Night Visual are VERY CHEAP

You can mod that, but you said you don't want a mod. They might be able to do it
if the screen overlay or LUT is still there. But it stopped being used officially a while
back. This is only if, you decide to try modding for your self, it might be accomplished
by setting the ambient gradient to a dark amber, increasing the fog intensity to approx
.6 and setting the fog color to 0 0 0. So up close it would have that fiery tint and the close
background would fade to black.
Those setting should be add in game start config
 
Based on your screenshot, it looks like you're using default brightness. Set brightness to less than 50% (0% for the darkest). This will only change the brightness at night and will not affect daytime brightness. For some people, it's still not dark enough, but I think it looks good. It's still dark enough to need a light to see very well when indoors (as long as your monitor brightness isn't high). Outside is also darker, but not really dark. It's still not bad, though. It's about normal for being in the country on a night that has a moon.

In any case, like 4sheetzngeegles said, it's not likely they'll reduce brightness more than what 0% does. For more, you'd need to use a mod or try adjusting weather as he showed. But even if it's not likely that they'll change it, you can still ask for changes, of course.
Mine is 0 but most people are going to play the base settings
 
Those setting should be add in game start config
Looking at it from an optimistic point of view. There is a request or a few regarding
adjustments for those with color vision deficiency (CVD). And CraterCreator, posted
here so your request is being seen. Maybe as they are working on that visual they
may see merit in working on yours also. But not right now, they are revamping a
lot.
 
looks great
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Looking at it from an optimistic point of view. There is a request or a few regarding
adjustments for those with color vision deficiency (CVD). And CraterCreator, posted
here so your request is being seen. Maybe as they are working on that visual they
may see merit in working on yours also. But not right now, they are revamping a
lot.
Hope so, because there are tons of things to rework/remake
 
Mine is 0 but most people are going to play the base settings
What do you mean by that statement? Are you saying that having an option isn't enough and the default needs to be what you or someone else prefers? Game options are there for people to change. If people don't change them, that is their own fault. Defaults don't have to match any one person's preference. If people are already adjusting their graphics options (most do), they can just as easily adjust brightness if it bothers them. Whether or not it gets it dark enough when changing that option is something else, but that isn't what you are saying here.
 
His setting is zero. (most likely a simple truth)
Most people play with default settings. (most likely a guess)

Why would one infer further intent?
People say things to make a point. What's the point related to the discussion? That is my question for him. I can make random statements as well... "Most people play the game on default difficulty." That doesn't have anything to do with a discussion about whether or not there should be a more difficult difficulty setting for those who want one. Not unless I'm saying they shouldn't bother making a more difficult setting for the game just because most people don't play on a more difficult setting to begin with. So is he saying that most people play on default brightness so there's no reason to ask for even darker options than what are available at 0% brightness? Or is he saying that the default should be lower because people aren't changing it? I think either suggestion is wrong to make. And if there isn't a point being made, then why say it? So I asked a question and commented on one possible reason for the statement in case what I think was his intended reason for posting it was correct.
 
People say things to make a point.
It's Adam.. he has no trouble spelling out every idea in his head.
So I asked a question and commented on one possible reason for the statement in case what I think was his intended reason for posting it was correct.
Asking is fine; but you went and built a strawman of him demanding the settings are preset to his preference and struck that foe down mightily. Based purely on guesswork, it would seem.

My setting is at the default. A lot of players play the default.
 
People say things to make a point. What's the point related to the discussion? That is my question for him. I can make random statements as well... "Most people play the game on default difficulty." That doesn't have anything to do with a discussion about whether or not there should be a more difficult difficulty setting for those who want one. Not unless I'm saying they shouldn't bother making a more difficult setting for the game just because most people don't play on a more difficult setting to begin with. So is he saying that most people play on default brightness so there's no reason to ask for even darker options than what are available at 0% brightness? Or is he saying that the default should be lower because people aren't changing it? I think either suggestion is wrong to make. And if there isn't a point being made, then why say it? So I asked a question and commented on one possible reason for the statement in case what I think was his intended reason for posting it was correct.
The point I'm trying to make is by default. Most people unless you actively seek It or know that lowering your brightness by 0 will make your game look better, will complain about the brightness. My brother is an example of that. .I told him when we were in area 7 that it's dark. And I need a flashlight and he said he had no problems with it. And he was confused that I have darkness issues? And that made me realize that most players that go by default settings will not experience some things at some players will.


darkness being very simple yet a very effective one?It's one thing to change the settings yourself. Because it's too bright for an advantage. But having the game being so bright. My default is just silly to me. If anything , I'd go back to alpha 15 levels of darkness but that wasn't a one's cup of tea i

Think the game right now with 0 brightness is how it should look by default. That's what I'm trying to say if you want your game to be brighter by all means you should be allowed to increase it, but the game shouldn't be as bright as it is now by default It's just silly.

