PC No mods for Steel pickaxe?

max64800

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Finally found Bunker Buster mod but cannot put it in my Steel PickAxe. It doesn't have an option to mod? anyone know why is that? Steel axe and shovel has that option :(

 
Finally found Bunker Buster mod but cannot put it in my Steel PickAxe. It doesn't have an option to mod? anyone know why is that? Steel axe and shovel has that option :(
Is it just that Pick?

I'm not in game atm, perhaps go into creative and have a look at a steel pick there.

Does it have mod slots?

I know I've found several items that had none.

 
well I crafted this Steel pick?

- - - Updated - - -

well it was a bug! thank you crafted a new pick and it worked:) ty mate

 
well I crafted this Steel pick?
- - - Updated - - -

well it was a bug! thank you crafted a new pick and it worked:) ty mate
And the creative mode pick?

I can't check myself as I've got other programs taking up my memory atm or I would.

 
There are. I see you got the bug fixed, but don't forget dye mods add damage, and the serrated blade works on it too.

 
Semi off-topic:

Does anyone have some easy xml to remove the colours from the dyes? they look kinda ♥♥♥♥ and thats a sucky tradeoff for more damage

 
Semi off-topic:
Does anyone have some easy xml to remove the colours from the dyes? they look kinda ♥♥♥♥ and thats a sucky tradeoff for more damage
I found code looking like this in item_modifiers.xml

Code:
<item_modifier name="modDyeRed" installable_tags="clothing,armor,weapon,tool" modifier_tags="dye" type="attachment" rarity="0.2">
	<property name="DescriptionKey" value="modDyeGroupDesc"/>
	<property name="Stacknumber" value="1"/>

	<item_property_overrides name="*">
		<property name="TintColor" value="255,0,0"/>
		<property name="CustomIconTint" value="172,33,50"/>
		<property name="UMA.Overlay0Tint" value="172,33,50"/>
	</item_property_overrides>
What do you think?

Maybe mess around with overlay colours?

 
@LuckyStar: Hmm that allows you to change the RGB, but it's the high opacity/alpha value that you would want to change to make it less glaring.

 
@LuckyStar: Hmm that allows you to change the RGB, but it's the high opacity/alpha value that you would want to change to make it less glaring.
Yeah you're right.

I fear that may be hard coded.

I haven't found anything to adjust it [yet].

 
Semi off-topic:
Does anyone have some easy xml to remove the colours from the dyes? they look kinda ♥♥♥♥ and thats a sucky tradeoff for more damage
One of the dyes does not actually change the color. I believe it is the white dye. It doesn't tint the mesh. So all you'd have to do is replace all other colors with the white one in the loot tables. Or alternatively, change the item_modifiers for all the other dyes to match the properties of the white one.

Edit* Just had a look - looks like they commented out the white one from the loot tables in latest experimental..Not sure why...in the previous exp i'm pretty sure that was the one that didn't actually put on the overlay so maybe it was just a bug and not intentional.

 
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There is a bug atm whereby if you craft an item, the number of mod slots on it is random. The workaround is to be watching the item crafting right at the point it completes. If you do that, it will always have the correct number of slots.

The dye that doesn't change color isn't white. I can't quite remember the name. Sepia? Something beginning with S?

 
There is a bug atm whereby if you craft an item, the number of mod slots on it is random. The workaround is to be watching the item crafting right at the point it completes. If you do that, it will always have the correct number of slots.
The dye that doesn't change color isn't white. I can't quite remember the name. Sepia? Something beginning with S?
This is correct, it's basically RNG right now when crafting level 5 items as to how many mod slots you'll get. I had to craft 4 AKs just to get the correct amount of slots. FYI: AKs sell for a ton at the trader.

 
This is correct, it's basically RNG right now when crafting level 5 items as to how many mod slots you'll get. I had to craft 4 AKs just to get the correct amount of slots. FYI: AKs sell for a ton at the trader.
This is a known bug right?

Someone's reported it already?

 
Its known and I believe fixed for the next update
Yay!

Nice to hear.

I'm kind of impressed with how hard TFP are working this time of year.

Christmas is almost here and they're still going at it.

They aren't chained to a wall are they?

They are alright and stuff right Roland?

urQD1t2.gif


 
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There are. I see you got the bug fixed, but don't forget dye mods add damage, and the serrated blade works on it too.
whoa whoa whoa, I just saw this.... serrated blade works on the steel pick?!

 
Yeah I found out about that in this thread too.
Hehe..... gonna rock a cool new Pick now!

zlJwXUM.gif
I'm adding it to my pick tonight on stream lmao, also, I read elsewhere that it's harcoded for the pick to always take 2 hits or more to break a stone voxel.... is this correct? If so, I guess I don't need the mod lol

 
I'm adding it to my pick tonight on stream lmao, also, I read elsewhere that it's harcoded for the pick to always take 2 hits or more to break a stone voxel.... is this correct? If so, I guess I don't need the mod lol
That better not be true!!!

That's another mistake like removing the bonus from Trees.

It's EXACTLY the same mistake.

rYvsegO.gif


Aaaaah!!! TFP what are you doing?

 
For the record, not sure if changed in b231, but blade mods didn't work on my steel pick last night in b221. They did work on my fire axe though.

 
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