PC Nomad difficulty

I'm doing a play-through on nomad difficulty. Till now I've always played on adventurer. 

I think it's fair to say ... this is a whole different game on nomad.

I've reached day 62 and my primary weapons are machete (for outdoors melee), crossbow (for inside stealth) and Model 1887 shotgun for close-quarters work after stealth fails. My main base is in the desert and I'm raiding into the snow-biome. I do have a pretty good (level-3) AK-47 but it isn't very effective. 

This requires a very different play-style. I should have done this years ago.

Max

 
All my games are Nomad, but until I came across your thread. I hadn't realized how much of a DMG boost is given by going with adventurer.

+50% more damage isn't small potatoes.

One thing your post made me realize when comparing experiences with other people, e.g. horde night on day X, game stage Y. This should be the first thing that's asked.. what difficulty.

I also highly highly recommend (depending on playstyle of course), try increasing the time for one full day from 60 min to 120 min, but reducing all XP gained to 50%. Reduces stress, increases immersion.

 
I also highly highly recommend (depending on playstyle of course), try increasing the time for one full day from 60 min to 120 min, but reducing all XP gained to 50%. Reduces stress, increases immersion.
Initialy I tried playing at 120 minute/day (thought it would fit my age to slow things down a bit) and found myself missing out a lot of loot during hordenights, the dark hours were also too long for housekeeping at base. 90 minutes seems more my style.

Increasing difficulty was not what I expected. It felt different than just tougher zeds, more interesting but not as difficults as the numbers would justify. Fully agree it is worth balancing according your own playstyle.

 
I started on Nomad difficulty because that was the default setting in Alpha 15. I'm now on Warrior difficulty. Anything above that turns the zombies into bullet sponges and I don't like that.

As far as I know, the game is balanced for Nomad difficulty. On Nomad, the player does 100% damage and the zombies do 100% damage.

 
Go ahead and try warrior once you are familiar enough with nomad. It´s worth it.

Also turning up difficulty during a playtrough is an option.

 
the dark hours were also too long for housekeeping at base


They are. Not running Zs at night are the solution here. But I would like to have more Zs on the streets in general in order to increase the difficulty. I'm on console unfortunately. Maybe they can insert an option here in the start menu? 😃

 
the dark hours were also too long for housekeeping at base. 90 minutes seems more my style.


yeah 90 min would be okay too, I just find default 60 min is way too rushed.

But, as soon as you get a bicycle, many options open up for dark hour activities: midnight mail box raids across towns, collect eggs, pedal around forest biom for deer if you need meat, heck you can even loot cars in the wasteland for some pretty good loot  - keep eyes peeled for bears and dire wolves and be prepared for some nasty jump scares lol

Pre bicycle, at night I'm even crouch mining/chopping around my elevated base, just throw rocks to guide zeds away if they get too close.

 
Pre bicycle, at night I'm even crouch mining/chopping around my elevated base, just throw rocks to guide zeds away if they get too close.
Can you imagin how upset I was at my first serious Iron Man attempt when I noticed my quest counter dropped from 9 to 3 during my first hordenight? So close to that bike to outrun Zeds at night...

Bicycle is a real gamechanger at start!

 
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