PC No Tier 6 Crafting

That I can definitely agree with, most of my T5 items were found not crafted, and having found a T5 for a particular item, parts for it became vendor fodder, since T6 is uncraftable. T5 should be what people work towards crafting, T6 should be the super rare, "oh wow!" find.
Too true. I'd say removing like 90% of the looted T1-5 armor and replacing those loots with parts will be great. Every playthough I've saved armor parts thinking oneday I'd craft some armor... but normally it's just one piece I was missing, or I found all the good armor I needed, and those parts just sat in a box anyway. Unless I crafted some to sell or just sold the parts.

Normally it's "yay only 8 more parts to go" and when I finally get the parts, it's "Oh boy... more armor parts... yay... already have the armor and it's good enough... glad I got enough by day 50..."

 
I can see TFPs decision to place certain weapons in certain tiers. It makes sense.

It starts to not make sense that you find schematics to craft garbage weapons that you have not perked into.

You don’t want to take away the ability for everyone to craft whatever they want to craft, but at the same time you want people with specialized perks to be able to craft amazing things within those tiers.

I think the only solution without disrupting the structure of everything is that once you craft that crappy item, there is some way to upgrade it. Maybe even tie what and how much something can be upgraded to based on the other tiers you have perked into.

For instance, let’s say you have perked into agility and can craft some really good blades. You found a schematic for a pistol but you can only craft tier 1 pistols. Well, we know you are perked into agility. So upgrading raises the chance of getting higher rate of fire. Maybe you also have some points in strength, so upgrading the tier 1 pistol raises the chance a little for an increase in durability. Points in INT too? Chance for more mod slots. Fortitude -> handling. Etc etc

 
Well in A16.4 they had it where the workbench could combine items of lesser quality to make higher quality items. You could get the higher quality items, but it cost you a lot of less quality items. You also had to have your crafting skills up to get the higher quality items. Gee I miss that system, don't know why they took it out. Seemed like a good way to do it to me. You also had to do some skill book hunting to get the skills needed and you had to get your level up to be able to use them. With all of the work it made it into a challenge, yet something to strive for. You couldn't craft any tier 600 stuff until you got to about level 120.

Now they took away all the quality 1-600 and you just got 1-6 and all the clothing, engines, and other stuff doesn't even have a quality or tier. That is sad really because you just don't have half the stuff to craft and try to upgrade like you did before. It has all been dumbed down to the point that it's just boring now.

 
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Read again @Katitof I don´t need it easily available. I want to work for it. Don´t care how long. I just don´t wanna have to rely on RNG. It honestly the most stupid form of gameplay in a survival game.
If it has no purpose take it out. What is this game: A loot shooter or a survival game?

Let´s assume this is a loot shooter. It should have a purpose other then going "oh nice" when you find it.
Dont most survival games all have some elements of RNG?

 
Correction...I think the best way would be if all sides got some love.

Some of the best items you can only loot... AND some of the best items you can only craft... AND some of the best items you can only buy.

Now combine all of this together where it becomes an ultimate trifecta quest to obtain a special item from each in order to do something extra special. What these items might be and what that special activity might be is left to imagination.
This pls^

If you can't get what you want a certain way, then work towards getting it the alternative way.

 
Dont most survival games all have some elements of RNG?
In the survival games I've played so far, it's was never so much RNG.

When making tier 3 tools, weapons or armor, you have to rely on luck three times. You have to find the schematics. You have to find the parts and the stats are also random.

The best way to get tier 6 items is to do T5 fetch/clear quests. However, you should have 3 points in Darling Adventurer since the rewards are also random and with Darling Adventurer you can choose from additional rewards. It took me some time and a lot of T5 quests to finally get a Q6 steel shovel as a reward.

 
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Dont most survival games all have some elements of RNG?
Sure. But not in this way. Looting for example. And there it is fine. Can´t have the same things in containers.

But letting people craft to a certain level and then bring in rng is just annoying. Again, if those T6 things do not serve any purpose than "oh wow" why do we even have them? I rather have "oh wow" things that server a purpose.

And @Roland what is the purpose of this RNG lottery? What does TFP want to achieve with it? What is it they want the player to feel with this change? Why are T6 items only pretty and not needed instead of having actual advantages? Why do we have them if you don´t need them? (other things not needed usually get removed very quickly)

 
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Sure. But not in this way. Looting for example. And there it is fine. Can´t have the same things in containers. But letting people craft to a certain level and then bring in rng is just annoying. Again, if those T6 things do not serve any purpose than "oh wow" why do we even have them? I rather have "oh wow" things that server a purpose.

And @Roland what is the purpose of this RNG lottery? What does TFP want to achieve with it? What is it they want the player to feel with this change? Why are T6 items only pretty and not needed instead of having actual advantages? Why do we have them if you don´t need them? (other things not needed usually get removed very quickly)
Am I misunderstanding something? You could as well ask: What is the purpose of the 4x4, the gyro, the 8x scope mod, the night vision goggles, the +2 armor mod, HP ammunition? Nothing in that list is essential to win the game or survive in the game. But everything in that list gets you a smaller or bigger advantage over lesser variants. That is why you want them but don't need them.

 
I am asking what they want to achieve with the change that you can´t craft T6. What is the goal of this change? I mean they don´t do things without a reason just to annoy players...

 
16 pages about a feature that was available for 3 days in experimental.

Yet when people say something about the removal of a feature that's been around for years, they are being ridiculous.

