Hey I get your unhappy with the game in many ways but dont make this guys post about your personal gripes.
From reading the OPs post I read lots of good feedback for the devs not nitpicking on any particular mechanic but the overall feel of the progression. Its not cool to use their feedback to fuel your own specific gripes....
but that is what we, as a community (at least a lot of us) have said for like 6 alphas now. "Stop re-remaking everything and please give us some content!"
The game was fine 3 times over but instead of balancing they scrapped and remade it. And EVERY time we say something like this, we are told that we are just the hardcore crowd (see Rolands reply) and new players don't feel like this. BUT THEY DO and finally a new player has posted his gripes and still ppl say they were just too hardcore.
Also it was only 2 lines. The rest was just telling him, that he isn't the only one, but the devs don't see it this way.
Imho the problem with all those games is, that it requires the player to do multiple playthroughs with different playstyles from his OWN motivation. It's your CHOICE. If you play it over and over again with always the same approach ALL of these games become boring very quickly. You can do this with vanilla, IF YOU WANT TO. Using mods is just a further extension for that.
And yes, all those games are similar somehow. Even rimworld can be compared to 7d2d in various points.
this is the only part I felt made any sense in context, so this I shall reply to:
I was talking about endgame.
In Ark it is breeding dinos and boss arenas.
In Rimworld it is getting the generator started with the waves coming. Also if you are really into your current world you can start eradicating other tribes.
In Eco it is a continous progression so there is no endgame but a constant struggle for ressources and skillpoints until the meteor hits.
Skyrim has so many Dungeons and quests that you forget half of it before you start a new game. True this one is most likely the one with the least endgame content. But it also is an RPG not a sandbox.
If you find any of these boring, that is preference. But they exist.
In 7d2d there is nothing you can only do after you have full gear or have a full base or...
If you rush, you can even do T5 quests in week 1.
The demolisher, badly as he is balanced, is the only thing that seperates early from endgame content.
This is the problem. After you have sunk
And about you said something about all these games beeing the same after a while... RimWorld? (definate no. depending on the story teller it is different every time)Ark? Yes breeding and gathering ressources is the same old, but it is also made for multiplayer and PvP so there is another layer that 7d2d doesnt have and doesn't support.
Skyrim? Again, yes but RPG.
Eco: yes but you also need to do it or your safe is gone after 30 days. You build towards something so the grind is justified.
Basicially: you can like or dislike grinding. But if a game DOES feature a grind, there better be a reason for it (Ark PvP, Eco destruction of the world,Rimworld constant struggle) and 7d2d you just grind because you want to survive... but its easy to survive and there is no endgame.
I am not saying 7d2d is boring. I am saying that a survival sandbox needs a purpose to go towards. And if we can build a city, get better relations with npcs who give various quests and the outpost is attacked every once in a while, this gives us another 80+ hours of content. Even something small as animal husbandry won't be coming.
In short: TFPs remake features, they don't add any (the last two gamechanges were more vehicles and electricity 2 and 3 alphas ago)
But this is where i'm out. This topic has been discussed at length and I don't want to hijack this thread any longer (also my patience is running low, trying to explain the same basic point over and over to different people)