PC No Tier 6 Crafting

I don't think that was going to happen. Roland said the devs themselves don't know yet what they want to do about loot, "experimental build" and all.
Not experimental anymore. A18 b155 was declared as stable.

 
i think stuff you find should be MUCH better then what your craft!
I am of the opinion that looting and crafting should not step on each other's feet but complement each other.

 
I am of the opinion that looting and crafting should not step on each other's feet but complement each other.
I would hope that by the time you feel you've "beat" the game, you'll have used 50% crafted/50% looted gear. That, to me, would be balanced.

 
Well, considering the whole "parts" system, you would have to loot for a while to even craft any quality of a higher tier tool/weapon anyways.

General rule with changes in gaming. People don't take it well when things are taken away from them that they previously had. Whether it is logical or not. Seems crazy to test a system in which quality 6 items will become a possible "legendary" tier in this environment.

Clearly they think its fine/don't give a ♥♥♥♥ about what we think anyways. So, all I can do is play something else until maybe Ravenhearst or DF get updated to A18 to bring back LBD.

Although I applaud them allowing nodding to this degree, is it really healthy for a game to disenfranchise a significant part of their player base and just rely on mods to make the game fun again?

 
You can craft up to tier 5, which makes you force searching and looting to find tier 6, which is a good thing for the game to explore the world more than in alpha 17.

 
Although I applaud them allowing nodding to this degree, is it really healthy for a game to disenfranchise a significant part of their player base and just rely on mods to make the game fun again?
No, that's not a good idea. Luckily TFP didn't do anything like that :cocksure:

 
First, I am firmly in “team crafting”.

I feel you should have an equal chance at any targeted week (or game stage, or whatever) we pick as being “optimal” of being “decked-out” in one of three ways (this is RNG based, after all):

- 100% QLx Crafted

- 100% QLx Looted

- 50% QLx Crafted / 50% QLx Looted

Just throwing some numbers out here for illustration.

So, let’s say at day 7 I should be able to be average QL 2.

Maybe I’m:

- 100% QL2 Crafted

- 100% QL2 Looted

- 20% QL2 Crafted / 80% QL2 Looted

- 20% QL1 Crafted / 60% QL2 Looted / 20 QL3 Looted

Whatever... (and the mixed tier stuff is likely not mathematically accurate for percentages. I don’t care. Please try to understand the concept I’m going for, not the exactly numerical.)

You could take any QL and say by “x” metric, the “average item quality” (to use a fairly standard RPG gear measurement indicator) is “y”.

Now, it is fine to put a cap on that and say at avg QL “cap” (5, in this case) a character is considered “decked out in high quality gear” and can pretty much take on any threat imaginable. It would be nice to be able to craft above that to be super cool. A certain subset of humans will want that. A certain subset of humans won’t. This is called being human and emotions are perfectly valid indicators of how you want to spend your time. As humans, we are inherently self-centered and want things to be our way. Again, perfectly acceptable human desires.

But the devs have to make a game that can appeal to the wisest variety of humans. Which means everyone has to be willing to compromise a bit on exactly what they want. (Well, you don’t *have* to...again your choice...but your option there is binary: play or don’t).

Finally, I’ve played a game (to day 21) using a few guidelines Roland gave (somewhere on the forums) to emulate a possible (likely?) direction the dev team is going. The intent is to restrict yourself to a likely incoming “loot nerf”. (I probably added a few additional rules here because I tend to get carried away when I do little “themed” play throughs.)

Before day 7:

- scrap any loot above QL 2

- do not buy anything the trader offers above QL2

Before day 14:

- scrap any loot above QL3

- do not buy anything above QL4 (this allowed me to simulate one or two “awesome” luck rolls

Before day 21:

- scrap any loot above QL4

- do not buy anything above QL 4

- exception! keep 2 items above QL 4 (to simulate high luck rolls)

Guess what folks, try it and give me the results of your perk point expenditures. I bet it will look a lot different than with the current loot abundance. :p

Spoiler Alert: I stuck to my primary tree, had as much as possible in crafting for my core melee and ranged skills in the tree, and branched out slightly to supplement deficiencies. (For instance, we net deeper into 69’er for fool crafting since my RNG luck was atrocious for restricted QL tools (had to scrap a lot of them for violating the self-imposed loot rules...it is entirely possible when the game implemented the rules those might have been valid tools to keep and use).

Oh, BTW I didn’t keep any purples to simulate the idea that blues are perfectly fine and allow you to tackle most anything.

 
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It takes an iron will to play this game for science. :)
I’m guessing Iron Will is in the Intellect tree. I’ll have to look. Not looking forward to looting all the Will Parts though. :D

Seriously though, thanks for the suggestion. After playing with the reduced loot, I believe smoothing the loot curve will do two things:

- make crafting points feel better spent

- create a ♥♥♥♥storm on this forum larger than a sharknado

 
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The testing team painstakingly played build after build purposely playing as these archetypes and collecting XP earning data, recording and analyzing the results, and working with the game designers to re-balance. We believe the game now supports all the current play-styles.

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In fact, only the looter can aim high

Even if the performance is slightly lower than Q5, the attack power increases by 10% with the MOD and other effects are also given. Use Q6 that can be installed more

 
Even if the performance is slightly lower than Q5, the attack power increases by 10% with the MOD and other effects are also given. Use Q6 that can be installed more
Mod slots are also random, Q5 can have more slots then Q6.

Hi there,
For anyone interested I have uploaded mods that enable T6 crafting and also take RNG out. Higher tier items are automatically better.

https://www.nexusmods.com/7daystodie/mods/492

https://www.nexusmods.com/7daystodie/mods/491
While I'm positive at least 1 player here will love that, that's literally running back to A17, taking away completely any purpose to loot at all once you're T6.

 
Mod slots are also random, Q5 can have more slots then Q6.

While I'm positive at least 1 player here will love that, that's literally running back to A17, taking away completely any purpose to loot at all once you're T6.
It's a way I prefer to play. If it's not yours that's ok. We will all play how we like.

 
Mod slots are also random, Q5 can have more slots then Q6.
No the modslots are not random. They are fixed. Take a look at the items.xml file.

<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>

 
No the modslots are not random. They are fixed. Take a look at the items.xml file.
<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
Confirm that mod-slots are not random.

 
No the modslots are not random. They are fixed. Take a look at the items.xml file.
<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
Well, that explains a bit, ty.

 
Since the latest crafting nerfs (and Im talking about the fun, not about beeing weak), my 7d2d daily activity is just open the news forum and check if there are patch notes making crafting fun again. But every day Im dissappointed.

 
Since the latest crafting nerfs (and Im talking about the fun, not about beeing weak), my 7d2d daily activity is just open the news forum and check if there are patch notes making crafting fun again. But every day Im dissappointed.
You could mod it right now to whatever you find fun, why wait for a change to vanilla that may or may not happen?

 
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