ClayPigeon
Refugee
Pimps, any plans to move the NPC/mob code outside of the core 7D2D binary ?
Many of us have tried the bigger servers and 'enjoyed' the underwhelming experience of mobs.
This isn't critique by the way. I understand the server needs to prioritize game play.
But imagine a 64 player PVP / PVE server with a master daemon and 32 clients, each managing 32 mobs .
With distributed computation over several hosts, the mobs could be vastly more active in large ( to extreme ) numbers .
Even on a coop with four players, each player could host a mob client, for more 'lively' mobs.
Many of us have tried the bigger servers and 'enjoyed' the underwhelming experience of mobs.
This isn't critique by the way. I understand the server needs to prioritize game play.
But imagine a 64 player PVP / PVE server with a master daemon and 32 clients, each managing 32 mobs .
With distributed computation over several hosts, the mobs could be vastly more active in large ( to extreme ) numbers .
Even on a coop with four players, each player could host a mob client, for more 'lively' mobs.