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NPCMod and Addons

So yea, ravenhearst has the same issue with its own ui. I tested it out and the npcs spawn and work as intended with the exception of the dialog window, you cant hire the friendly ones. On a side note, if i do create any more npc mod packs for myself i will likely send them to xyth to post here.

 
I installed both score and npc core along with a few of the npc packs and when i try to upgrade wooden frame i get this error: {MissingMethodException: Method not found: int .Inventory.GetItemCount(ItemValue,bool,int,int)
  at (wrapper dynamic-method) ItemActionRepair.DMD<ItemActionRepair::CanRemoveRequiredResource>(ItemActionRepair,ItemInventoryData,BlockValue)
  at ItemActionRepair.ExecuteAction (ItemActionData _actionData, System.Boolean _bReleased) [0x0065e] in <b0ff65aca48f483f8b4f2baaaa95d771>:0 
  at ItemClass.ExecuteAction (System.Int32 _actionIdx, ItemInventoryData _data, System.Boolean _bReleased, PlayerActionsLocal _playerActions) [0x00435] in <b0ff65aca48f483f8b4f2baaaa95d771>:0 
  at Inventory.Execute (System.Int32 _actionIdx, System.Boolean _bReleased, PlayerActionsLocal _playerActions) [0x00037] in <b0ff65aca48f483f8b4f2baaaa95d771>:0 
  at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController) } anyone know anything about this? i dont think its any of the packs i think its either s core or npccore.

 
I installed both score and npc core along with a few of the npc packs and when i try to upgrade wooden frame i get this error: {MissingMethodException: Method not found: int .Inventory.GetItemCount(ItemValue,bool,int,int)
  at (wrapper dynamic-method) ItemActionRepair.DMD<ItemActionRepair::CanRemoveRequiredResource>(ItemActionRepair,ItemInventoryData,BlockValue)
  at ItemActionRepair.ExecuteAction (ItemActionData _actionData, System.Boolean _bReleased) [0x0065e] in <b0ff65aca48f483f8b4f2baaaa95d771>:0 
  at ItemClass.ExecuteAction (System.Int32 _actionIdx, ItemInventoryData _data, System.Boolean _bReleased, PlayerActionsLocal _playerActions) [0x00435] in <b0ff65aca48f483f8b4f2baaaa95d771>:0 
  at Inventory.Execute (System.Int32 _actionIdx, System.Boolean _bReleased, PlayerActionsLocal _playerActions) [0x00037] in <b0ff65aca48f483f8b4f2baaaa95d771>:0 
  at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController) } anyone know anything about this? i dont think its any of the packs i think its either s core or npccore.
Yep running into the same problem unable to upgrade blocks with the current 0-SCore version currently only running Skyrim Lockpicking with 0-SCore. Started removing mods until I found that 0-SCore is the one at fault here.

MissingMethodException: Method not found: int .Inventory.GetItemCount(ItemValue,bool,int,int)
  at (wrapper dynamic-method) ItemActionRepair.DMD<ItemActionRepair::CanRemoveRequiredResource>(ItemActionRepair,ItemInventoryData,BlockValue)
  at ItemActionRepair.ExecuteAction (ItemActionData _actionData, System.Boolean _bReleased) [0x0065e] in <b0ff65aca48f483f8b4f2baaaa95d771>:0 
  at ItemClass.ExecuteAction (System.Int32 _actionIdx, ItemInventoryData _data, System.Boolean _bReleased, PlayerActionsLocal _playerActions) [0x00435] in <b0ff65aca48f483f8b4f2baaaa95d771>:0 
  at Inventory.Execute (System.Int32 _actionIdx, System.Boolean _bReleased, PlayerActionsLocal _playerActions) [0x00037] in <b0ff65aca48f483f8b4f2baaaa95d771>:0 
  at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController)

