a resource for the large mods like Wasteland, rebirth etc but can be used standalone with some adjustments to suit.  So expect some new animals that might be exclusive to those mods.  

The NPCs get better based on their kills and on the level of their owner.   They do more damage,have more armor etc.  Right now there is no way to change weapons or armor manually.  They have custom, adjustable AI so you can do a lot with that as is.  Looting is a work in progress, only the fox has it enabled now as I was using his to test.  The fox hangs at times when looting but that should be fixed at some point.  I wanted him to gather feathers and eggs and maybe some shiny things he finds.  

 
xyth said:
They are uncommon spawns, but are around.  Nothing is balanced yet, mostly because this isn't primarily intended to be a mod used alone, but for POI builders and mod makers to use in their mods.  You can use it alone, but balance is then on you because we don't know how many or which expansion packs you might load.
I want to say that you and your team has done a wonderful job with this project.  Just want to let you know that your hard work is appreciated. 

 
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How to use the unity tutorial? I didn't find any instructions to use it
There are a ton of tutorial videos linked in the Tutorial and Guides section of this modding forum.

I want to say that you and your team has done a wonderful job with this project.  Just want to let you know that your hard work is appreciated. 
Thanks!  We appreciate words of encouragement.  

Pushed a tiny update .07 to fix a bug when NPCs fired a sniper rifle under water.  Noted all NPCs can fire guns while swimming under water, will look into a fix for that eventually 🙂

 
A question about Score. I'm not sure how to get the cave system to work. I set it to true then tried to generate a new world but the caves and sccave pois don't generate at all. not sure if i'm missing something?

 
Caves, when enabled in the blocks.xml of the SCore mod, will generate when the game starts, not during world generation.  Totally separate generations. 

 
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Do u see a possibility to get EXP when the compainions are killing Z's? Would be nice - like the turrets or friends you  are playing with...

Would say 50% or 1/3 could be reasonable amount...

 
Right now NPCs level up based on their kills, not based on exp.  That feature is on the requests list, and likely will be added at some point.  

 
Hello friends, i've donwload and really enjoyed the mod though i didnt liked the Baker, Harley and nurses npcs and want just to have the npcs from the raiders and military pack, how can i disable the native npcs from NPCocre mod? (I was reading the code but didnt quite understand the coding of the mod if someone can help me i would apreciete a lot :D)

 
Hello all, I have a silly question, what reason can cause 0-Score not loaded, I mean i just got a fresh Win10 system, fresh game installed and just got these two core files install into my Mods, however it just won't load and keep coming up with red errors.

2022-02-24T00:13:40 48.041 INF StartAsServer
2022-02-24T00:13:41 48.897 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
2022-02-24T00:13:41 48.897 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
2022-02-24T00:13:41 48.897 INF Set Microsplat smooth:  MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
2022-02-24T00:13:41 48.925 INF Loaded (local): materials
2022-02-24T00:13:41 49.044 INF Loaded (local): physicsbodies
2022-02-24T00:13:41 49.128 INF Loaded (local): painting
2022-02-24T00:13:42 49.388 INF Loaded (local): shapes
2022-02-24T00:13:57 64.978 ERR XML loader: Loading and parsing 'blocks.xml' failed
2022-02-24T00:13:57 64.985 EXC Class 'PathFinding, SCore' not found on block PathingCube!
  at BlocksFromXml.ParseBlock (System.Boolean _bEditMode, System.Xml.XmlElement elementBlock) [0x001c4] in <39cf8b713b17414c9e5ddfff01d6df19>:0 
  at BlocksFromXml+<CreateBlocks>d__0.MoveNext () [0x000fc] in <39cf8b713b17414c9e5ddfff01d6df19>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <39cf8b713b17414c9e5ddfff01d6df19>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2022-02-24T00:13:58 65.193 INF Loaded (local): progression
2022-02-24T00:13:58 65.549 INF Unable to find class: MinEventActionNotifyTeamAttack, SCore
2022-02-24T00:13:58 65.550 INF Unable to find class: MinEventActionGuardThere, SCore
2022-02-24T00:13:58 65.552 INF Unable to find class: MinEventActionGuardHere, SCore
2022-02-24T00:13:58 65.553 INF Unable to find class: MinEventActionClearStaleHires, SCore
2022-02-24T00:13:58 65.554 INF Unable to find class: MinEventActionHideNPCSDX, SCore
2022-02-24T00:13:58 65.556 INF Unable to find class: MinEventActionRandomLootSDX, SCore
2022-02-24T00:13:58 65.557 INF Unable to find class: MinEventActionHideNPCSDX, SCore
2022-02-24T00:13:58 65.559 INF Unable to find class: MinEventActionHideNPCSDX, SCore
2022-02-24T00:13:58 65.561 INF Unable to find class: MinEventActionRandomLootSDX, SCore
2022-02-24T00:13:58 65.562 INF Unable to find class: MinEventActionHideNPCSDX, SCore

 
Caves, when enabled in the blocks.xml of the SCore mod, will generate when the game starts, not during world generation.  Totally separate generations. 
ok I have it set to true. started a new game and enabled admin in the console. couldn't find the pois in list in game either. also tried no clipping into some mountains and didn't see anything as well. 

 
ok I have it set to true. started a new game and enabled admin in the console. couldn't find the pois in list in game either. also tried no clipping into some mountains and didn't see anything as well. 


Not sure what your doing wrong, but caves are not part of this mod, so perhaps ask SphereII in his mod thread.

 
Not sure what your doing wrong, but caves are not part of this mod, so perhaps ask SphereII in his mod thread.
Only setting I changed was putting it to true but it Must have been one of the mods I had conflicting with it because I tried by itself without any other mods and it worked. But thanks though for the insight. :D

 
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