 
Am I misunderstanding something? You could as well ask: What is the purpose of the 4x4, the gyro, the 8x scope mod, the night vision goggles, the +2 armor mod, HP ammunition? Nothing in that list is essential to win the game or survive in the game. But everything in that list gets you a smaller or bigger advantage over lesser variants. That is why you want them but don't need them.
Hey, don't mess with the night vision goggles. I really do need those, can't kill what you can't see.

 
In the survival games I've played so far, it's was never so much RNG.
When making tier 3 tools, weapons or armor, you have to rely on luck three times. You have to find the schematics. You have to find the parts and the stats are also random.

The best way to get tier 6 items is to do T5 fetch/clear quests. However, you should have 3 points in Darling Adventurer since the rewards are also random and with Darling Adventurer you can choose from additional rewards. It took me some time and a lot of T5 quests to finally get a Q6 steel shovel as a reward.

I am asking what they want to achieve with the change that you can´t craft T6. What is the goal of this change? I mean they don´t do things without a reason just to annoy players...
Their desire is for the extra powerful stuff to be rare and not be a guaranteed acquisition. The things that are essential for progressing up to a point where the player can survive and thrive is guaranteed. But Tier 3 gear and Tier 6 quality is more than what is necessary for survival.

The goal of the change is that you will still have things you’ll want to acquire once you’re thriving. You’ll want to secure that missing book in your set or that one piece of gear at the highest quality.

RNG also has the effect of making the player adapt and survive based on unpredictable events. pApA... you’ve complained that they’ve removed all the survival components of the game but now you want them to make getting any piece of gear at the highest level guaranteed?

They made getting food guaranteed and look how that’s turned out. Why would you want them to make this a guaranteed always going to happen outcome?

You can craft Tier 1 and 2 gear up through a quality level of 5. Tier 3 is governed by chance three ways so it is rare to be able to be crafted and Tier 6 can never be crafted.

I would say that any new player coming to this game not knowing the history would think that it makes sense and wouldn’t be annoyed at all. They would have fun crafting their own Blue Quality Iron pickaxe and be a boss at mining with it. If they later find a purple steel pickaxe that would be an amazing find and bring a lot of excitement. If they never found one in that game they would still excel and win with their crafted blue iron pickaxe.

 
I am often reminded that I would love something like Valmod where it had legendary tools and weapons.

I can settle for t6 items taking that spot. No worries.

 
So it is a loot shooter mechanic. Well. More and more FPS gameplay. I wonder how far this will go. It is a crafting game. I want to earn my good stuff. Not it beeing random. Doesn´t matter how long it takes or how hard it is. Why does everyone assume that i want it for free on day 7? Where did i say that?

Also this kind of mechanic opens up an easy way for pay2win. Not saying they plan on it, but you never know what happens.

If i want fkn random stuff i play something like borderlands not a crafting game.

@AtomicUS5000 3 days? You could craft highest quality for a few alphas...

 
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I am asking what they want to achieve with the change that you can´t craft T6. What is the goal of this change? I mean they don´t do things without a reason just to annoy players...
The exact reason why best gear in MMOs is in dungeons/raids and not crafted.

 
The exact reason why best gear in MMOs is in dungeons/raids and not crafted.
However, this is usually not another quality level of the same but something that clearly differs.

In A16 you could make steel tools but you could only find the parts for the auger and the chainsaw. On the one hand you had manual tools that needed stamina and on the other hand you had motor driven tools that didn't need stamina.

People were happy with it. They had the steel tools which worked fine, but finding the power tools opened up a whole new world. You could work much more efficiently. That's how I imagine legendary objects. Not just the same thing just a little better, but they open up new possibilities.

 
I would say that any new player coming to this game not knowing the history would think that it makes sense and wouldn’t be annoyed at all. They would have fun crafting their own Blue Quality Iron pickaxe and be a boss at mining with it. If they later find a purple steel pickaxe that would be an amazing find and bring a lot of excitement. If they never found one in that game they would still excel and win with their crafted blue iron pickaxe.
Actually, a new player will wonder what these mysterious tool parts are. Iron tools and steel tools differ only in the material used but are identical in construction. They are basically just a lump of iron / steel on a wooden stick.

 
Well, there's only two options:

1. TFP makes T6 craftable by default, and those that don't want that, mod out the recipes for it.

2. TFP makes T6 uncraftable by default, and those that don't want that, mod in the recipes for it.

Either way, it seems like not a difficult thing to do, and, strictly imho, it seems logical that the default, for reasons of incentivising exploration and looting, ought to be that T6 is uncraftable.

 
@AtomicUS5000 3 days? You could craft highest quality for a few alphas...
Nah, that’s generalizing too much. They added Q6 on top of the highest quality and before they did they even said it wasn’t going to be craftable. Just a day before the release MM changed his mind, and after realizing that it wasn’t going to work out, dropped it 3 days later. I would bet they become craftable again... after legendaries are in—which doesn’t really change things. You still won’t be crafting the best. Even if you argue your way into bringing it back, it’s only going to get taken away again.

 
Yeah, some legendary crafts would be nice, the mats should just need to be challenging and or take a while to get...
maybe if you craft those weapons

you need "legendary Parts" to craft them

and i still think that if you want to find the best stuff with much better stats you need to find them

like if you craft a Iron Axe thats level 2 and it has 20 dm 2000 durability and 1.1 attack speed

if you find a level 2 axe and it could be 25 dm , 2500 durability and 1.5 Attack speed or something like that

idk

and maybe when crafting better stuff like 5 or 6 you need "Advanced Components" which you can get by ether dismantling High tier stuff , Buying them or finding them!

(side note) those "components" are just one item not "tool advance components" or anything like that lol

 
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