Jost Amman
Hunter
I just don´t get what is so hard about spreading the info on all your platforms. It´s like 15mins and that´s a very generous estimation.
I just don´t get what is so hard about spreading the info on all your platforms. It´s like 15mins and that´s a very generous estimation.
Spaceships confirmed! :whoo:![]()
I'm not saying they shouldn't. I'm just saying that it doesn't surprise me because of how they promote new things for this game mostly only on social media, so to expect anything different for a game they aren't even developing even if they are involved seems like you are expecting too much from them.@Riamus There is a TFP website, no info on there either. Also it is a 7 days to die game. Very related to this game. I just don´t get what is so hard about spreading the info on all your platforms. It´s like 15mins and that´s a very generous estimation.
I mean dead like low number of players. This same situation was with this Evil Dead game.@Matt115 Friday the 13th is dead because of legal issues about copyrights between Cunningham and Miller. Nothing regarding the game, but as long as the case was (or still is, no clue) going they weren´t allowed to release anything new for it, before it wasn´t settled who has the copyright for the original movie script.
And i am pretty sure they will follow the usual business models for such games. So there will be DLC´s for sure imo. Making such a game as a one off, would be a wasted opportunity to make money. Not that i usually buy such DLC´s, i played DBD for quite some time without them and never bought one.
2. very high risk to "drown" by copies - PUGB started trend about Battle Royale but it's pretty dead because of competiton
Dead is a very relative term, and nowadays it seems that if a game isn't on the top of the charts, it's a candidate for the "dead game" label.I mean dead like low number of players.
So TFP’s game might end up like PUBG due to everyone copying their gameplay and that makes it high risk?
PUBG has made 9 billion dollars so if that is your idea of the downside of a risky venture then they should definitely go for it….lol.
It's pretty subjective. In theory - players peaks thought time : DBD VS F13. Yet other hand? It can be consider that F13 never supposed to be trying be better that DBD and go one and oneDead is a very relative term, and nowadays it seems that if a game isn't on the top of the charts, it's a candidate for the "dead game" label.
There was so much done to Friday the 13th to kill it (buggy mess, no new content, dedicated servers shut down, account hacking on console, etc) yet to this day you can easily find lobbies on console. It's hard for me to consider a game like that as dead. The PC version, on the other hand, is so filled with hackers that it's just not even worth playing. Is it dead in terms of developer support? Yes. But for player base numbers? No.
Evil Dead though is dead. F13 has been going for 6 years, and it only took a few months after release for Evil Dead queue times to become a problem.
And PUBG is far from dead. In the US it might not be as popular but it is always in the top 10 on Steam. And who knows how well it's doing on console. I know my cousin has no problems getting games on the Xbox here in the US. --
End up defated by competition who copied they idea buy more powerful companies
PUBG is doing just fine. It has not been defeated at all. It is the 5th highest selling game in the history of video games. It has over 100k players on Steam right now. It's number 4 on the list. Call of Duty (Warzone + the multiplayer) isn't even in the top 10, with less than 50k players. Yes, COD is also bigger on console and has their own PC launcher as well, but PUBG does pretty well on console too.End up defated by competition who copied they idea buy more powerful companies - Warzone one after all.
I seriously doubt Capcom really cared much at all about Resistance. It was simply an add-on to pad the content of the RE3 remake.So if Capcome failed then... it will be harder for indie studio to do it much better.
Roland said:9 Billion Dollars Matt.
The only reason more powerful companies would copy the gameplay and "defeat" the game is because it becomes wildly popular and makes gobs and gobs of money. So yes the game could get ripped off by other companies and the market could get flooded by clones but how is that defeat? That is Success with a multi-billion dollar royalty attached. PUBG might be yesterday's news and on the decline due to all the competition that eventually jumped on its bandwagon but so what? The devs certainly expected that the game would eventually run its course. They know that the huge past popularity will fuel the future fervor for a PUBG2.
No, I don't agree that winding up like PUBG is any kind of failure that Illogica/ TFP is risking by putting out Bloodmoons. To end up like PUBG Bloodmoons will have to first reach the kind of popularity that causes AAA studio execs to take notice and push resources into making a clone. By that time it will already count as a win no matter what happens in the end.