Same. I'm not seeing any less zombies than A17. In fact, I may be seeing more this time around.What difficulty are you on? That sounds very far from the experience we're having.
Love itPlaying with two friends last night, our base is the tall portion of the pop-n-pills. We each have a level we call home. 5th floor was covered completely with spikes. With all the forges, campfires and torches going, plus base re-design, we must have raised our heat to extreme levels. We ended up with about 12 screamers bashing on my door. Before long, 50ish zombies poured into my living room. We fired every bullet we had, but were over run. I respawned on a ledge outside our base, I could see dozens of zombies coming out of the trees, right for us. I lost my entire inventory and armor. Tonight's mission is to find a new place to call home for a while, I guess. It was day 33.
Pretty sure the OP doesn't mean screamer hordes. As no matter if it's day 1 or day 33, you can light up about 30 campfires and farm them for xp.Playing with two friends last night, our base is the tall portion of the pop-n-pills. We each have a level we call home. 5th floor was covered completely with spikes. With all the forges, campfires and torches going, plus base re-design, we must have raised our heat to extreme levels. We ended up with about 12 screamers bashing on my door. Before long, 50ish zombies poured into my living room. We fired every bullet we had, but were over run. I respawned on a ledge outside our base, I could see dozens of zombies coming out of the trees, right for us. I lost my entire inventory and armor. Tonight's mission is to find a new place to call home for a while, I guess. It was day 33.
Difficulty setting doesn't affect zombie numbers.What difficulty are you on? That sounds very far from the experience we're having.
There used to have a slider that was kind of like that in previous alphas. I don't remember when or why it was removed.they should add a slider (with a warning about having more moving entities will be heavy on systems) that ups the zombie counts (call it World Spawns)
0% add no zombies beyond the normal amount (vanilla)
25% more
50% more
75% more
100% doubled
and finally 200% for those beefy PC people out there (may need a game engine overhaul to handle it, no idea)
using a wondering horde of 4 as an example, 25% would add 1, 50% 2...200% would add 8 more, making the wandering horde 12
this would include Screamer hordes but leave BM hordes unaffected since they have their own slider
a dream I know, but a fun one
Probably because they had the Encounter system in mind but didn't have time to implement it yet, or did but other things took precedenceThere used to have a slider that was kind of like that in previous alphas. I don't remember when or why it was removed.
Increasing the biome spawns etc in spawning.xml worked fine in initial experimental (not tested in current builds but it likely still works fine).I find the lack of zombies makes A18 kinda boring. 3 sleeper zombies in a tier 2 clear job? Please, don't make me laugh. I rarely see them in the world, either. They've dialed back the zombie threat so far that the game is kinda boring now.
Any way to mod the zombies back in?