I just want to tune in and say: I 100% share your opinion. The organic nature of progress is completly gone. And while I was wrong about the A12 (i think) reskin and weaponmolds beeing bad, every other opinion I still hold. While every alpha brought something new to the table, I also miss a lot of stuff of the earlier alphas.
But A17 looks to me to be more of a Fallout game, then a 7d2d game. "do stuff, spend points what you wanna have instead of getting better by doing it".
Dont get me wrong I got my moneys worth out of this game. And if you feel like this is the right direction for you, have fun.
But for me and a lot of others, 7d2d was a nieche game that did something no other survival game did.
Now its more or less Fallout with a destructable environment. Which is sad, because I dislike the fallout games.
You wanna know which game I have played nearly 2k hours in though? Skyrim. And now you can guess why. The one is an immersive experience, where HOW you do something matters as much as what you do, while the other one is a storydriven glorified shooter.
But enough ranting
I dislike the changes. Will probably stay with A 16 once I've tried A17. But even if I stay at 17, this alpha will probably be the least played.
Which is a shame really, when you think of how much they have improved.
*edit* for those of you who say:
"well if they have improved so much, why do you focus so much on that small bit you dislike?"
Because for me the progression was an integral part of the game. It got introduced 1-2 alphas after I started playing, but dumbed it down recently.
Basically think of a sandwhich, where only cheese is on it.
Now you get another sandwhich with cheese, tomatoes, onionrings and dressing... but the bread is made out of ♥♥♥♥.
"Why do you focus so much on this one part that you don't like" should now not be a response anymore.