Shino
New member
What if I pay you to pay me so I can pay you to pay me?good work people, you are all hired.
ad honorem tho.
What if I pay you to pay me so I can pay you to pay me?good work people, you are all hired.
ad honorem tho.
yes, im just starting to slowly work on the a20 zombies that wasnt in the original hd pack, so there will be an a20 mod update eventually.
s l o w l y. . .
mid time the old pack works with minor fixes that were posted here already by ozzland. (i did not checked, but im a man of faith)
Hello,
There are one or more special manipulations to perform to play with your Z?
Thanks for the fix. How does it work?Also, idk if this has already been pointed out but your Radiated zombies lack the annoying Radiated hp regen. Which is weird because I remember them having it on a19.
Edit: I did a quick dirty fix you can put before the closing config tag on entityclasses.xml
<!-- Sugar's dirty fix for health and regen -->
<insertAfter xpath="/entity_classes
/entity_class[contains(@name, 'HDVRadiated')]
/property[@value='buffGuppyRadiationLeak']">
<effect_group name="RadRegen">
<passive_effect name="HealthMax" operation="perc_add" value="4"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</insertAfter>
Originally there was a 5 instead of a 4 but 1700 health felt a little bit too much
A year later i began playing 7d2d again so... better late than never I guess.This is my GOAT 7d2d zombie mod. Still waiting for the A20 new models.
Thanks for the fix. How does it work?
What i can read from that is that it's failing to put ragdolls on the new textures ( i thnk )Howdy.
So I've installed this mod and applied the fix, but somehow the game still stops on this error message:
View attachment 24843
Which spams the console forever (as in, infinite repeats, literally megabytes of log file).
Is there any fix for this, or will I have to remove the mod until a more properly working Alpha 20 version will be available? I'd hate to have to remove the mod because there are no good other mods for A20 that focus on adding zombie variety. Almost all other A20 mods that add more zombies either use UMA zombies, add zombies that look and feel absolutely ridiculous with insane special abilities that don't fit the Walking Dead experience at all that I am going for, or are mods so huge that adding new zombies is just a tiny part of their content. So Ravenhearst or whatever the big mods for A20 with new zombies are these days are not an option for me.
This mod here is my preferred candidate because it uses the high quality models while still adding lots of zombie variety. Which means I can still recognise what zombie is what and deal with them accordingly, but at least a horde is no longer just 20 times the same zombie look anymore.