zocElectrode
New member
Is there a way to change how much aggro is drawn from the noise level on a vehicle or tool?
Yes,Is there a way to change how much aggro is drawn from the noise level on a vehicle or tool?
My understanding is that this line points to the audio file to play for the auger inside of the resources/assets file. Does the sound in decibels directly effect aggro, or is this set elsewhere?Yes,Check sounds.xml
Search for this: <SoundDataNode name="Auger_Fire_Start">
That will show an example for the auger. Others should be in sounds.xml as well.
You're correct about the sounds being in the resources/assets, however the sound that you hear is separate from the sound that Z's hear. That is configurable via sounds.xmlMy understanding is that this line points to the audio file to play for the auger inside of the resources/assets file. Does the sound in decibels directly effect aggro, or is this set elsewhere?
<Noise ID="4" range="30" volume="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
As an example, are you meaning that I could change the "auger_fire_start" node to the "dryfire" node and zombies hear a quiet noise that would barely draw attention? If this is not correct, could you point me in the right direction. Thank you for your guidance, by the way.You're correct about the sounds being in the resources/assets, however the sound that you hear is separate from the sound that Z's hear. That is configurable via sounds.xml
I'm suggesting that you could create a simple modlet that changes the values of the volume, range, heat map data. (or if you don't know how, manually change the vanilla file.. but not really ideal given the new xpath system)As an example, are you meaning that I could change the "auger_fire_start" node to the "dryfire" node and zombies hear a quiet noise that would barely draw attention? If this is not correct, could you point me in the right direction. Thank you for your guidance, by the way.