No official server. No future.

Wartiger

Refugee
Good evening.
I've been waiting for an official server to be implemented for years.
But I don't think it will ever be implemented as a change.
Every game is destined to end up on small, uninhabited servers with poor maintenance and at the mercy of inexperienced admins.

It makes the experience fragmented, short, and unsatisfying.

Imagine how wonderful a permanent server, or at least one with a guaranteed lifespan, would be, where legendary communities could be born, staff-run events, and where ceaters were controlled.

Clans would emerge, ranked systems—a true legacy for this game.

Hopefully, the developers will read this post, and the game will regain hope.

Thank you for your attention.
 
Wow... excellent ideas for ... eh... Tell us you've never actually 'played' 7 Days to Die without actually saying it. You're right, though. That will never be implemented because this game is not designed for that sort of gameplay. True Legacy consists of players who have continued to play this game through iteration after iteration, bad designs, good designs, crazy ideas and really good ones, horrible map gen and really, really great map gen and POIs that take your breath away and ones that make you throw your keyboard across the room, well, you may just understand a little bit, though I really doubt it.

True legacy comes when designers and developers look at their game and make a conscious decision to make it EASIER for mod creators to make meaningful mods that people may wish to play with. True legacy comes when those developers, while trying to stay true to their dreams, still make a way for ordinary people to look into their xml files and find code they can change themselves to make the game fit their abilities... to make it fun for them and the way they are able to play, yet easy to fix if an oopsie happens. And, I'm talking about people who have no clue whatsoever about coding... like old ladies... Like me!

There will always be complainers because, well, we're humans and humans, for the most part, are selfish little farts, but, there are far more people out there enjoying the game than there are in these forums being selfish little farts. So... may you find a game that fits who you are. I've found mine.
 
A permanent or permanent server does not prevent the continuation of the game as it is.
It's just an addition.
Also to make the game economically sustainable.
Wow... excellent ideas for ... eh... Tell us you've never actually 'played' 7 Days to Die without actually saying it. You're right, though. That will never be implemented because this game is not designed for that sort of gameplay. True Legacy consists of players who have continued to play this game through iteration after iteration, bad designs, good designs, crazy ideas and really good ones, horrible map gen and really, really great map gen and POIs that take your breath away and ones that make you throw your keyboard across the room, well, you may just understand a little bit, though I really doubt it.

True legacy comes when designers and developers look at their game and make a conscious decision to make it EASIER for mod creators to make meaningful mods that people may wish to play with. True legacy comes when those developers, while trying to stay true to their dreams, still make a way for ordinary people to look into their xml files and find code they can change themselves to make the game fit their abilities... to make it fun for them and the way they are able to play, yet easy to fix if an oopsie happens. And, I'm talking about people who have no clue whatsoever about coding... like old ladies... Like me!

There will always be complainers because, well, we're humans and humans, for the most part, are selfish little farts, but, there are far more people out there enjoying the game than there are in these forums being selfish little farts. So... may you find a game that fits who you are. I've found mine.
 
Think about how much money it would cost to run a permanent server vs. how they have it set now where it's ran as peer to peer. If you want a permanent server, you could easily pay for and host your very own personal permanent server through a hosting company. I think the way TFP is doing this makes perfect sense. But that's just my personal opinion though.
 
12 years ago I read people saying that without official servers this game would have no future and here we are 12 years in the future and the game is still going strong. I appreciate your desire for official servers administrated by the company and respect your opinion that it would be good for the game but I disagree that the game has no future without them. Your statement in 2026 has already been proven false for the same statement made in 2014 and will be proven false again.
 
Official servers are not needed for this game and would not offer any real benefit. This is a game for people to play however they want, with considerable freedom in setting things up in many different ways. Using an official server limits that, resulting in most people just using private servers or peer to peer anyhow.

Besides, consider how many games are no longer playable because they were available on official servers that were shut down. Sometimes you get a hacked version of a game that will work on a private server, but not always. If you are really lucky, the devs change the game so that it can be played without an official server. And in each of those cases, the number of people playing in those alternate ways decreased significantly. But no matter what, the use of official servers didn't create longevity, but instead cut it down as soon as the official servers went down. They have to instead change to what we have now in order to survive. So I'd say what we have now is the real way to have longevity.

Now, sure. If you have official servers that only let you play the game in "official" way(s), you can have rankings and stuff. But that isn't what this game is about and never will be. This game is a 1-8 player game. Just because some servers have more players doesn't mean more are officially supported. It is a game where people change the game uses hundreds or thousands of different combinations of mods. It is a game that is designed to be played repeatedly and to end a specific game whenever you feel is appropriate instead of having some "official" end goal.

In short, this game is a very different game than what you are describing. It doesn't need any official servers.
 
Dodici anni fa ho letto che senza server ufficiali questo gioco non avrebbe avuto futuro, e ora siamo qui, 12 anni nel futuro, e il gioco è ancora in piena attività. Apprezzo il tuo desiderio di avere server ufficiali gestiti dall'azienda e rispetto la tua opinione che sarebbe un bene per il gioco, ma non sono d'accordo sul fatto che il gioco non abbia futuro senza di essi. La tua affermazione del 2026 è già stata smentita per la stessa affermazione fatta nel 2014 e sarà smentita di nuovo.
Sì, ma una volta c'erano molti giocatori, ora è un deserto, la tendenza penso sia in forte declino.
 
