G
Guest
Guest
Thank you. The creator checks messages in this thread for such feedback. It is something we can do ourselves but it is best to allow the creator to make the best decision on this.Little comment to the crossbow again.
The crosshair moved now into the grafic of the loading mechanic and block the sight.
The whole grafic should be moved a few pixel above.
I think the collision on some objects may need investigating to understand why some objects cause looting issues and some do not. The item on the desk sits above a desk safe and that may be causing issues.Another blocked looting issue.
There is a book on a wooden desk (lootable) with wall safe at the side, you can loot the desk but not the book.
When you destroy the desk the book is lootable.
Saw it on a T1 clothing store POI.
Edit: another house_pideon
Not a book, but another container on the wooden desk that can't be looted.
At the same POI is downstairs a wall safe behind a locked iron hatch.
When you click on the hatch the lockpick game pop up.
Can you either have the lockpick game at other locked object too, without activate it over the radial menu.
Or alternative the locked hatch need to open the radial menu to be unlocked.
So all locked object got the same mechanic.
Btw.: good work fast with the crossbow fix, working better now.
Yes i know it isn't your work, but the communication with the other author works well.
Edit2:
There are 2 red tea recipes for the stove, identical ingredents.
Goldenrod tea is fine.
Can you explain more about the locked hatch and then the locked safe?
At the moment the locked hatch and the locked safe use the same unlocking mechanism.
Hatch

Safe
