Managed to get lucky with a quick test today as a screamer came to say hi.
From around 21:39 I encountered her, and ran around a circle kiting her around to get her to scream, which she did twice. but No zombies spawed so killed her at 21:41.
This is from the server:
2023-09-14T21:39:03 450619.987 INF VehicleManager saved 4625 bytes
2023-09-14T21:39:22 450639.154 INF Entity zombieSteveCrawler 61747 killed by ***
2023-09-14T21:39:30 450647.142 INF Time: 7510.13m FPS: 20.10 Heap: 2670.5MB Max: 4098.1MB Chunks: 658 CGO: 66 Ply: 2 Zom: 9 Ent: 19 (646) Items: 0 CO: 6 RSS: 5631.7MB
2023-09-14T21:39:43 450660.660 INF zombieMarlene SpawnLimbGore loaded preafab in asset bundle. path: @:Entities/Zombies/Dismemberment/Marlene/Blunt/Head.prefab
2023-09-14T21:39:43 450660.661 INF Entity zombieMarlene 61758 killed by *****
2023-09-14T21:39:48 450665.585 INF zombieYo SpawnLimbGore loaded preafab in asset bundle. path: @:Entities/Zombies/Dismemberment/Yo/Blade/Head.prefab
Couldn't create a Convex Mesh from source mesh "Gibs_Yo_Detach_Blade_Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2023-09-14T21:39:48 450665.587 INF Entity zombieYo 61752 killed by ***
2023-09-14T21:39:50 450667.592 INF DroneManager saving 0 (0 + 0)
2023-09-14T21:39:50 450667.595 INF DroneManager saved 9 bytes
2023-09-14T21:40:00 450677.186 INF Time: 7510.63m FPS: 20.05 Heap: 2844.4MB Max: 4098.1MB Chunks: 658 CGO: 65 Ply: 2 Zom: 7 Ent: 18 (646) Items: 0 CO: 6 RSS: 5631.6MB
2023-09-14T21:40:23 450700.260 INF zombieSteve SpawnLimbGore loaded preafab in asset bundle. path: @:Entities/Zombies/Dismemberment/ZombieSteve/Blade/Head.prefab
2023-09-14T21:40:23 450700.261 INF Entity zombieSteve 61745 killed by ***
2023-09-14T21:40:30 450707.226 INF Time: 7511.13m FPS: 20.00 Heap: 2779.5MB Max: 4098.1MB Chunks: 658 CGO: 63 Ply: 2 Zom: 6 Ent: 18 (647) Items: 1 CO: 6 RSS: 5631.6MB
2023-09-14T21:41:00 450737.246 INF Time: 7511.63m FPS: 20.00 Heap: 2964.0MB Max: 4098.1MB Chunks: 658 CGO: 64 Ply: 2 Zom: 6 Ent: 17 (647) Items: 1 CO: 6 RSS: 5631.7MB
2023-09-14T21:41:03 450739.881 INF Entity zombieScreamerRadiated 61762 killed by *****
2023-09-14T21:41:03 450740.090 INF VehicleManager saving 8 (7 + 1)
2023-09-14T21:41:03 450740.090 INF 8993102 VehicleManager write #0, id 20166, vehicle4x4Truck, (-1194.0, 36.0, -1544.1), chunk -75, -97
2023-09-14T21:41:03 450740.090 INF 8993102 VehicleManager write #1, id 56907, vehicleMinibike, (-1150.7, 3.0, -1535.9), chunk -72, -96
2023-09-14T21:41:03 450740.090 INF 8993102 VehicleManager write #2, id 38775, vehicleMinibike, (-1148.2, 3.0, -1529.8), chunk -72, -96
2023-09-14T21:41:03 450740.090 INF 8993102 VehicleManager write #3, id 51509, vehicleMotorcycle, (-1149.6, 3.1, -1531.5), chunk -72, -96
2023-09-14T21:41:03 450740.090 INF 8993102 VehicleManager write #4, id 18136, vehicleMinibike, (-1194.5, 36.0, -1546.7), chunk -75, -97
2023-09-14T21:41:03 450740.090 INF 8993102 VehicleManager write #5, id 12666, vehicleMotorcycle, (-1193.0, 36.1, -1541.4), chunk -75, -97
2023-09-14T21:41:03 450740.090 INF 8993102 VehicleManager write #6, id 51896, vehicleMotorcycle, (-1196.7, 36.1, -1538.6), chunk -75, -97
2023-09-14T21:41:03 450740.090 INF 8993102 VehicleManager write #7, id 1898, vehicleBicycle, (-2408.4, 34.9, 1278.8), chunk -151, 79
2023-09-14T21:41:03 450740.093 INF VehicleManager saved 4625 bytes
And this is a snipped of my client log at the same time:
Code:
2023-09-14T21:39:34 16576.957 INF SectionType change from None to Combat
2023-09-14T21:39:34 16576.957 INF Loading new config for Combat...
2023-09-14T21:39:34 16576.957 INF Played Combat
2023-09-14T21:39:34 16576.957 INF Fading in Combat
2023-09-14T21:39:34 16576.957 INF Notified SectionSelector that music played
2023-09-14T21:39:34 16576.977 INF Loading new ClipSets for Combat...
2023-09-14T21:39:34 16576.979 INF Combat loaded new config and clipsets
2023-09-14T21:39:37 16579.981 INF fadeInCo complete on Combat
2023-09-14T21:39:43 16585.862 INF zombieMarlene SpawnLimbGore loaded preafab in asset bundle. path: @:Entities/Zombies/Dismemberment/Marlene/Blunt/Head.prefab
2023-09-14T21:39:48 16590.852 INF zombieYo SpawnLimbGore loaded preafab in asset bundle. path: @:Entities/Zombies/Dismemberment/Yo/Blade/Head.prefab
Couldn't create a Convex Mesh from source mesh "Gibs_Yo_Detach_Blade_Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2023-09-14T21:40:02 16605.367 INF Time: 276.34m FPS: 65.10 Heap: 2363.5MB Max: 2649.7MB Chunks: 331 CGO: 223 Ply: 2 Zom: 0 Ent: 15 (288) Items: 0 CO: 1 RSS: 3581.1MB
2023-09-14T21:40:23 16625.529 INF zombieSteve SpawnLimbGore loaded preafab in asset bundle. path: @:Entities/Zombies/Dismemberment/ZombieSteve/Blade/Head.prefab
2023-09-14T21:40:32 16635.373 INF Time: 276.84m FPS: 64.87 Heap: 2494.2MB Max: 2649.7MB Chunks: 331 CGO: 223 Ply: 2 Zom: 0 Ent: 15 (289) Items: 1 CO: 1 RSS: 3588.3MB
2023-09-14T21:40:35 16637.620 INF SectionType change from Combat to HomeDay
2023-09-14T21:40:35 16637.620 INF Fading out Combat
2023-09-14T21:40:35 16637.620 INF Played HomeDay
2023-09-14T21:40:35 16637.620 INF Fading in HomeDay
2023-09-14T21:40:38 16640.642 INF Paused Combat
2023-09-14T21:40:38 16640.642 INF fadeInCo complete on HomeDay