PC New world gen in A17 B233 is horrible

nofunbeingadmin

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So with the latest patch they changed the world gen from this

https://i.imgur.com/IEzFz1U.jpg

to this

https://i.imgur.com/41FLhEe.jpg

(pics taken from reddit)

The old one wasn't great, but now you have snow near desert and its just random noise. I know A16 was kind of like this, but I prefer the old A17 one tbh.

It would be better if they added more noise to the height maps themselves, and make snow up high on hills. At the moment the height maps are gentle rolling hills with a few spikes, an now with the update just random ground surfaces.

 
So basically back to the old way of doing things. That sucks, because I was starting to enjoy the new semi-predictable biome positioning. Now you're going to be walking through the desert and hit a patch of snow biome. Lovely.

 
This is progress in a way.

Randomly placed biomes are far better than the static crap they had.

Now... these biomes could be a little bigger and more dithered but... give them time.

I think this is a step in the right direction.

 
Horrible is a relative word.

We already have a static world in Navesgane. Some people would kind of expect RWG to kinda produce different types of worlds with varying types of biomes and locals in the world. The builds before now were essentially the same world regardless of seed with the vast majority of the world being forest with a smattering of burn area. Little to no wasteland existing. Water being reduced to the small odd lake.

Sure RWG looks a bit silly from the pictures now but there are many who would argue that it is a step in the right direction as it gets worked on. Maybe a step that could have been taken once they were ready to go a bit farther, but a step in the right direction none the less.

 
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i dotn even know twhat to call that secodn one.. mosaic? paint by number?did they give a 3-y-o a paintbrush and go "hey kid have at it"

 
This is progress in a way.
Randomly placed biomes are far better than the static crap they had.

Now... these biomes could be a little bigger and more dithered but... give them time.

I think this is a step in the right direction.
I can only partially agree. There needs to be some kind of predictability with the biome generation if for nothing more than realism. Higher elevations would typically be colder and snowy, lower lying areas might be more arid like the desert, and I would personally love to see a swampy biome. Warmer temperatures and arid climates would be found more often in the south and more arctic climates would be found more prevalently in the north (assuming you live north of the equator). I do agree that long and occasionally wide rivers need to make a comeback, but not these monstrosities that would dominate the map and destroy the road generation system we had before. Also, if they are going to bring those huge rivers and large lakes back, I'd like to see some kind of boating option as many people have already stated. I'm not asking for a multimillion-dollar yacht to sit out in the middle of a lake and watch the apocalypse happen from afar, but we have all the makings already to build a raft or maybe even a canoe. Higher skill could allow for an actual boat to be made with the option to attach a motor to it along with a rudder and prop shaft that could either be crafted or found. I'm not downing TFP for making these changes because I feel that RWG should have an element of randomness to it, as the name implies, but when the random gen biome map looks like a patchwork quilt made by someone with cataracts and dementia there's going to be inconsistencies and issues.

 
So, random generates a random world instead of the same world each time?

Id say it's fixed.

I mean, it's still bad. But at least they are going in the right direction. a16 RWG was awesome, just leave it like that.

 
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Are you guys joking or am I very lucky?

Seed: DogDoo

Size: 8k

One massive set of cities in an A16 style biome generator. So many POI's is mind boggling!

View attachment 26419

The map center is just above the picture center in the green area.

 
Perhaps the way forward is 30+ terrain bias templates that create worlds about as random as A17e was before. Civilization does this well.

Then we have unknown layouts which are still convincing. Maybe also chuck in a few crazy ones that the player could specifically choose.

 
Much better now for rw players. For longevity it has to be random to work, part of the fun is finding the best place to settle or going nomad and looking for whats over the next hill. Knowing n for snow s for desert on every map gets old real quick and a 6km trek just to find desert is no fun.

 
Same story different day here. They give us something and JUST as we are getting used to it they knee jerk yank it out. What a waste. I HATE these hodge podge maps. Why remove 2 fine biomes in plains and maple forest if all you were going to do was go back to this disgusting mess anyway?

I dont recall ANYONE begging to have back huge areas of wasteland and burnt forest, do you guys?

 
Mountains seem to slowly be making a come back and IMO the new map is lightyears better than the old. Random should be random, not snow n desert s. That kills the replayability for me. The biomes need to be bigger as does the entire map, but the randomness is welcome back with open arms.

 
Same story different day here. They give us something and JUST as we are getting used to it they knee jerk yank it out. What a waste. I HATE these hodge podge maps. Why remove 2 fine biomes in plains and maple forest if all you were going to do was go back to this disgusting mess anyway?
I dont recall ANYONE begging to have back huge areas of wasteland and burnt forest, do you guys?
Tototototally agree RWG is awfull and looks terrible

just a flat map with random ugly tities full of wasteland, before it's was 80% emptyness, now it's just 50-70% cities(?) splash all over like a vomit and not to mention the not so random buildings along countless roads :(

common! I've generated a dozen seeds before giving up, there is nothing but stripclubs, theatre and parking garage in every corners:bi_polo:

Classic stores are almost gone but a few pharmacies and grocery, you're very lucky to find a tool or gun store in entire map, it's just a big "come play in my new dungeons" map, and nothing left of the random if you take a look at rwgmixer and prob to spawn for building, number are ridiculous :upset: you have no really choice than to loot those stupid "all the same" dungeons to get some gear or tools.

And ohhh I forgot, don't invest in barter because with the few traders there is on a map good luck to find them except the 1st one.... got an average of 4-5 traders for whole map, and usually in wasteland, this can't be just me unlucky...

Random gen was a huge part of the fun for me and like much of it in A17, they removed it

 
Much prefer the patchwork map generation than the layered predictable one. The patchwork as noted by other posters just needs to be larger areas with more diffusion otherwise a step in the right direction imo.

 
yeah-i have never liked wasteland and burnt forest splotched around into every otherwise cool area but the city lay outs are so much better. They actually resemble cities now. it drove me batty that i would have to drive ALL the way across the map to get from one city to another and often traders weren't near anything at all and hard to locate. burnt forest and wasteland needs to be seriously reduced though

 
Don't know if I agree that the wastelands and burnt forests need to be reduced. I mean there was an apocalypse and there were bombs...and radiation. It's part of the world and I'm ok if they keep it as is. If I wanted a vanilla world where these things didn't happen then I would go play that game. I do miss the plains, maple forests, large rivers and hills though. Part of the "large hills" problem is how the vehicles behave now.

You want to ride a current bike up those old hills? No way. I suppose just avoiding the large ones would be a thing. Cities are nicely done. Random biomes are good if they make them larger.

 
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