new weapon

seryi

New member
I'll start with edged weapons: 1 tactical ax, which they wanted to add another 17 alpha gangsters. Kraft blade and handle (the handle is crafted from a rope and iron). 2 katana (I think it would not be bad to have such a weapon), a craft blade and a hilt, a kaktan would be a two-handed weapon. 3 bits of iron and wood, also two-handed weapons, the damage is greater than that of ordinary clubs, but not fast in the blows. 4 scrap or nail catcher for damage is good as a weapon and just as good to break safes. now firearms: 1 desert eagle, good damage with strong recoil. 2 glock 18 not sick = shoy damage, but a small return, good rate of fire. 3 m4a1 accuracy is better than ak47. 4 awp or alpina one of two.

 
I have a perk offer, when you buy one, you can own two pistols at the same time: you open it a workbench or inventory, look for a double kraft weapon in Kravte (and there should be 2 pistols in the inventory) and everything can be fired. cons of this large scatter and long recharge

 
I'll start with edged weapons: 1 tactical ax, which they wanted to add another 17 alpha gangsters. Kraft blade and handle (the handle is crafted from a rope and iron). 2 katana (I think it would not be bad to have such a weapon), a craft blade and a hilt, a kaktan would be a two-handed weapon. 3 bits of iron and wood, also two-handed weapons, the damage is greater than that of ordinary clubs, but not fast in the blows. 4 scrap or nail catcher for damage is good as a weapon and just as good to break safes. now firearms: 1 desert eagle, good damage with strong recoil. 2 glock 18 not sick = shoy damage, but a small return, good rate of fire. 3 m4a1 accuracy is better than ak47. 4 awp or alpina one of two.
1. Steel/Iron Axe

2. Machete

3. Sledgehammer

4. Don't know what you think about

1. Magnum with mods

2. Pistol with mods

3. AK47 with mods

4. Marksman rifle with mods

Why add something that already is in game?

I have a perk offer, when you buy one, you can own two pistols at the same time: you open it a workbench or inventory, look for a double kraft weapon in Kravte (and there should be 2 pistols in the inventory) and everything can be fired. cons of this large scatter and long recharge
What's the point of having 2 pistols? You can't aim with them, you can't mod them and you can just use one and reload 2 times more often instead, or use SMG with mods. It's not wild west.

 
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I agree with you, but the diversity of the game would not hurt, but you can wear a fashion, but I think that the same weapons can be annoying, fashion change weapons but as I said I would like a variety. In General, had different characteristics directly without mods.

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And about the two guns, I thought it was really stupid.

 
Well I agree that diversity is good, but it's all about time that developers have, they can either make diversity or make new mechanics or optimize the game, they can't do both at the same time. Maybe they plan to add more weapons later when the game will look like they want it to look, when they know that they won't change any main idea behind weapons. Think about it this way, if they decide to change the way mods work now they would have to change just a few weapons and it would take them much less time then if there were more weapons in the game. Or think about last weapon change, earlier they had parts and if devs have added more weapons earlier they would have to change all of them now and that would take them much more time. These are the charms of alpha stage and early access. If you want more weapons you should try to find them in 3rd party modifications, I'm pretty sure that they exist.

 
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