Not to mention the natural brightness of standard default settings, make the game look like crap. lighting is very important games arguably it's as important as graphics

Also side note: the brightness makes some of the pois, markers and way points to guide you, pointless.
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It's Adam.. he has no trouble spelling out every idea in his head.

Asking is fine; but you went and built a strawman of him demanding the settings are preset to his preference and struck that foe down mightily. Based purely on guesswork, it would seem.

My setting is at the default. A lot of players play the default.
Because im insane
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And my bad I was in a hurry and I wrote that so my bad for not being clear
 
Think the game right now with 0 brightness is how it should look by default. That's what I'm trying to say if you want your game to be brighter by all means you should be allowed to increase it, but the game shouldn't be as bright as it is now by default It's just silly.
I do agree with that; while I stay on default, it feels like I'm exploiting the setting. Helmet lights are not really a thing at the default. Feels nice to have one, but I can see enemies just fine without. Removes a point in the progression, actually two - makes NVGs completely pointless.

But it's the default, that's what I, perhaps with some slight laziness-induced hostility, assume TFP wants for the game to be like.
 
The point I'm trying to make is by default. Most people unless you actively seek It or know that lowering your brightness by 0 will make your game look better, will complain about the brightness. My brother is an example of that. .I told him when we were in area 7 that it's dark. And I need a flashlight and he said he had no problems with it. And he was confused that I have darkness issues? And that made me realize that most players that go by default settings will not experience some things at some players will.


darkness being very simple yet a very effective one?It's one thing to change the settings yourself. Because it's too bright for an advantage. But having the game being so bright. My default is just silly to me. If anything , I'd go back to alpha 15 levels of darkness but that wasn't a one's cup of tea i

Think the game right now with 0 brightness is how it should look by default. That's what I'm trying to say if you want your game to be brighter by all means you should be allowed to increase it, but the game shouldn't be as bright as it is now by default It's just silly.

Not to mention the natural brightness of standard default settings, make the game look like crap. lighting is very important games arguably it's as important as graphics

Also side note: the brightness makes some of the pois, markers and way points to guide you, pointless.
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Because im insane
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And my bad I was in a hurry and I wrote that so my bad for not being clear
The thing is that a default setting isn't going to be what each person thinks is best. Many people prefer to see what they are doing, so making it so that you can't see anything without a light will not be what many people like. I prefer it darker, but others don't. Having a default setting that is brighter so that people can see what they are doing isn't a bad thing. The fact that it's a setting and people can choose what they want is enough. If someone complains that it's not bright enough, it's easy enough to tell them to reduce the brightness, which is what I suggested in the post you quoted. So saying that people use default settings is kind of irrelevant to offering advice to someone who is concerned about the brightness so they know they can reduce the brightness. I certainly wasn't saying that there was a problem with them using default brightness. I said that it looked that they were on default and that reducing the brightness will help.

Keep in mind that when the brightness was changed to very bright (even brighter than now) in, I think, 1.0, I told them it was too bright and that it needed to be darker. When they saw people complain about it being daytime brightness even at night and in all buildings, even without windows, they adjusted the default brightness and also added the additional brightness range in the brightness settings. So I get that people like it darker. I also understand that people like it brighter as well. A default that is somewhat dark, but lets you see things without a light, is acceptable to me. Those who don't like it dark can see everything without a problem, which I think works for a default setting. Those who like it darker can adjust the brightness.

And a brightness setting is VERY common in games. Anyone who plays games should be familiar with that setting and know to change it if it's too bright. The issue with this game is that the brightness setting is a hybrid setting (daytime brightness doesn't change below 50%), which can be confusing. I think it should be two settings - daytime brightness and nighttime brightness. I also think it would help to have a popup when first loading the game after installation where you can set up the brightness settings like you see in many games so people can get it where they want it without having to even go into the settings. But even without that, it should be easy for people to know that if they don't like the brightness, they can adjust it. Yet even though it should be clear to people, I still offer advice to people on how to adjust the brightness if they don't like the default setting, which is what I did.
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Asking is fine; but you went and built a strawman of him demanding the settings are preset to his preference and struck that foe down mightily. Based purely on guesswork, it would seem.
And yet I was right. ;)

It was pretty clear what he meant, imo.

