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NEW ZOMBIE TEXTURES - Mumpfy

Mumpfy

Well-known member
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NEW HD ZEDS SKINS - ARLENE / BOE  / CRAWLER / MOE / YO / BIG MOMMA / BIKER / MARLENE / DARLENE / JOE / JANITOR / STEVE



DOWNLOAD LINK PC/MAC

ONLY ONE MOD NOW WITH ALL THE SKINS!

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OLD VERSION BELOW - A18 ZEDS

DOWNLOAD LINK PC/MAC BRIGHTER COLOR SET

https://drive.google.com/open?id=1asSD3YMniTThEleyJ31m3iWHAGGHtz03

DOWNLOAD LINK PC/MAC DARKER COLOR SET

https://drive.google.com/open?id=1Gcm-XzsRpZuqG_wgMPdy7s75ByhSXuDH

DOWNLOAD LINK PC/MAC SMALL MEDIEVAL SET

https://drive.google.com/open?id=11AY3sB5ow44c4fo01pm6FktOIKBWtdej

DUE TO RECENT EVENTS IN THE MODDERS COMMUNITY I WOULD LIKE TO MAKE SOMETHING CLEAR, IM REALLY HAPPY THAT AT LEAST SOME PEOPLE LIKED MY WORK AND THAT SOME OF YOU ARE EVEN USING IT. FEEL FREE TO USE IT AS MUCH AS YOU WANT FOR PERSONAL USE, BUT IF YOU WANT TO INCLUDE MY WORK IN ANOTHER MOD/OVERHAUL FIRST CONTACT ME FOR PERMISSION.

DO NOT USE THIS INSIDE ANOTHER MOD WITHOUT CONTACTING ME FIRST, ILL BE A PAIN IN YOUR @%$*#! FOR AS LONG AS IT TAKES TO TAKE IT DOWN.

 
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some of them...

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lol telric.... :love_heart:

dont spect them in that pennants shape that was just for the selfie... i mean pic.

 
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Dont worry about the mistakes! Great to see these finally release to the public. Great job Mumpfy.

 
thanks dust... im still planing on taking the textures from the assets back to the old ones in a few days probably... i need a rest from this. unless you do that in your next drop so i can just wait... lol

 
These look like a great way to add some variety without having the issues the uma zombies have. Nice job!

Can a server push these, or do they have to be installed on clients? Also, are they randomly selected, and are they used for sleepers as well?

 
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--edit--

Not Harvestable ::

AnimalZombieDogV1AnimalZombieDogV2

AnimalZombieBearV1

AnimalZombieBearV2
Upon attempting to spawn the following entities, in a new game, the console pops up with

"ArgumentException: The Object you want to instantiate is null."

and the entity does not spawn ::

ZombieMarleneV1ZombieFemaleFatV2

ZombieLabV2

ZombieMarleneV2

ZombieOldTimerV2

ZombieSteveV2
Upon exiting the game the console spams the same messages. Other then the above mentioned entities, every other entities, vanilla, V1 and V2 spawn & die no problem.

Hope this helps :)

 
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well... big crowds of mac gamers were rioting because of this no working on mac so we touched Sphereii's heart, he fixed this.

uploading mac download soon. (well was more like just me whining about it on discord but hey... fixed anyway)

thanks to all for your comments...

xml questions better to be addressed to Gupp cause he made that magic happen so i have no clue, havent even checked much the code more than for what i needed to do.

 
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Neat, I'll play around and see what it doesn't like about the harvest.

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@mum, you using the xmls I sent or do I need to grab yours? If yours, is the drive updated with the new unity package?

 
@Guppycur; When I checked the xml's in the retex mod I cannot seem to see anything wrong with it. And yea both animals are extended no idea why they are un-harvestable. I seem to recall this being a problem way back in alpha 15 when duplicating animals in the xml's.

 
Eeeenteresting...

I'll hit up mum in discord; I know the v2's spawned in testing, but there were some "complications" and mum might have had to rearrange a few things; we will get it sorted. :)

 
Neat, I'll play around and see what it doesn't like about the harvest.
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@mum, you using the xmls I sent or do I need to grab yours? If yours, is the drive updated with the new unity package?
I did only material replacement modifications on the xmls all the rest untouched as you sent... the link here has new unity file with materials names fixed in a couple of cases.

 
So in my own files I commented out each of the above mentioned entities and then went back in and spawned every single entity without any problems. So those ones listed above aren't playing nice atm.

And the textures are amazing :) Thanks a lot for making these ! :D

 
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