GermanPatriot
New member
Hello everyone,
Those are my settings:
Difficulty: Warrior
Aggression: Feral
Spawn rate: 125%
24h cycle: 20 minutes
That should have been all settings with an impact on the amount and the type of enemies I have to deal with, also regarding to a rising game stage of course.
Statistics:
Lvl. 71
Day 99
Kills: 702
Deaths: 0
Normally there should be cops and feral walkers spawning (at least) during horde nights but the only tough guy I have ever seen was a single feral walker on day 91 when the horde came. Of course there are a few cops or ferals in towns hanging around but if it was about the "basic game idea", the horde nights should be the main threat in the game.
Instead of fighting a bunch of hard enemies there are only standard zombies even on day 91 besides on single feral walker. Actually there should spawn several cops and feral walkers according to a higher game stage I should have now with those statistics.
The game became way too easy with the Dynamic Blood Horde system, besides this we are missing irradiated and feral zombies like they are available on PC since Alpha 16.
In conclusion all that leads to the poor situation that I wait for the horde nights to end in barely more than a small tool shed because there is no thrill and no challenge as well. On Day 98 there were no special zombies at all anymore, just a few dogs came. It is like the only feral walker on day 91 was an "accident".
Sorry for my English. Greetings from Germany.
Those are my settings:
Difficulty: Warrior
Aggression: Feral
Spawn rate: 125%
24h cycle: 20 minutes
That should have been all settings with an impact on the amount and the type of enemies I have to deal with, also regarding to a rising game stage of course.
Statistics:
Lvl. 71
Day 99
Kills: 702
Deaths: 0
Normally there should be cops and feral walkers spawning (at least) during horde nights but the only tough guy I have ever seen was a single feral walker on day 91 when the horde came. Of course there are a few cops or ferals in towns hanging around but if it was about the "basic game idea", the horde nights should be the main threat in the game.
Instead of fighting a bunch of hard enemies there are only standard zombies even on day 91 besides on single feral walker. Actually there should spawn several cops and feral walkers according to a higher game stage I should have now with those statistics.
The game became way too easy with the Dynamic Blood Horde system, besides this we are missing irradiated and feral zombies like they are available on PC since Alpha 16.
In conclusion all that leads to the poor situation that I wait for the horde nights to end in barely more than a small tool shed because there is no thrill and no challenge as well. On Day 98 there were no special zombies at all anymore, just a few dogs came. It is like the only feral walker on day 91 was an "accident".
Sorry for my English. Greetings from Germany.