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NPCMod and Addons

Hey y'all, I went through the comments trying to find an answer that I haven't already tried but I've come up short. I downloaded the mods and they all run fine on my computer, but cause my server to crash. I have anti-cheat turned off and I've done a clean restart of the server (including wiping the world and starting over). I've also made sure I don't have any other mods installed on my computer or the server. Any ideas?

EDIT: I removed all mods except for 0-SCore and 0XNPCCore from the server and from my local Mods folder. Still crashes as soon as I see my character's hands. If that helps clear anything up.


Dumb question, but you have the mods installed on both the server and all clients, right? If not then that's the problem. The game only pushes the contents of the "Config" file to clients, so it doesn't push any C# code, Unity assets, images, etc.

Thanks for the recs bros, another question: If you add the NPCmod addon creature packs, do you also have to edit the XML files in the overhaul mod to make them spawn? Or is simply dropping them into the Mods folder enough?


It depends upon the overhaul, but in general, overhauls are not meant to be modded. If you want to install an additional mod/modlet, you're on your own. You have to figure out what changed in the overhaul, and change the added mods/modlets to be compliant.

 
Find your log file. Server and local would help. They are installed correctly on both, right? And EAC is off for both the server and client?
Yes EAC is off for both. I have my log file but it's obviously huge. How should I share it? Paste it here with a spoiler tag or something to keep it condensed? Or is there another way that's preferred? 

Dumb question, but you have the mods installed on both the server and all clients, right? If not then that's the problem. The game only pushes the contents of the "Config" file to clients, so it doesn't push any C# code, Unity assets, images, etc.


Yep yep. Only 2 mods in the server, and 2 mods in my common/7DTD/Mods folder.

 
Yes EAC is off for both. I have my log file but it's obviously huge. How should I share it? Paste it here with a spoiler tag or something to keep it condensed? Or is there another way that's preferred? 


Use pastebin.com for your log and link it here.  That makes it better to view rather than a wall of text.

 
Use pastebin.com for your log and link it here.  That makes it better to view rather than a wall of text.


Awesome, thanks!

Find your log file. Server and local would help. They are installed correctly on both, right? And EAC is off for both the server and client?


Local: https://pastebin.com/uA5acvjY

Server: https://pastebin.com/15Z2BrHS

I noticed a lot of "does not exist" lines. Is there a third mod that I'm missing? Or should the mods be located somewhere other than my common/7DTD/Mods folder? It works just fine when I boot up a single player game, it's just an issue when I try to play the server version (which also only has these 2 mods (0-SCore and 0XNPCCore) ).

 
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@doughphunghus

Hi, If you are recording and posting, kindly share the link. 

Thanks.
Since this is the NPC mod thread, i'll post a link to my twitch page on my mods page (soon) in the modding forums which is called "Doughs Mods".  Or just search twitch for my user name.  Almost anything i record for fun is modded/mod heavy and contains the npc mods because they are awesome!

 
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Awesome, thanks!

Local: https://pastebin.com/uA5acvjY

Server: https://pastebin.com/15Z2BrHS

I noticed a lot of "does not exist" lines. Is there a third mod that I'm missing? Or should the mods be located somewhere other than my common/7DTD/Mods folder? It works just fine when I boot up a single player game, it's just an issue when I try to play the server version (which also only has these 2 mods (0-SCore and 0XNPCCore) ).
That server log isn't very helpful. Would need to see the beginning of it. Both logs have a lot of missing prefabs stuff. Not sure what that's about. Maybe try running the server without any mods and see if it still has issues, and see if you can join it.

 
I edited the free blue SWAT guy texture into a zombie. here



https://drive.google.com/file/d/14No_WJ59Wjq3cvEks5rNwqtkst378tNY/view?usp=share_link

it would be nice if someone can make him appear in the game.
that looks super nice, but unfortunately ive shelved the unity version for this alpha, maybe save the textures for a21 and ill see what i can do

Thanks for the recs bros, another question: If you add the NPCmod addon creature packs, do you also have to edit the XML files in the overhaul mod to make them spawn? Or is simply dropping them into the Mods folder enough?
the ones for alpha 20 you just have to drop them in the mods folder, as long as the mod has score and npccore

lots of the mods have npcmod already functional in their modlist, ie. ravenhearst, war of the walkers, wasteland mod, nmm etc

if you wanted to drop in more packs than they already include, you may have to do some xml work

darkness falls already has score, all you would have to do would be to add npccore and whichever packs you wanted to add, however the entities xml may have to be edited a bit as ive tried it already and some enemies wont attack npcs