 
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I installed both score and npc core along with a few of the npc packs and when i try to upgrade wooden frame i get this error: {MissingMethodException: Method not found: int .Inventory.GetItemCount(ItemValue,bool,int,int)
  at (wrapper dynamic-method) ItemActionRepair.DMD<ItemActionRepair::CanRemoveRequiredResource>(ItemActionRepair,ItemInventoryData,BlockValue)
  at ItemActionRepair.ExecuteAction (ItemActionData _actionData, System.Boolean _bReleased) [0x0065e] in <b0ff65aca48f483f8b4f2baaaa95d771>:0 
  at ItemClass.ExecuteAction (System.Int32 _actionIdx, ItemInventoryData _data, System.Boolean _bReleased, PlayerActionsLocal _playerActions) [0x00435] in <b0ff65aca48f483f8b4f2baaaa95d771>:0 
  at Inventory.Execute (System.Int32 _actionIdx, System.Boolean _bReleased, PlayerActionsLocal _playerActions) [0x00037] in <b0ff65aca48f483f8b4f2baaaa95d771>:0 
  at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController) } anyone know anything about this? i dont think its any of the packs i think its either s core or npccore.


This error likely means you are using the A21.0 SCore on A21.1    Try this SCore:  https://github.com/SphereII/SphereII.Mods/tree/Alpha21.1e

Yep running into the same problem unable to upgrade blocks with the current 0-SCore version currently only running Skyrim Lockpicking with 0-SCore. Started removing mods until I found that 0-SCore is the one at fault here.

MissingMethodException: Method not found: int .Inventory.GetItemCount(ItemValue,bool,int,int)
  at (wrapper dynamic-method) ItemActionRepair.DMD<ItemActionRepair::CanRemoveRequiredResource>(ItemActionRepair,ItemInventoryData,BlockValue)
  at ItemActionRepair.ExecuteAction (ItemActionData _actionData, System.Boolean _bReleased) [0x0065e] in <b0ff65aca48f483f8b4f2baaaa95d771>:0 
  at ItemClass.ExecuteAction (System.Int32 _actionIdx, ItemInventoryData _data, System.Boolean _bReleased, PlayerActionsLocal _playerActions) [0x00435] in <b0ff65aca48f483f8b4f2baaaa95d771>:0 
  at Inventory.Execute (System.Int32 _actionIdx, System.Boolean _bReleased, PlayerActionsLocal _playerActions) [0x00037] in <b0ff65aca48f483f8b4f2baaaa95d771>:0 
  at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController)
Same thing:  https://github.com/SphereII/SphereII.Mods/tree/Alpha21.1e

 
HI, i have an issue with 0-SCore...

I can't use the stoneaxe for building with left click after the new update from 7days unstable.

Deinstalled all mods - it's working. Installes 0-Score. Not working...

Any idea?

 
HI, i have an issue with 0-SCore...

I can't use the stoneaxe for building with left click after the new update from 7days unstable.

Deinstalled all mods - it's working. Installes 0-Score. Not working...

Any idea?
As mentioned above, make sure you are using the correct version of SCore for your game version.

 
It's still likely any UI mod can break the dialog window.  We load NPCCore first so UI modders can make sure they don't break the one window we need to use.  Not sure what we can do to help.
Oh that's a shame 😥
Well then I have to live without NPCs or just the enemy ones to have some variety. I don't do all the work to get it running. I want to gamble comfortably and not waste my time with testing and eternal new installations. As I wrote above, in the A20 I had a 200-hour game with 80 mods and was able to integrate the NPCs without any problems and had a lot of fun with it.

Well, then without now. Still a great mod 🍻

 
Oh that's a shame 😥
Well then I have to live without NPCs or just the enemy ones to have some variety. I don't do all the work to get it running. I want to gamble comfortably and not waste my time with testing and eternal new installations. As I wrote above, in the A20 I had a 200-hour game with 80 mods and was able to integrate the NPCs without any problems and had a lot of fun with it.

Well, then without now. Still a great mod 🍻
Its on the list to change the dialog window so its less likely to get stomped on by the UI modders.  Stay tuned

 
Its on the list to change the dialog window so its less likely to get stomped on by the UI modders.  Stay tuned
The stupid thing is when two or more great mods collide, but you actually don't want to do without any of them 🫣

 
Hey, one question. Im using debugMenu tô summon the NpCs and only finding the FOX npc as for the hirable criaturas/animals on the F4…. If I play, other crestares Will be there and its normal only the FOX on this tab?

one more question, you can get NPC hirabble on quests from traders or only spawning ? 

