Here is an update for the NMM for both the Github development build and the stable Moddb version. They will both be identical for this release.
1. The Oakraven Forge was given a small upgrade from 2 input slots to 3 input slots along with a few extra crafting benefits. This matches the original Oakraven Collection update.
2. Libby's Castle POI got a small paint brush up for some missing textures or mismatches.
Small cosmetic things that will keep it matching where needed. For example:
And here is something optional:
@khzmusik's Variable NPC Sleepers
https://gitlab.com/karlgiesing/7d2d-a20-modlets/-/tree/main/2-khzmusik_variable_NPC_sleepers
By default, the Score which powers the NPC, turns on/off some features which can be toggled. For example, the food spoilage can be turned on for players who prefer that depth of realism. This mod toggles the NPCs in sleeper volumes so that they will not be so hyper alert when we go near a POI. There have been a lot of comments about the Orc Jousting Arena, Stables, and some other POIs that are quite challenging, or don't allow stealth to be incorporated. This mod calms things down and gives the player some breathing space to consider options for a stealth strategy.
A few images to demonstrate:
In the Jousting Arena, players are pretty much flooded as soon as they open the main doors. With this mod we can open the doors and get an idea of what's to come and where the NPCs are placed in their idle state. It is no free ride though. Venture about 10 blocks forward and the flood begins.
Here I have reached just past the arena joust battle area and they are waking up. This will give players the option to play NMM or NMM 'Stealth'.
For the Stables, we can get just inside the main stable area before they become aware.
And for Guppy's house, we can stealth upstairs without being flooded.
It all depends on your game style.