OMG YOU DON'T AGREE?!?
Ok, let's break it down.
Kill XP has to go as well (especially if you get xp from using weapons/damaging enemies like now), or become as minimal as the rate of experience you gain from other sources (if you don't).
First of all, you did notice that I said that it has to go away completely, only if action/weapon exp stays in A17 and that kill exp should stay but be as beneficial as other actions, if weapon exp goes away, right? Will reply for the current state of the game:
Survival sometimes does require farming something.
Of course it does. You can farm resources in the environment, scavenge or kill zombies for loot - even if it's now less. You gain exp from all these sources. Do you
have to farm extra levels for kill experience from them as well? The action of using your weapons against zombies will still get you some exp, but in line with other activities.
What if the only place in your area to get reliable parts is in a factory full of zeds.You'd keep going back to kill them and see if any are carrying parts right?
Yes. And the reward will be the parts you will be getting - plus all the experience from the actions you will do. Is kill experience that important?
removing experience from them ruins co-op play and limits game play styles.
Some players break up co-op teams by having Fighters + Builders/Farmers/Miners. So you'd punish them for that play style?
What I said in my post is that I am in favor of action exp and would like that the exp rate for all playstyles to be approximately the same if possible. Fighters would get exp from using weapons and the rest from working. Isn't that better for these people you describe?
We used to do that too with some friends. Once zombie exp was introduced, everyone became a fighter and wanted to kill zombies in order to not lag behind in levels. Even now that it got nerfed, it still is enough to make everyone want to be a fighter. None wants to stay at home and work on something else.
I don't actively seek out fights but I'd prefer to "clear" a building than try to sneak around things hoping I don't get discovered.Why should that style be punished as well?
Me as well. Why wouldn't you do that if zombies gave no exp? If you want to loot/scavenge in peace you have to do it - especially now with the better AI. You will still get some loot from them and some action experience.
Aren't all of the above reward enough, that you will still consider yourself to be punished if there is no kill exp?
Wouldn't a person who likes to sneak, more rightly feel that he is the one getting punished, since, not only will he lose that loot but also get less exp by sneaking, than killing those zombies?
From my experience... zombie kill exp ruins many aspects of gameplay. From thematic to more practical ones. Thematic being, everyone in the zombie apocalypse is out to get zombies. Sees them as "phat loot/exp" bags and is encouraged to grind them. Ignoring the anti-climatic effect this has on the zombie apocalypse, even people who won't like grinding zombies, will be compelled to do it, as long as it is above all other activities when it comes to exp, especially in co-op, so that they won't lag behind.
If zombie kill exp goes away, action exp is still here (in A16 at least) and those who enjoy just killing zombies will still get rewards.
According to Roland's post for A17
Yes there are still other ways to earn xp although they are looking at this so some things might end up being different than A16. You should be able to earn xp by mining, building (upgrading blocks), chopping down trees, killing zombies, killing animals, and farming (harvesting the fruits of your labor). They are talking about doing some sort of crafting xp that would give diminishing returns so that spam crafting wouldn't return but that is not for sure. Things like walking and jumping that used to increase your athletic skill is gone-- no xp gains from walking and jumping. Scavenging (opening containers) and trading are on the bubble so those might stay or go.
...action exp with weapons will probably go away. What I said in my previous post is that, if action exp goes away and kill exp stays, it should not go away as well, but come in line with action exp from other activities. Which is fair, no?