Svarii
New member
Hi all!
I have decided to put my large prison project on hold and take the advice given to me and start small (for those of you who saw it, I do want to finish it, but it will not be any time soon, gotta up my skills first). So I created a new Prefab and limited it to 25x25 block size. I've been watching a lot of youtube tutorials and trying to learn all the ins and outs of the editor.
Since Halloween is around the corner, my first idea was to get to work on Haunted House and have it finished before Mid October. So I google some images old creepy haunted houses for ideas and went to work on my micro prefab. I don't think I ended up with a passable Haunted House atmosphere (save the jack-o-lanterns on the porch), but I do have a prefab that is 90% complete, just needs a basement, doesn't look right without it and I'm not living in a house without a washing machine, I worked hard for this. Built it with my bare hands!
I'm excited to finish this tiny project so I can share it with everyone!
I need a bit of help to finish up the details though.
Regarding Exporting Prefabs
I saw a tutorial video that said to not just click the export prefab button when exporting, showed some console commands such as cr to reload chucks and did some stuff to the model that made it look like a terrifying blob of ruined work, said it's ready to export but don't save it like that but really didn't explain what all that was doing and why. Being as most lengthy tutorials are older versions of the game, I was curious if all this is still necessary or if I can just select the prefab with the bluebox and click export?
Regarding RWG Terrain and Placement
If I export my prefab with forest ground under it, is that going to be part of the prefab permantly, or will the game change it depending on biome, or should I remove the ground before export?
Regarding Random Details
I just can't figure out how to get it to simple popup text to work with a trigger event in the prefab nor can I can find a tutorial anywhere on how to do it.
I just want some popup text on the screen that is triggered along side of the events I made in the prefab. Door with trigger #1 assigned <triggered_effect trigger="1" action="ShowToolbeltMessage" message="You opened the door with trigger #1"/> but nothing I do works. I must be doing it wrong. Does anyone have a link to a tutorial on how to work with the popup text?
Are there any special tags/blocks that I need to put into the prefab to tell it where the footpath/driveway is located to connect to the map properly? And which direction 'should' the front door be facing (Front door is on the south atm). I also have a flag placed as if the wind is coming from the North. Is there a standard direction in the game the wind blows so my flag is pointed in a uniform direction with the rest of the map?
I made a custom note, plan is to hide it in the building with a code for a safe. But apparently simply placing it in the container doesn't work in the editor doesn't. I couldn't find any short tutorials on that and I think Bing Chat is just guessing.
Thank for the help everyone!
Interior Preview (Living Room/Kitchen/Stairs)
I have decided to put my large prison project on hold and take the advice given to me and start small (for those of you who saw it, I do want to finish it, but it will not be any time soon, gotta up my skills first). So I created a new Prefab and limited it to 25x25 block size. I've been watching a lot of youtube tutorials and trying to learn all the ins and outs of the editor.
Since Halloween is around the corner, my first idea was to get to work on Haunted House and have it finished before Mid October. So I google some images old creepy haunted houses for ideas and went to work on my micro prefab. I don't think I ended up with a passable Haunted House atmosphere (save the jack-o-lanterns on the porch), but I do have a prefab that is 90% complete, just needs a basement, doesn't look right without it and I'm not living in a house without a washing machine, I worked hard for this. Built it with my bare hands!
I'm excited to finish this tiny project so I can share it with everyone!
I need a bit of help to finish up the details though.
Regarding Exporting Prefabs
I saw a tutorial video that said to not just click the export prefab button when exporting, showed some console commands such as cr to reload chucks and did some stuff to the model that made it look like a terrifying blob of ruined work, said it's ready to export but don't save it like that but really didn't explain what all that was doing and why. Being as most lengthy tutorials are older versions of the game, I was curious if all this is still necessary or if I can just select the prefab with the bluebox and click export?
Regarding RWG Terrain and Placement
If I export my prefab with forest ground under it, is that going to be part of the prefab permantly, or will the game change it depending on biome, or should I remove the ground before export?
Regarding Random Details
I just can't figure out how to get it to simple popup text to work with a trigger event in the prefab nor can I can find a tutorial anywhere on how to do it.
I just want some popup text on the screen that is triggered along side of the events I made in the prefab. Door with trigger #1 assigned <triggered_effect trigger="1" action="ShowToolbeltMessage" message="You opened the door with trigger #1"/> but nothing I do works. I must be doing it wrong. Does anyone have a link to a tutorial on how to work with the popup text?
Are there any special tags/blocks that I need to put into the prefab to tell it where the footpath/driveway is located to connect to the map properly? And which direction 'should' the front door be facing (Front door is on the south atm). I also have a flag placed as if the wind is coming from the North. Is there a standard direction in the game the wind blows so my flag is pointed in a uniform direction with the rest of the map?
I made a custom note, plan is to hide it in the building with a code for a safe. But apparently simply placing it in the container doesn't work in the editor doesn't. I couldn't find any short tutorials on that and I think Bing Chat is just guessing.
Thank for the help everyone!
Interior Preview (Living Room/Kitchen/Stairs)
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