Here are some updates for the NMM Github and Moddb releases.
1. Biome balancing for hostile animals (Mythical Beasts and Land Based Animals)
After an intensive test session, we could observe that the Mythical Beasts and land based hostile 'animals' would benefit from a small increase in probability for the Biomes. In comparison to regular hostile animals, their spawn rate is quite low. For example:
Enemy Animals Wasteland
Snake is given a spawn probability value of 20
Zombie Vulture is given a spawn probability value of 30
Zombie Dog is given a spawn probability value of 30
Zombie Bear is given a spawn probability value of 20
whereas the Mythical Beasts, Rats, Spiders, and Troll range from 0.25 - 0.5.
While these entities certainly appear from time to time they are quite an exception.
As such, they will see increases from 1 - 2 (5% - 10% chance of the Zombie Bear as opposed to only 1.25% - 2.5%)
These values have been set for all Biomes, except the specific 'Burnt Forest' as that is for Navezgane which is outside the scope of NMM.
In addition, the Demon Lord has been added to the Wasteland (Orc Land) at a rate of 3 (15% chance of the Zombie Bear) to help players complete the Demon Lord Quest since the POI version is using the Blood Moon type to collaborate with the Undead zombies.
Feedback on these changes will be much appreciated.
2. NMM Gameplay OPTIONS
For this update, the fire option will be functional for both builds by default.
However, it is understandable that not everyone wants to use this feature.
As such, the NMM download for both builds now incorporates a new folder called NMM Gameplay OPTIONS.
This folder contains 3 small mods which allow players/communities to customise their NMM gaming experience. Here are the details, which are included within the folder as a Readme text file:
NMM Gameplay OPTIONS Readme
This folder contains separate mod folders.
The mods can allow you to customise your NMM experience depending on your game style.
To use any of them, copy directly into the Mods folder.
They will activate as you launch the game.
Simply remove them from the Mods folder to deactivate them if they are no longer appropriate.
A) 1-NMMCore Food Spoilage
This mod activates food spoilage for NMM.
This allows any food you have (except for fish and honeycomb) to degrade over time.
B) 1-NMMCore No Fire
This mod turns off all fire features for NMM.
This means entities and selective ammo cannot burn wooden buildings, etc.
C) 1-NMMCore No Fungus Fire
This mod turns off the fire feature for the 3 Fungus entities.
This means the acid vomit and globules cannot burn wooden buildings, etc.
All other fire features will remain active, such as Fire Breathing Dragon attacks.
The burning structure in the background was ignited by Crispy.
The structure in the foreground can be damaged by Fungus but no longer burned.
Players/Communities can use B) or C) for full or reduced activation. C) is useful is you want to have the fire experience but not during Quests where the Fungus entities can burn the building down and delay fetching a satchel as that fire will burn players and can be very hard to put out if there is no water supply in the local vicinity.
For players who prefer the full experience, and they are out there, there is nothing to add.