PC New zombie forcefield

but basically "retaliatory behavior," JUSTIFIED or not, can have long lasting implications on the relationship between the player and creator, and any changes need to be transparent and/or talked about outside of session


Except, using the P&P RPG analogy, we are actually in the room when the GM is designing the adventure we're supposed to play next week. We are sending our party through the dungeon while the GM is still sketching it out on his graph paper. The feedback we give is useful, but everything right now is "outside of session" and it's about as transparent as it can be, since we get to see almost every iteration of the game adventure as it progresses to "ready to play" status.

 
no reason to dismiss how other players feel, were all a part of this.


I'm not discounting your feelings. I'm saying that just because you have a feeling that the devs are retaliating against player strategies doesn't make it true. Reporting your feelings of fun or frustration in reaction to what the game delivers for you is important and we want to hear about that. But you are chasing a mirage if you think your feelings are a good basis for the true motivations of other people.  Feelings are only a reality in your own heart and mind and have nothing to do with objective facts about reality external to your own point of view.

On your die analogy, what about handing out dice that only roll nat 1s? As others have said, now the arrow slits dont even function as they should.


This is all normal in development. Fixing one thing inadvertently breaks another. Unintended results creep into new code. As participants in early access we have to be willing to roll with things. The whole question on the table here is whether the devs are doing things to punish, railroad, and retaliate against players. Did they hand us a die that rolls all natural ones to spite us and punish us or was it an unintended side effect of fixing the die that was unfair in a different way. I'm not denying that dev decisions can have results that are frustrating to a lot of players. That is undeniable. I am trying to dispel the myth propagated by some individuals that the devs are purposely punishing the players and forcing them away from certain playstyles.

i still stand behind my statement of there really isnt a speedrun when theres no ending; no major objective other than survive and "git gud." I can concede the "reaching endgame status" as part of being endgame, but miss


You are standing behind your own definition which you have a right to do. The reality is that people are playing the game in unnatural ways in order to level up as quickly as possible and get rich in Dukes as quickly as possible in order to have all the endgame gear and skills as fast as possible. If you don't want to call that "speed running" then lets call it something else but it amounts to the same thing.

All this still just proves my first point that this is detracting from more important issues, whether it be the players or devs, or, as you said, its being talked about "ad naseum"


Yes, but so what if the players are distracted? How does our attention matter in the development of the game? Forum chatter doesn't negatively or positively affect the workflow of the developers. 

On a side note, im glad youre enjoying Matt's videos as well, and appreciate that you invested the time to watch just for discussion purposes


It's a very cool series. I plan to watch more episodes this weekend. I am not really in a season of life that lends itself to the whole P&P roleplaying time commitment right now but I plan to get into it once I retire. My first grandchild is going to be born in October and I was thinking that in about 10-15 years running some adventures for my grankids would be a fun way to spend time with them

 
I am not really in a season of life that lends itself to the whole P&P roleplaying time commitment right now but I plan to get into it once I retire.


*knucks* All my D&D friends moved away or were sent to prison* and I haven't touched the dice bag in many years. My books are 3E I think. One of the old crew is my 7D2D (and all other games) co-op partner tho. He still uses his D&D character name in any game he plays.

*Not even kidding.

 
Many think that after 3E it went downhill anyway, especially 4. I can recommend pathfinder (a successor to 3E from a different company) if you ever want to switch to a "newer" system.
I loved 4E.   I would still be playing it if WotC had left their digital tools available, I loved it that much.    To me, it was the perfect system based on how I want to experience a fantasy role playing game.

 
Many think that after 3E it went downhill anyway, especially 4. I can recommend pathfinder (a successor to 3E from a different company) if you ever want to switch to a "newer" system.
*eyes darting to the left and right, checking if anyone is directly watching*...errm...I still get together with a group of D&D players once a month,  and 1 of them is actually a player from My Dads younger days.,  so playing a bit of a homebrew version of D&D 5th, with some adjustments made to harken back to 3.5 (since the Ranger class in 5th edition is total orc feces, among other things),  with every gameplay break filled with talk of 3-4 games that We play online,  of course I often bring up 7D2D.

ahem,  on the issue of the "forcefield',  I don't really go in for a lot of the special gimmicks,  although I enjoy seeing them designed and tested.   I will say that I have kept a "garage" location, usually within 3-4 "squares/Poi locations" in distance from My Main Base location and that is used for storing all of the vehicles that My group of players have for the days between hordenights.  So that garage is empty for six days but We button up our vehicles there on hordenight and dash the short distance to our Base and prep for the battle.   So I have used some tricks to keep that garage secure.  I am considering using a forcefield around My next garage,  since My group is finally getting to the point of being able to have a motorcycle, and a form of SUV (using Bdubs great vehicle mod).  Coming up on Day 84 so possibly after this coming Hordenight I may very well try setting up a garage with a forcefield.  But from personal choice between Myself and My usual group of survivors, we prefer sticking to using spike traps , barbed wire, and LOT of gunfire to get through a horde night --- with the aid of some explosives, some dart traps, and several blade trap arches.

 
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