PC Not very dangerous

Find the file spawning.xml

It has an entry for each biome, that looks roughly like this...

<biome name="pine_forest">

<spawn maxcount="15" respawndelay="0.05" time="Day" entitygroup="ZombiesAll" />

<spawn maxcount="20" respawndelay="0.05" time="Night" entitygroup="ZombiesNight" />

<spawn maxcount="1" respawndelay="14" time="Any" entitygroup="EnemyAnimalsForest" spawnDeadChance="0" />

<spawn maxcount="1" respawndelay="21" time="Any" entitygroup="FriendlyAnimalsForest" spawnDeadChance="0" />

</biome>

This example is the pine forest. Notice this is the file AFTER I've edited it. Your numbers for maxcount and respawndelay will be small and pathetic by default (or large in the case of respawndelay). I recommend the numbers as I have them above. I've underlined all the numbers I've changed. Set this for every biome as you see fit. BAM! Game is now much better.

However there is another number you need to change and I've forgotten where it is. Hopefully someone knows...it is the numbre that determines the zombie detection range - the distance over which they can detect the player. No point in adding all those zombies if they stand around like idiots in the distance. With their detection set to 300, they will be homing in on you all the time wherever you go. LOTS of them. :)

 
Find the file spawning.xml
It has an entry for each biome, that looks roughly like this...

<biome name="pine_forest">

<spawn maxcount="15" respawndelay="0.05" time="Day" entitygroup="ZombiesAll" />

<spawn maxcount="20" respawndelay="0.05" time="Night" entitygroup="ZombiesNight" />

<spawn maxcount="1" respawndelay="14" time="Any" entitygroup="EnemyAnimalsForest" spawnDeadChance="0" />

<spawn maxcount="1" respawndelay="21" time="Any" entitygroup="FriendlyAnimalsForest" spawnDeadChance="0" />

</biome>

This example is the pine forest. Notice this is the file AFTER I've edited it. Your numbers for maxcount and respawndelay will be small and pathetic by default (or large in the case of respawndelay). I recommend the numbers as I have them above. I've underlined all the numbers I've changed. Set this for every biome as you see fit. BAM! Game is now much better.

However there is another number you need to change and I've forgotten where it is. Hopefully someone knows...it is the numbre that determines the zombie detection range - the distance over which they can detect the player. No point in adding all those zombies if they stand around like idiots in the distance. With their detection set to 300, they will be homing in on you all the time wherever you go. LOTS of them. :)
It really is heartwarming to see you advocating for these edits so strongly now. ;)

 
Reminds me of a recent moment, when i driven by two lumberjacks and stopped to dig up a buried treasure (from a map). Surprisingly they didn't notice me, nor went after me, even though they were wandering around something like 10-20 m away (i could easily hit their heads with a gun). I had dug up the chest and they still didn't see me... Had to arrange a meeting between them and my machete...

I think The Dying Lands mod in A16 had that epic detection range for zombies? One of my most fun playthroughs :)

 
I'm looking at the spawning.xml file ..... Here are some questions :smile-new:

...However there is another number you need to change and I've forgotten where it is. Hopefully someone knows...it is the numbre that determines the zombie detection range - the distance over which they can detect the player. No point in adding all those zombies if they stand around like idiots in the distance. With their detection set to 300, they will be homing in on you all the time wherever you go. LOTS of them. :)
Ghostlight, do you mean this?

<property name="Territorial" value="false" />


<property name="TerritorialRange" value="60" />


Question 1a. Anyone know what Territorial does to the NPCs? It defaults to "false"

Question 1b. Anyone know what TerritorialRange does to the NPCs?

<property name="AttackPlayerAtOnce" value="false" />

Question 2. Shouldn't AttackPlayerAtOnce be set to true? It defaults to false.

Here's a bigger chunk of code (I changed every day and every night to the values you see below):

<entityspawner name="RoamingHordeSpawnDay" dynamic="true" wrapMode="wrap">


<day value="1">



<property name="EntityGroupName" value="ZombiesAll" />



<property name="Time" value="Any" />



<property name="DelayBetweenSpawns" value="0.25" />



<property name="TotalAlive" value="25" />



<property name="TotalPerWave" value="25,35" />



</day>


Question 3. DelayBetweenSpawns defaults to 1. I set it to 0.25 in the hopes that roaming hordes would spawn 4x quicker. Is that the correct thinking?

THANKS for all of your help with this. I'm sure I'll be back with more questions. :tickled_pink:

 
******* UPDATE******

So far, none of the changes I've made EXCEPT for Horde Night have increased the frequency or amount of zombies.

 
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