 
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if you wanted to drop in more packs than they already include, you may have to do some xml work


I want to add some of the NPCmod creature packs to War of the Walkers, do you know which XML files I'd have to edit? I'm assuming the entitygroups.xml and entityclasses.xml from Z-WotW-Master/config, are there any others I'm missing? I'm a moron and I don't know much about XML

 
That server log isn't very helpful. Would need to see the beginning of it. Both logs have a lot of missing prefabs stuff. Not sure what that's about. Maybe try running the server without any mods and see if it still has issues, and see if you can join it.


Hmm unfortunately that's all I'm given from the server portal. And the log is the full text from the latest log file located below. Am I looking in the wrong place for the log you're asking for? As for running the server without any mods, yes that did work. So it's not the server, I think.

C:\Users\xxx\AppData\Roaming\7DaysToDie\logs

 
Hmm unfortunately that's all I'm given from the server portal. And the log is the full text from the latest log file located below. Am I looking in the wrong place for the log you're asking for? As for running the server without any mods, yes that did work. So it's not the server, I think.

C:\Users\xxx\AppData\Roaming\7DaysToDie\logs
I think that's the right place. Though I have had them in the 7DaysToDie_Date folder as well. Maybe post a pic of the server's root folder?

 
I think that's the right place. Though I have had them in the 7DaysToDie_Date folder as well. Maybe post a pic of the server's root folder?


The server I'm using is a paid one online, so the only log info I have is what's generated on that server's website. I am in communication with them as well. Previous - albeit less intense - mods worked just fine, for what it's worth. 

 
I think that's the right place. Though I have had them in the 7DaysToDie_Date folder as well. Maybe post a pic of the server's root folder?


I still don't know exactly what my issue is, but I do know how to mitigate it. Apparently the randomly generated map that the server creates doesn't play nice with this mod pack. Using the default Navezgane map works with the 2 fundamental mods (SCore and XNPCCore) so now I'm going to try adding other mods and see what happens.

Randomly generated maps work with this mod on my computer, just not the server. Does that help you figure out what's going on?

 
These mods shouldn't have any effect on RWG. So not sure what your issue is. If the host can't store a simple log file then I'd find another host. Every one I've ever used I could get the logs files myself without issue.

 
Rented server mosttimes need ALOT longer to generate a RWG map then you would need on your PC.

When you got file access to your server you can try to upload a world you generate at home.

 
Agreed.  Just checked the repo and I don't see any rwgmixer.xml or biomes.xml edits, and those would be the two files that would affect RWG.

 
Ello chaps - an odd problem - not sure if anyone has any ideas...

We're running the NPC mod with a few addons such as night watchers and various creatures and it's all working fine and spawning nicely.

The odd thing is that once we're in an area for some time we seem to "exhaust" the place of zombies - it's particularly noticeable in the wasteland at night - when we first arrive there's tons of spawns but after a few nights nothing.

Now I'm aware of the settings in the 7 days Spawn config regarding "respawndelay" and those for the wasteland at night are set to something like 0.001 of a day - so it shouldn't produce a spawn delay but still no zombies.

Does the NPC mod have it's own version of respawndelay that I'm just not aware of?

If not, does anyone have any ideas what could be causing this?

Many thanks.

 
So something I've noticed while playing on a dedicated server and p2p servers is that sometimes my hired npcs go AWOL. I mean it could just be my connection to the servers that cause this issue. Sometimes they come back other times they permanently are gone. 

Here's my output log: 7 Days to Die - Output Log 2/172023 - Pastebin.com

 
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So something I've noticed while playing on a dedicated server and p2p servers is that sometimes my hired npcs go AWOL. I mean it could just be my connection to the servers that cause this issue. Sometimes they come back other times they permanently are gone. 

Here's my output log: 7 Days to Die - Output Log 2/172023 - Pastebin.com
This is a known issue. Sphereii tried several things to help it, but for now it is what it is.

 
Can NPCS get a spike avoidance trait next time as well? lol @%$#s are suicidal and hurting themselves on my wood spikes. 

 
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