PC Nothing says open world survival crafting like being forced to run quests.....

Now actually if you do some looting and questing by the side there may be far less problems ahead of you than you think. Magazines are only for crafting and most magazines are completely optional even for a builder. And that includes the tools magazines for example as you should be able to sometimes buy better tools at the trader.

They worked on bandits, getting them maybe to 80% release-worthy (just my estimate from hearing Fataal talk about it). I think that ate a lot of their time but won't be seen at all until A22.


Tbh I hope there is a option to disable bandits entirely, I've personally never wanted them and I don't feel a zombie survival game needs them either, who is going to care about a zombie when you got a bandit with a assault rifle around? Its the same thing with alot of zombie tv shows like the walking dead etc, the zombies themselves are basically not even a issue after the first few seasons, its other people that are the problem. Not to mention most of the zombie deaths in the walking dead are stupid and completly avoidable if the people have any sort of intelligence. I mean you can literally crawl faster than the zombies can move, how the hell do they catch you?

 
Tbh I hope there is a option to disable bandits entirely, I've personally never wanted them and I don't feel a zombie survival game needs them either, who is going to care about a zombie when you got a bandit with a assault rifle around? Its the same thing with alot of zombie tv shows like the walking dead etc, the zombies themselves are basically not even a issue after the first few seasons, its other people that are the problem. Not to mention most of the zombie deaths in the walking dead are stupid and completly avoidable if the people have any sort of intelligence. I mean you can literally crawl faster than the zombies can move, how the hell do they catch you?
Yeah, I hope it is optional as well.  I like this game because it is zombies I'm fighting.  I'm not sure I'll have any interest in killing people in this game.  I doubt they'll make it optional, though.  Probably something that'll have to be modded out.

 
Yeah, I hope it is optional as well.  I like this game because it is zombies I'm fighting.  I'm not sure I'll have any interest in killing people in this game.  I doubt they'll make it optional, though.  Probably something that'll have to be modded out.


I mean Melee bandits are fine, those are nothing more then a new zombie type, its the gun using laser beam enemies I am worried about. Heard thats partly why bandits got delayed till a22 in the first place. The fact TFP can't get them to just not be laser beam aimbots due to the fact the guns uses a instahit raycast/hit scan system.

 
I mean Melee bandits are fine, those are nothing more then a new zombie type, its the gun using laser beam enemies I am worried about. Heard thats partly why bandits got delayed till a22 in the first place. The fact TFP can't get them to just not be laser beam aimbots due to the fact the guns uses a instahit raycast/hit scan system.


Never heard of this. Ok, my memory is not the best, but I'm fairly sure no dev ever said this here on the forum.

It is also a rather silly rumour in my opinion because all a dev needs to do is add a random generator to roll hit location like it is done for arrows in this game. Just increase the circle of randomness and you can achieve anything between sharpshooter and blind drunk hobo. 

In other words, why should it be a problem if the solution is already implemented in the game?

 
Last edited by a moderator:
lmao... its amazing how the grapevine changes 300%. 🤢

at that rate the bandits will probably each fly around in the gyros dropping bombs on players and bases. 🤔

but really... as i am with meganoth on this that i have never heard of such a thing as lasers and bandits... sounds like someones mod maybe. :)

 
Last edited by a moderator:
lmao... its amazing how the grapevine changes 300%. 🤢

at that rate the bandits will probably each fly around in the gyros dropping bombs on players and bases. 🤔

but really... as i am with meganoth on this that i have never heard of such a thing as lasers and bandits... sounds like someones mod maybe. :)
Oooh... Now I know what kind of mod to ask for... bandits+gyro+bombs.  Lol! :D

 
lmao... its amazing how the grapevine changes 300%. 🤢

at that rate the bandits will probably each fly around in the gyros dropping bombs on players and bases. 🤔

but really... as i am with meganoth on this that i have never heard of such a thing as lasers and bandits... sounds like someones mod maybe. :)


No, the rumor seems not to be about actual lasers, just that bandits would unerringly hit the player from any distance and therefore would be practically a death sentence for any normal player. And that TFP was not able to make them miss a shot.

But when a mechanism that makes players miss randomly is already in the game that rumor can be easily refuted

 
I mean Melee bandits are fine, those are nothing more then a new zombie type, its the gun using laser beam enemies I am worried about. Heard thats partly why bandits got delayed till a22 in the first place. The fact TFP can't get them to just not be laser beam aimbots due to the fact the guns uses a instahit raycast/hit scan system.
You mean the "bandits" you often see in mods ? As far as I know, they only use the models that are already in the game, but then use their own AI, which is more of an Aimbot than something you could call AI.

I'm sure when the real bandits are in vanilla, they will shoot with stormtrooper accuracy.

 
Last edited by a moderator:
No, the rumor seems not to be about actual lasers, just that bandits would unerringly hit the player from any distance and therefore would be practically a death sentence for any normal player. And that TFP was not able to make them miss a shot.


Eh? If that rumor is true than who wrote the rest of the game for them? (hint: that's not a hard problem to solve, esp. compared to 1000s of problem they had to solve till now).

 
at that rate the bandits will probably each fly around in the gyros dropping bombs on players and bases. 🤔


Nah, people have been asking for end game bosses, so TFP needs to put in a 30ft zombie (9 meters for my non-English units friends 😉 ) with a nuclear bomb strapped to its back.  Nobody said it has to be a winnable fight though  😉

 
Back
Top