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No Pain, No Grain: Plants take time to grow

FramFramson

Surviver
NoPainNoGrain.png

Ever think it's kind of absurd how fast crops and plants grow in 7D? More importantly, do you find farming to be a relentless and boring chore? 

FARMED CROPS & WILD PLANTS

Farmed crops now take four times as long to grow - a full 12 hours of real time!

The intention is simply for farming to require more thought beforehand. I am seeing players sit on seeds until they get farming gear, well now you don't have that luxury because your crops won't just magically pop up in a couple in-game days. Of course this isn't meant strictly as a massive nerf to farming, so crop yields for player-planted crops are also quadrupled, as is the bonus harvest. Harvest time will now be a major event!

But be warned: harvests are also now somewhat variable, instead of strictly quadrupling yields from two to eight drops, you might harvest as few as six or as many as ten crops! You will see bad harvests and bumper crops - but over the long terms or with enough plants the numbers will even themselves out. Smart planning and forethought will be rewarded, as you can no longer effectively plant on demand! Choose which seeds to plant and how many plants to render down for seeds with care!

To help tide you over in the early game, plants found in the world in prefabs and POIs will now drop more food when harvested as well, just not so many as player-planted crops (1-3 for most, with a few, like blueberries, offering 2-4).

TREES

Trees now take a very significant time to regrow, a full day of real time or nearly eight times the base value. Replanting is still a good idea, but you may find yourself taking more wood out of POIs, traveling farther to cut wood, or even conserving wood (i.e. by burning more coal as fuel). Wood should still be quite easy to get, and you can always chop down juvenile trees if you're desperate (unlike crops which can't be harvested early), but wood won't be quite as unlimited as before.

Fair warning, overplanting trees is still a game stability issue, so don't - personally I only plant to replace a tree I cut down, only very rarely planting extras, but what you do may be up to your setup and server.  Regardless, overplanting trees leading to stability issues or lag is a vanilla issue, and not something I can fix.

Links:

- (R1.1) No Pain, No Grain

Enjoy the pain!

 
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(Reserved)

Should be a very simple modlet, but do let me know if there are any issues, etc. I may also make a "lite" version (3x/5x instead of 4x/8x) if there's a demand for that. you are of course free to edit the values in the .xml to your preference if you know how!

 
This looks very interesting! 

I really like the idea of slower growing and bigger harvest, it can help making the farming in the game less tedious (which is a part of the game that I personally like but I would love to see expanded and improved) 💜

 
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Very nice and there is something I don't see as well in your pic... Don't think I've seen anyone use any other gourds... I think it's just been pumpkins. Trying to remember if there was any squash. Very nice aesthetic, though completely understand it would be unnecessary, just another nice addition.

I like the idea as well. With all the other modlets, seems foods can be a bit too much in abundance, even with spoilage systems (as you loot new ones in some manner).
This is definitely a good step forward for those that want to make it a bit more challenging and rewarding.

Thanks FramFramson.

 
Thanks!

Very nice and there is something I don't see as well in your pic... Don't think I've seen anyone use any other gourds... I think it's just been pumpkins. Trying to remember if there was any squash. Very nice aesthetic, though completely understand it would be unnecessary, just another nice addition.

I like the idea as well. With all the other modlets, seems foods can be a bit too much in abundance, even with spoilage systems (as you loot new ones in some manner).
This is definitely a good step forward for those that want to make it a bit more challenging and rewarding.

Thanks FramFramson.


Yes, I've seen some farming expansion mods and they generally don't add other gourds. I guess people figure they might be redundant with pumpkins? But they would be different recipes, true.

New food mods are an interesting challenge IMO. Adding a bunch of new foods adds verisimilitude, but without giving them distinct characteristics it essentially just increases your inventory management - variety for sheer variety's sake without really changing actual gameplay much, if at all.

I think there's room to add new plants, foods, and recipes to the game (in particular, kitchen cupboards always having either rotten meat or cornmeal unless you get lucky and find some canned food is a bit monotonous and silly), but if I were modding in new foods, I don't think I'd add a whole lot of them.

 
Thanks!

Yes, I've seen some farming expansion mods and they generally don't add other gourds. I guess people figure they might be redundant with pumpkins? But they would be different recipes, true.

New food mods are an interesting challenge IMO. Adding a bunch of new foods adds verisimilitude, but without giving them distinct characteristics it essentially just increases your inventory management - variety for sheer variety's sake without really changing actual gameplay much, if at all.

I think there's room to add new plants, foods, and recipes to the game (in particular, kitchen cupboards always having either rotten meat or cornmeal unless you get lucky and find some canned food is a bit monotonous and silly), but if I were modding in new foods, I don't think I'd add a whole lot of them.
Yeah I was thinking more along the lines of visual aesthetics in the game, with them growing wild and having some variance.  War3zuk's Farm Life comes to mind as well as Dewtas Consumables Plus mod.  Not a necessary thing, but nice to see in the mix.

 
I fixed that when I downloaded it, forgot to post about it.

One initial thing I noticed - you might want to increase the number of crops harvested for the challenges.  I have one perk right now in Living off the Land and on Day 4.  I only went to one small field to harvest some corn and I am almost completed both the corn challenge and the flower for the red tea (can't spell it, not going to try).

 
Okay, I think the modinfo is truly fixed this time. Removed the v number from the name as well.

I fixed that when I downloaded it, forgot to post about it.

One initial thing I noticed - you might want to increase the number of crops harvested for the challenges.  I have one perk right now in Living off the Land and on Day 4.  I only went to one small field to harvest some corn and I am almost completed both the corn challenge and the flower for the red tea (can't spell it, not going to try).


Good call.

Bit busy at the moment, but I can try to implement this when I have the chance, next week maybe.

There's also the potential issue of players making money by going wild with wildflowers or cotton, but honestly there's better ways to make dukes by 12 noon of your first day.

 
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