• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

NEW ZOMBIE TEXTURES - Mumpfy

KorruptkSwades

that feedback helps a lot, we messed to much with this, as i said... mistakes were made so... thanks.

...gupp's on it. (runs away...)

 
Last edited by a moderator:
I'm confident guppy has this. I will add though that certain things are not extending properly, such as tags. Each extended entry needs it's own tags ;-) It also appears anything to do with base effects and harvest and a few other things don't extend properly. Not sure what's going on with that. Appologies if my original tutorial was misleading in that i did say you just need to do a simple extends, however a finished product needs a little extra love in the xml outside of testing purposes. Sorry about that. :-)

Oh and of coarse awesome job on the zombie skins Mumpfy :-)

 
eheh... I has encountered the wall of infinite red errors =D even with the commented out misbehaving zedz in both xml's once the wandering horde spawns.... you literally gotta' F4 out of the game because of the wall of errors. Basically saying "Object Instance out of bound". will gather more info on this.

 
i think its the same issue... the object null error is because i had some materials names wrong... so that happens when you try to spawn them.

on horde night they are trying to get spawned by default so all those red errors is probably the same ones multiplied.

is not really a big bug. should get fixed.

thanks for the info.

and yes, khelldon is correct. i was originaly going to release this as replacements for the original Z's so the work gupp did with the xmls alowed us to have now about +60 new z's going around, so it was quite some work. i know he is checking it and probably solving the spawn issue at least, not sure about the harvesting stuff for the animals.

 
Last edited by a moderator:
I'm glad they aren't a replacement but are variant additions. The default guys are fine, but we just need more variety in their appearance, which this adds.

 
Last edited by a moderator:
I'm glad they aren't a replacement but are variant additions. The default guys are fine, but we just need more variety in their appearance, which this adds.
Can you put together a set of downloadable models and skins so they can be applied in 3d applications like zbrush easily, textures and/or displacement maps redone, and exported back out? I know there are tools to do this already but since you've already done that legwork, that would speed up other artists adding to the horde variants.
That would mean directly sharing tfp assets, something their staff has made plain would be... Bad.

 
With that thinking, wouldn't sharing xml files or sharing user pois also be assets? Heck, Nintendo even thinks YouTube videos are a violation of its content use!
Sharing assets to someone for another game with someone who does not own it would make it a violation, but not for mods for the game to another 7d2d owner, imho.

They've made the game intentionally moddable so we can do what we do.
I'm only going by what the devs have actually told me, not what you think is right or wrong. =)

They do not like us sharing their asset files. Period. It's one of the reasons I wanted Xtra to switch to this method of editing textures; the reason Sphereii has been patching .asset files... the reason for a LOT of the modding changes you're only seeing the end result of.

The time will come when they start shutting certain mods down.

And you're comparing apples to orangutans. Sharing the model that the developers created and the game uses is entirely different than sharing the end result of the usage of those models.

You can argue it, but I won't be participating. Take it up with the development team.

Like you said, they're easy enough to extract, just go ahead and do it, or talk someone into giving them to you in PM.

 
all i used to do this is uabe extracted... its all there. and the files i have them modified so. it just takes a few minutes to extract this stuff and no knowlage needed, whoever wants to try this can do it, no need for me to pack it up.

 
So yeh, neither tags nor harvest seem to extend. Kinda weird, but all fixed. Uploading replacement to Mum now, fix should be posted shortly. =)

 
OK... so all bugs reported so far fixed (again thanks to GUPPYCUR for the xml work)

i just spawned them all 1 by 1 and had no issues... should work fine now also on horde night.

We now did a differnt export so the same file is gonna work fine for both PC and MAC. (should) but please let me know if there is any other issue guys and thanks again for the feedback. posting new link in a few minutes.

 
I'm running this mod concurrently with the new Rad Zombie mod I just made too, so compatibility won't be an issue.

 
Sweet, now I can stream this properly! XD

Do you think this would be compatible with DUST2DEATH'S environment/texture overhaul?

 
Yes, it will.
Good to hear. I didn't think there would be any issues, but it's nice to have confirmation.

Now if only we could push all the extras to the users so they don't have to DL the mods....

 
I know right? If only there was a modder who also moderated... Maybe they could scream in their ears too. :) .

...kidding aside (not kidding), word on the street is that is being discussed.

 
Back
Top