Yes, but once there were many players, now it's a desert, I think the trend is in sharp decline.
Number of players hasn't really changed any more than normal. You always get a lot when a new version is released and then it drops off until the next new version. The game isn't going anywhere. This doom and gloom stuff has been going on for many years and it is continually proven wrong. This game has some of the highest play time per user of any non-MMO game out there. Some have more, but not many. This game is also regularly at the top of the Steam charts. So, sorry, but it is still doing well. Besides, an official server will not change that. People aren't going to start playing just because there is an official server that requires them to only play vanilla or only with specific combinations of mods that the official server decides to use.
 
Sì, ma una volta c'erano molti giocatori, ora è un deserto, la tendenza penso sia in forte declino.

The game has never had official servers but it used to be more conducive to direct PVP play and when it was new and not fully established what type of game it would become, many servers were set up to play the game in a similar manner to Rust— hunting other players and infiltrating their bases.

It’s not really due to there being no official servers since there never have been any. The real reason is that as the game became more fleshed out it developed into a game that supported small team PvE rather than large-scale PVP.

This was very much noticed by the PvP community who pushed back against many of the changes that came over the years that hurt the PVP playstyle. However, the development towards what the game is today continued and large population servers for PvP have diminished greatly.

Official servers would not bring back large PvP servers trying to be like Rust. They would still be 8-player max servers running a game that is designed for small group co-op.
 
It might not be a terrible idea for TFP to roll up a "side-business" out of hosting Official Servers .. something you'd have to pay a monthly fee for, someone in the TFP team being tasked to upkeep / reset etc. It prolly wouldn't be lucrative as such, although I can't predict. Plenty of people might want to rent whole servers "straight from the source" .. :)

But, yeh, it wouldn't change the nature of the game; PvP servers at the supported 8 people are quite small. Dunno how I'd feel TFP renting "officially unsupported" -sized servers .. :)
 
Good evening.
I've been waiting for an official server to be implemented for years.
But I don't think it will ever be implemented as a change.
Every game is destined to end up on small, uninhabited servers with poor maintenance and at the mercy of inexperienced admins.

It makes the experience fragmented, short, and unsatisfying.

Imagine how wonderful a permanent server, or at least one with a guaranteed lifespan, would be, where legendary communities could be born, staff-run events, and where ceaters were controlled.

Clans would emerge, ranked systems—a true legacy for this game.

Hopefully, the developers will read this post, and the game will regain hope.

Thank you for your attention.

Ranked system of what? Blood moons? Zombies killed?

What would clan even do?

What are you supposed to do in a permanent server when you get everything maxed?
 
Good evening.
I've been waiting for an official server to be implemented for years.
But I don't think it will ever be implemented as a change.
Every game is destined to end up on small, uninhabited servers with poor maintenance and at the mercy of inexperienced admins.

It makes the experience fragmented, short, and unsatisfying.

Imagine how wonderful a permanent server, or at least one with a guaranteed lifespan, would be, where legendary communities could be born, staff-run events, and where ceaters were controlled.

Clans would emerge, ranked systems—a true legacy for this game.

Hopefully, the developers will read this post, and the game will regain hope.

Thank you for your attention.
Pretty sure it'd be easier to make your own server, if you have the money and a good programmer to help you.
 
What are you supposed to do in a permanent server when you get everything maxed?
Good question. I remember when I was level 230, I'd only log in during a blood moon, then craft ammo and log out until the next blood moon. And occasionally I'd mine for ammo. There wasn't much else to do, except maybe lead some newbie on a tier 5 quest.
 
Official servers would just be a colossal PITA for everyone involved and are the last thing the devs need to concern themselves with.

Leaving the onus of server hosting to third parties and the players themselves is completely fine.
 
Good evening.
I've been waiting for an official server to be implemented for years.
But I don't think it will ever be implemented as a change.
Every game is destined to end up on small, uninhabited servers with poor maintenance and at the mercy of inexperienced admins.

It makes the experience fragmented, short, and unsatisfying.

Imagine how wonderful a permanent server, or at least one with a guaranteed lifespan, would be, where legendary communities could be born, staff-run events, and where ceaters were controlled.

Clans would emerge, ranked systems—a true legacy for this game.

Hopefully, the developers will read this post, and the game will regain hope.

Thank you for your attention.
Read this and see if you still feel the same.

What he's advocating is little different from how multiplayer used to be handled...before predatory "live service" and assorted other sh-- came along. More like Jedi Outcast and less like gacha games.

Hasn't the Software as a Service influence gone way too far already? We don't even own the games we "buy" anymore. We effectively lease them when we're not paying subscriptions to play them.

User-administered servers didn't stop Jed Outcast players from forming clans and hosting special events, e.g. Christmas parties, and even tutoring sessions on a Saturday afternoon.

Be careful what you wish for?
 
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