PC Now that You have played Alpha 19, What do you like or dislike?

like

- The new lighting and that I can finally see at night.

- The new zombies

dislike

- EATING EATING EATING EATING EATING EATING EATING EATING EATING EATING <BIG GASP> EATING EATING EATING EATING EATING EATING EATING 

- Loot tied to game stage. It was bad enough with just level tied to game stage. I want a reason to explore. I want a reason to go to difficult POIs.  

 
15K hours, 3 posts...... Anyways, I might be the one you refer to not liking it.  Might come as a surprise to you that release notes and A19 dev thread gives you more than a good idea of whats coming. On top of that I can add changes made to A17 and A18, all wich have made me dislike the game more and more. In any case I'm very surprised that someone with 15K hours in the game loves it so much today... If you love this looter/shooter RPG so much it has have to been a real chore to add up that many hours in earlier Alfas.

Personally I'd say this game sucks today. Looks very pretty for sure but thats all good I can say about it. I'm only here  cause I have a daft hope of this developmnet being a joke and I have the odd go at Darkness Falls and Ravenhearst (thanks  Khaine and Jax) even if changes to vanilla also makes these games to easy.. But I realise more and more every day that TFP has abandonded their original idea of a good game for something better. A cash cow.

Sad for sure This could have been great.
Agreed. Huge shame they decided to ruin the game near A14-16, waste time (single update every each 12-15 months.. Seriously, has to be the slowest game developing ever. Funny when you read the fanboys like ammann going "wow its the best early access game! took only several years to invent the wheel again!") and resources on rewriting everything that was cool in the game and make it dumber and way more shallow. Zombies always know where you are, spawning in front of your eyes when eg opening treasure, removing wellness, removing quality, gun parts, loot being always the same.. several materials to reinforce your walls? Sorry, not needed, youre going to have just 3 now XDXD.. God, never seen such a disaster of a game.

Too bad, i really loved the game, was annoyed for many months at the direction devs took and their lazyness.. But now i dont care anymore. Moved on and found better games.

 
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Too bad, i really loved the game, was annoyed for many months at the direction devs took and their lazyness.. But now i dont care anymore. Moved on and found better games.


Dang...if I spent time trying to find the forum or message board for every game I used to play but don't any longer, I'd have no time to play any of the new games I'd moved on to. You are a real trooper Selevan. I hope you will carve out some extra time for yourself to play all your new games and stop picking at the scabs the old ones left behind on you. Have fun and remember that no game is meant to be played forever. Its OKAY to let the ones go that no longer hold any fun for you regardless of the reason. The new ones you are loving today may not be your darlings any more in the future so spend as much time with them as you can while you can.

 
i'd like to see more story-mode advances in the game at this point. some SP improvements like better npc/dialogue, missions, unique POIs with unique items (places and items that generate only once on a map, and are guaranteed to generate).

i'd aslo like to see stone items removed from sealed containers. rather find nothing at all rather than stone items in those things. it doesn't make sense that working stiffs would seal up a stone axe and shovel in a shipping container. lol.

 
it doesn't make sense that working stiffs would seal up a stone axe and shovel in a shipping container.


EXCUSE ME, but Working Stiffs sources only the finest flint or, for the discerning customer, obsidian, for its Back To Basics™ line of fine workmen's tools! Using techniques passed down through four generations, the edges are hand-knapped by highly trained children youthful apprentices who are defininitely not underfed nor paid slave wages as they toil 18 hours a day in indentured servitude.

♫♪ When the world falls apart

And you need the best rocks

Crack open a Working Stiffs boooooox! ♫♪

 
Working Stiffs crating up primitive tools seems weird but you never know. If you would've asked me in 2019 what commodity was likely to disappear and cause riots at local Costcos due to a global pandemic of a flu virus, I never would have guessed toilet paper. Even having lived through it, I still think it is bizarre that the worldwide groupthink during the first weeks of the pandemic was to make a run on tp. Sure, they eventually were having to ration out things like rice, beans, and flour which does makes sense to me but it proves that life can often be stranger than fiction.

So strange fiction shouldn't be dismissed out of hand. :)

 
Sounds like broken bone or being infected. They don’t significantly debuff and they last a long, long, long time.

Easier to just deal with it until it becomes a problem then do a suicide run to remove them.

