Welcome to my gameplay series for 7 Days To Die Alpha 20 - Undead Legacy. In this episode we need more research date to help us progress, and we run into a lot ferals in the process!
Day 2 is here, and we have to focus on questing in a bid to unlock another all important Trader and gather as much sell-able loot as we can. Zombies are jogging during the day, and we are only allowed to use primitive weapons until we get our Batons and Robotic Turrets. Should be interesting...
It's episode 3, We are still trying to work our way through quests, find food and take on Zombies using primitive weapons. We encounter our first jogging wandering horde on this difficulty. How will we fare?
Episode 4 is here, it's Trader restock, will he have anything we need? We also quest some more and get into some scrapes along the way, including an encounter with a big bad biker...
It's time for episode 5, Trader Rekt sends us to the snow biome. Full of bears, mountain lions and frozen lumberjacks - this one is going to be dangerous.
It's time for episode 6, and it's the day before the horde. That means we need to get base building! And I want to build a horde base worthy of The Mad Scientist. We will be using all our intelligence and all electrical traps available to us, let's see what we come up with!
It's episode 7 and it's time for horde night! We've done all the grinding and bartering we can, and we've managed to put together a horde base that includes electric fence posts, dart traps and a blade trap by day 7! This is where the intellect build should start coming into its own, let's see how we get on!
It's time for episode 8, and we finally get to have a real go with the stun baton... and it's a lot of fun! We even test it one on one with a zombie dog. This will be our primary melee weapon moving forward in this challenge. Let's see how it does when we try and knock out a couple of quests!
It's time for episode 9, we need to do our usual questing, but more importantly we need to get a few pieces of steel to craft the incredible stun repulsor mod for our stun baton. This mod is insane, and will be key to our success in this challenge!
It's episode 10! In this one we experiment with the stun repulsor and the nerd tats candy together, with amazing results. This build just gets more and more fun.
It's episode 11, and we have a problem. We have the concussion debuff which is knocking us down a level in intellect - an issue when you're doing an intellect only challenge. There is a simple cure for this - pain pills, which are usually plentiful in this game. Now it's just a matter of RNG being kind to us... this game wouldn't troll me like this ... would it?
It's episode 13 - and it seems to be our lucky number as we've got our first Robotic Turret! Let's take this thing out and see what it can do against a crowd of Zombies at our local Crack-A-Book...
It's episode 14, which means its horde night! We are using our intellectual horde base again with it's pathing, electric fence posts, dart traps and blade trap. It did well last time, will it be able to handle a tougher horde with more zombies? Let's find out!
It's episode 15 and we knock out a couple of quests and get into some dicey situations, including taking on a huge wandering horde with just a stun baton, robotic sledge and a robotic turret. Let's see how we fare!
It's episode 16 and it's Trader Restock day - time to fuel up the minibike and sell all the junk we've collected! We also take on a quest with our Robotic Turret, Junk Sledge and Stun Baton and I face my hardest battle yet - one with the pause button on OBS!
It's episode 17, and we have a couple of quests to do in the snow biome. Full of mountain lions, bears, wolfs and Lumberjacks ... and we are visiting at night. Will we make it out alive? Will we be able to utilize our smarts and intellect to defeat their aggression and brute force?
It's episode 18 and we are looking to perk into barter 5 of 5, so we can try and hunt down that elusive auger once and for all. We also do a quest and end up in a bad situation ...
It's episode 19 and we finally unlock Tier IV quests, which also means we unlock a new Trader, Hugh-ge news indeed. Will he have what we need in stock? We also take on the Water Works overnight for our first Tier IV!
It's time for episode 20, in this one we take on another Tier IV quest, battle some wolves and get a start on our stun baton melee horde base. Let's see what we can get done with limited resources!
It's episode 21 and its horde night! We try our Stun Baton Melee Horde Base! Looking to utilize the stun baton and nerd tats. We gathered everything for this using a stone axe, so we don't have it fully reinforced. Will it be a failure or a success?