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New Storyline Quest Mod- looking for feedback

Yes good idea, will do.  Basically its a story based set of quests within the NPC Mod world.  More about a story and plot background than major gameplay changes beyond what the NPC mod has.

 
Ok. Just to let you know, Wandering hordes too play an important role in 7dtd world. There are a few overhaul mods which has done a good work on this. (Other than Darkness Falls)

1) Later gamestages of Ravenh mod    2) Rebirth mod

3) ZombiedayZ mod (POI placements as well as Wandering hordes)  

4) The NPC hordes whisperers, rogues, psychos.

5) Zombie Animals and NPC Creaturepacks.

If you have time, before going for a release, please have a look if possible. I personally found them very thrilling.

 
that's a good point Ganeshakw, i will try to play those mods within the Green Zone story and see if they work and try to incorporate the wandering hordes into the story as well.  That may take me a little longer to finish and I've got a lot of real world busyness unfortunately, so more like end of March completion probably.  Good news is the nuts and bolts of the mod work.  I'm kind of surprised in a way that the game dev's didn't have some kind of storyline out already, its really not the hardest part.  Mods like Rebirth, NPC Mod, Darkness Falls, those are much harder to create than a quest plotline.  Maybe they are saving it for a big surprise at the final release, I don't know.  

 
Here is the link to the Green Zone quest Version 1.0 for those who want some fresh quests to spice up their game while using NPC Mod, thanks again all for helping!!!




 
I thought I'd give a suggestion did this.  For me, quests that have me doing the same things that I am already doing aren't really that exciting for me.  It is like an achievement for completing a game's chapter or tutorial.  What I think could really be interesting is to have quests that have you do something you normally wouldn't.

For example, you want to help the traders out so they can better support the community.  So, maybe you do quests for Rekt to get him a certain number of seeds of each type and for each of those completed, he will offer more of that kind of plant/fruit for sale than normal.  Basically, you are helping him get his farm up and going.  For another trader, maybe you get them ore and they offer more forged iron or something like that.  Not so much more that it is too much, but have traders offer less than normal to start and maybe 50%-100% more than normal after.

That kind of quest would have me doing something I wouldn't normally do and would make sense in terms of a story.

Just a suggestion that might lead you to more interesting quests. 😁

 
I thought I'd give a suggestion did this.  For me, quests that have me doing the same things that I am already doing aren't really that exciting for me.  It is like an achievement for completing a game's chapter or tutorial.  What I think could really be interesting is to have quests that have you do something you normally wouldn't.

For example, you want to help the traders out so they can better support the community.  So, maybe you do quests for Rekt to get him a certain number of seeds of each type and for each of those completed, he will offer more of that kind of plant/fruit for sale than normal.  Basically, you are helping him get his farm up and going.  For another trader, maybe you get them ore and they offer more forged iron or something like that.  Not so much more that it is too much, but have traders offer less than normal to start and maybe 50%-100% more than normal after.

That kind of quest would have me doing something I wouldn't normally do and would make sense in terms of a story.

Just a suggestion that might lead you to more interesting quests. 😁
That's a fair point @Riamus, I should clarify that perhaps the opening quests are more like what you would normally do, and as you go on the quests become a bit different- like build an ER, or build a helipad and get a gyrocopter, which i doubt most players do.  But I had to choose a limited scope otherwise this would become like a part time or full time job.  The goal for me was to create a meaningful story for the gameplay.

 
That's a fair point @Riamus, I should clarify that perhaps the opening quests are more like what you would normally do, and as you go on the quests become a bit different- like build an ER, or build a helipad and get a gyrocopter, which i doubt most players do.  But I had to choose a limited scope otherwise this would become like a part time or full time job.  The goal for me was to create a meaningful story for the gameplay.


Hey, this is version 1.0 of your mod. There is time later on to improve it ;)

Thank you very much for your work. I'll definetly try this mod (would be my first one).

 
That's a fair point @Riamus, I should clarify that perhaps the opening quests are more like what you would normally do, and as you go on the quests become a bit different- like build an ER, or build a helipad and get a gyrocopter, which i doubt most players do.  But I had to choose a limited scope otherwise this would become like a part time or full time job.  The goal for me was to create a meaningful story for the gameplay.
Ah, okay.  That would definitely make it interesting.  I was thinking it would be more of the same thing as the starter quests that you do each game and that I hate having to do, but don't want to give up the 4 perk points.  :)

 
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