 
Hey, one question. Im using debugMenu tô summon the NpCs and only finding the FOX npc as for the hirable criaturas/animals on the F4…. If I play, other crestares Will be there and its normal only the FOX on this tab?

one more question, you can get NPC hirabble on quests from traders or only spawning ? 
The baker and nurse should be in the f6 debug spawn menu and any other packs as well you have added. No, only spawning in the world at this time, though the placeable items could be added to traders i imagine.

 
Hey, one question. Im using debugMenu tô summon the NpCs and only finding the FOX npc as for the hirable criaturas/animals on the F4…. If I play, other crestares Will be there and its normal only the FOX on this tab?

one more question, you can get NPC hirable on quests from traders or only spawning ? 
F6 spawns the NPCs if you are in DM mode.  The only hirable animal in the NPCCore is the fox.  Other animals can be added with addon packs.  Modders are working on more packs, so watch for those to be added.   If you just have the NPCCore loaded, and no other packs, then the Nurse and the Baker are rare spawns in biomes and can be hired.

 
Thank you very much guys. I was abble tô find Nurse and Baker. 
 

I Will try to find the other hirable animals on addon packs, cause im very interested.

great mod, guys 

 
Updated the tutorial project to include the A21.1 TFP fix in the zombie and NPC controllers.  Also added sample xml.zip files for vehicles and character creation testing and templates.

 
Think I fixed an issue I was having when I updated to the latest 21.1. 

Now, if I wanted to remove the Baker and Nurse from spawning in the world but keep Harley. 

Would removing all Bakers and all Nurses from the ZombiesAll enititygroup remove them from spawning in the world?

One other thing 

 - 

Seems the FOX is fixed. I'm about to give him meat for hire. 

But the Raiders says talk to them but unable to pull up a menu for hire or anything. Just wanted to let you guys know 

 
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Think I fixed an issue I was having when I updated to the latest 21.1. 

Now, if I wanted to remove the Baker and Nurse from spawning in the world but keep Harley. 

Would removing all Bakers and all Nurses from the ZombiesAll enititygroup remove them from spawning in the world?

One other thing 

 - 

Seems the FOX is fixed. I'm about to give him meat for hire. 

But the Raiders says talk to them but unable to pull up a menu for hire or anything. Just wanted to let you guys know 
Yes, removing the baker and nurse from entitygroups xml will stop them from spawning in the world. Which raiders, raider gurlz friendly? They are hireable, any other raider packs are not hireable. Also, any ui modlets or overhauls will mess up the npc menu.

 
Yes, removing the baker and nurse from entitygroups xml will stop them from spawning in the world. Which raiders, raider gurlz friendly? They are hireable, any other raider packs are not hireable. Also, any ui modlets or overhauls will mess up the npc menu.
Sounds good. 

And the NPCCore Raiders (friendly) not able to talk too. I'm not using any UI mods. Just Khaine's bigger toolbelt and Khaine's bigger backpack. 

 
thanks for the work i love your mod but i have only a question:

Coming Soon 1-khzmusik_Civilians by Khzmusik (Folks just like you, trying to survive.)

this mod when is ready?

 
Guys! I had two problems and fixed one.
I fixed the issue with the NPC being hostile and not allowing you to hire them.

It was because of this other mod which has factions in it or is it this mod? Like the bandit faction and the dukes faction. Anyways...

The player was hostile with the Dukes faction and when I fixed that (by switching to that faction) the issue got fixed too and the NPC's are now hireable.

But the other problem with vehicles remains. I can't interact nor use vehicles anymore and I dont know why.
It doesnt matter if its a native vehicle or a vehicle form another mod. Could it be because I am Dukes faction now and not the default faction?

So resolving one issue had caused another? Are vehicles faction dependant?

 
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