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Thank you and all of the various team(s) members helping out will all these mods.Minor update to version .20: Fixed Demolition Zombie not attacking NPCs.
Also fixed the 1-Birds addon so birds now spawn as expected.
Going forward, MaybeThank you and all of the various team(s) members helping out will all these mods.
Can I make a simple request though for updates? Would it be possible to add an update "date" stamp next to each mod and their hyperlink? That way when scrolling through all the modlets we can see which ones have changed recently instead of re-downloading them all. I know the changelogs usually say what was changed, but this would help to show anyone looking at the files (on the first page).
Thanks again!
Hi!
So I have been trying to install this mod for quite some time....... I have downloaded all of the relevant files several times using all of the appropriate links.... Nothing seems to be working.... It does not let me craft or search anything and if that is not an issue it comes up with a red message in the source as I am trying to create my character.... Is this mod broken? I wanted to try it out but nothing is working. This is the wasteland mod I am talking about and it seems to be completely broken right now......
The Wasteland overhaul already has the NPCCore mod as part of its build. Maybe post a link to your player log file so we can see the actual error.Hi!
So I have been trying to install this mod for quite some time....... I have downloaded all of the relevant files several times using all of the appropriate links.... Nothing seems to be working.... It does not let me craft or search anything and if that is not an issue it comes up with a red message in the source as I am trying to create my character.... Is this mod broken? I wanted to try it out but nothing is working. This is the wasteland mod I am talking about and it seems to be completely broken right now......
I don't actually include NPCCore in my releases. But as Xyth said, a log is needed to have any idea on what is going on. You are likely either missing a required mod, have EAC on, or haven't actually installed the mods correctly.Hi!
So I have been trying to install this mod for quite some time....... I have downloaded all of the relevant files several times using all of the appropriate links.... Nothing seems to be working.... It does not let me craft or search anything and if that is not an issue it comes up with a red message in the source as I am trying to create my character.... Is this mod broken? I wanted to try it out but nothing is working. This is the wasteland mod I am talking about and it seems to be completely broken right now......
I've also got to ask, how its possible to make the NPC's compatible with other weapon mods, if thats possible?Hello again!
Back with some questions, hopefully i do not overwhelm ya'll.
I am trying to do multiple things, and i'll start off with loot.
I know there's "Lootcontainerregular' i'd assume that'd be the yellow loot bags, what are the exact names for blue, and red loot bags for NPC's?
My second question is about the persistency for AI, i know that friendly NPC's, hirable will remain on server when everyone is offline. But i've noticed that when i spawn in soldiers/or bandits (Made them hostile, naturally.) Won't stick around on server when i leave. (Yes i did spawn them in with the persistency option.) Is there a way to make them persistent in the code?
Thanks in advance!
Vanilla containers should be LootContainerStrong and LootContainerBoss.Hello again!
Back with some questions, hopefully i do not overwhelm ya'll.
I am trying to do multiple things, and i'll start off with loot.
I know there's "Lootcontainerregular' i'd assume that'd be the yellow loot bags, what are the exact names for blue, and red loot bags for NPC's?
I'll go ahead and test/try that! Thanks for answering the loot questionEvil_Geoff said:Vanilla containers should be LootContainerStrong and LootContainerBoss.
Wanted to confirm that this works, sadly. I am still not aware what the other features are existent or not.Evil_Geoff said:Vanilla containers should be LootContainerStrong and LootContainerBoss.
1. No, only vanilla weapons can be given to npcs 2. not sure what youre asking here, there are bandit/raider packs and companion packs 3. yes, you can edit their hp in the entity class xmlWanted to confirm that this works, sadly. I am still not aware what the other features are existent or not.
Aka, the questions in regards of making modded guns compatible, Or the persistency of hostile AI instead of just friendly. Or customization of specific AI health.
Fingers crossed they'll answer eventually.
Thanks for the help!
If you spawn in characters using the dynamic spawning tab of F6, they wont stay in game when you log off. Use the biome spawner tab instead.Ryan said:Hello again!
Back with some questions, hopefully i do not overwhelm ya'll.
I am trying to do multiple things, and i'll start off with loot.
I know there's "Lootcontainerregular' i'd assume that'd be the yellow loot bags, what are the exact names for blue, and red loot bags for NPC's?
My second question is about the persistency for AI, i know that friendly NPC's, hirable will remain on server when everyone is offline. But i've noticed that when i spawn in soldiers/or bandits (Made them hostile, naturally.) Won't stick around on server when i leave. (Yes i did spawn them in with the persistency option.) Is there a way to make them persistent in the code?
Thanks in advance!
Changing it should work if you edited the correct file and saved it.Darks Raider Gurlz Friendly used be named Betty, Gina or Jayne. Now they are all called King Moneybags. I see this line in entityclasses on every version of the characters.
<property name="Names" value="King Moneybags" />
But changing it to their correct name does nothing.
Don't see any other references to King Moneybags in the other docs. Any thoughts on how to rename them?