---

Back to the OP, your image that shows it being too bright is also from 1.0 and they reduced brightness and added options to adjust it since then.
 
It’s true that the 1.0 screenshot is closest to what we have now. I was thinking lighting changed globally between 1.0 and 2.0, but all I can find in the 2.0 release notes are changes around individual items lighting the world, and lighting improvements to individual POIs.
There was an adjustment in 1.1 or 1.2 that reduced brightness. I think at the same time that the changes to the brightness setting so that under 50% worked for nighttime.
 
And yet I was right. ;)
Were you? I still read his extended opinion as a "the defaults could be better", not a "MAKE THE DEFAULTS CONFORM TO MY WHIMS!".

Heck, I agree with you that there should probably be a "darkness setting mechanic", with sample images of "can't see nothing, can see something and normal brightness" to set your gamma to. I think Adam would also agree; was the lecture really warranted?
 
Were you? I still read his extended opinion as a "the defaults could be better", not a "MAKE THE DEFAULTS CONFORM TO MY WHIMS!".

Heck, I agree with you that there should probably be a "darkness setting mechanic", with sample images of "can't see nothing, can see something and normal brightness" to set your gamma to. I think Adam would also agree; was the lecture really warranted?
All im saying is the base game lighting is too bright and if the game looked like it does at a lighting people wouldn't complain. If you think its too dark then turn it up. Not the other way around.

Thats a problem most games have, its too dark. I've bearly heard games being too bright.

I'll post some before and after pics if I get a chance
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I didnt even bother reading it, what i said was really simple and most likely the base opinion. Could be wrong but most non hardcore fans like us say its too bright. My brother, his friend, and like 5 other people I know say its too bright, its tell them to set it too 0. And they dont complain about it again. It's how it should be
 
Were you? I still read his extended opinion as a "the defaults could be better", not a "MAKE THE DEFAULTS CONFORM TO MY WHIMS!".

Heck, I agree with you that there should probably be a "darkness setting mechanic", with sample images of "can't see nothing, can see something and normal brightness" to set your gamma to. I think Adam would also agree; was the lecture really warranted?
Anytime someone offers a suggestion to change something people feel like they are somehow defending the honor of 7D2D by chastising those with suggestions. It's why the OP had the joke about objects being thrown at him.
 
Anytime someone offers a suggestion to change something people feel like they are somehow defending the honor of 7D2D by chastising those with suggestions.
I agree it happens, but I can't exactly make the claim in yellow. But when I try to probe for a "why" in my autistic/socratic fashion, I usually get a slightly hostile doubling down.. so I don't really get a why. Sometimes I'd just honestly like to know :)

(And no, I'm not claiming innocence towards some good honest trolling on occasion, but I will not admit to any such here :P )
 
A long time ago there were tons of complaints about the game being too hard and the standard response was to turn the difficulty down. That resulted in a lot of flame threads and resistance. Then TFP quietly changed the default difficulty down by one. The complaints disappeared and people who wanted to turn the difficulty up could do so.

So maybe someday TFP will quietly turn the default brightness to 20% and let people who want it brighter turn it up.

For whatever reason I can't fathom, people seem willing to turn settings one direction but not the other.

Turn the difficulty down. NO!
Turn the brightness down. NO!
Turn storms off. NO!
Turn biome progression off. NO!

But...

Turn the difficulty up. Okay.
Turn the brightness up. Okay.
Turn storms on. Okay.
Turn biome progression on. Okay.
 
For whatever reason I can't fathom, people seem willing to turn settings one direction but not the other.
For every other part, it seems like a matter of, what, self-respect? Turning difficulty up is an accomplishment, turning it down is admitting defeat. Same would apply to storms and biome prog; turning them on increases difficulty.

Brightness.. I dunno. For me that's "logically" a difficulty setting, but it's somehow different. I guess I see it mostly as an "annoyance", as it doesn't change the game, just makes it harder to perceive. Turning my monitor off isn't a great tactic :) So while it IS a difficulty element, it just doesn't feel like one.
 
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