They just aren’t fun in their current form.

 
Sounds like broken bone or being infected. They don’t significantly debuff and they last a long, long, long time.

Easier to just deal with it until it becomes a problem then do a suicide run to remove them.

They just aren’t fun in their current form.
Unless you play a mod where it doesn't remove them when you die  😉

Well, if they are not fun to have when you are playing, I think TFP did a good job on them then  😉

 
by not fun I mean it barely effects you and the icons are simply irritating.
Have you ever had a broken leg while dealing with a wandering horde or ferals?  I do everything I can do to avoid getting these critical injuries as I know as soon as I get one, it is going to bite me in the rear.

 
BFT2020 said:
Have you ever had a broken leg while dealing with a wandering horde or ferals?  I do everything I can do to avoid getting these critical injuries as I know as soon as I get one, it is going to bite me in the rear.
Im sure I have. What I am saying is the speed debuff lasts too long and it is typically inconsequential to game play. I’d rather have it do something like lower your speed 80% for a shorter period of time. That would be more fun or you can’t jump for a few minutes or even you can’t move for x seconds and a horde is spawned near your location (Protect your friends!)

As it is now the injury is barely perceptible and it just junks up the screen.

 
It's razor's edge the devs have to walk. Make the penalties too debilitating and people will rage quit/cheat/afk so they don't have to deal with it. Make it too inconsequential and there is no meaningful impact on gameplay. Make it too long and the casuals and the min/maxers will go bananas. Make it too short and the sim players will complain.

The real problem is that the lines between too long and too short and too debilitating and too inconsequential are drawn differently for each person you meet. So the default has to feel a bit unsatisfying for everyone with mods scratching those itches that you have that nobody else cares about.

"You have to crawl on your belly for three days real time if you break both legs!" should never be in the default vanilla game even though somebody reading this just had a geekgasm when they got to this last line....

 
Roland said:
Working Stiffs crating up primitive tools seems weird but you never know. If you would've asked me in 2019 what commodity was likely to disappear and cause riots at local Costcos due to a global pandemic of a flu virus, I never would have guessed toilet paper. Even having lived through it, I still think it is bizarre that the worldwide groupthink during the first weeks of the pandemic was to make a run on tp. Sure, they eventually were having to ration out things like rice, beans, and flour which does makes sense to me but it proves that life can often be stranger than fiction.

So strange fiction shouldn't be dismissed out of hand. :)
people rushed for the toilet paper because if someone coughs around them they all @%$# themselves XD

 
Im sure I have. What I am saying is the speed debuff lasts too long and it is typically inconsequential to game play. I’d rather have it do something like lower your speed 80% for a shorter period of time. That would be more fun or you can’t jump for a few minutes or even you can’t move for x seconds and a horde is spawned near your location (Protect your friends!)

As it is now the injury is barely perceptible and it just junks up the screen.


Fanatical_Meat said:
Sounds like broken bone or being infected. They don’t significantly debuff and they last a long, long, long time.

Easier to just deal with it until it becomes a problem then do a suicide run to remove them.

They just aren’t fun in their current form.


How does that fit together? They are inconsequentual but you would kill yourself to get rid of them?

 
Simplifying what I said.

The experience loss is trivial

The effects of broken bones or infection or concussion last too long and the effects applied are minimal. I’d prefer them to have much shorter but much greater impact.

**overall I am good with the concussion effect, duration is a bit long** 

 
How can injuries be fun?
How can getting hit be fun? Talking about HP loss. It isn't Fun, but it's what makes the game. Without it, well, you might kill a few zeds because they're annoying, but.. you get the point.

For injuries/debuffs, they need a function, and a gameplay.. if someone complains that a debuff system isn't "fun", they might not have the entire Game Theory under their belt, but they feel like something is wrong about the system.

For me, the injury system is a little too random to be Fun. It has all kinds of right elements, but the overall feeling is .. "Well, that happened. Randomly. Now I'm <slightly slow> for half a day and there's nothing I can do about it." It doesn't really change much, there's not much you can do about it before or after, and the things you Can do are passive and a little un-intuitive (keeping full health, passive armor improvements).

Not that I can offer a solution to the issues, it would require making decisions about the game that haven't been made, like "what is it trying to be" ... :)

 
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