fl00d3d
New member
While I feel that many good points were made from a variety of perspectives, I think one thing that hasn't been considered in this discussion yet is the principle that any modern vanilla game (or application for that matter) should remain as flexible as possible for outside modification or supplementation. In other words, I feel that the best compromise here is to build out the vanilla game exactly as The Fun Pimps want, but also do so in a way that allows modders to have something to work with. It is practically a standard nowadays that games (and applications) will see addons and modifications. People expect that. And after vanilla (anything) gets boring or repetitive, the thing that keeps people engaged until the next major update are mods and their modders. And if we're honest with ourselves, many great ideas are typically brought to light by the community - which is really driven by the creative minds of mod teams.
So I would challenge The Fun Pimps to release alpha 17 with the flexibility to have the same (or extended) functions present in alpha 16, where possible. The underlying scripting can be done in a way that gives flexibility to modders while still implementing vanilla in the way you want to see it released. It's just a decision your team has to make. And I would respectfully request that you sincerely consider that. Thank you.
So I would challenge The Fun Pimps to release alpha 17 with the flexibility to have the same (or extended) functions present in alpha 16, where possible. The underlying scripting can be done in a way that gives flexibility to modders while still implementing vanilla in the way you want to see it released. It's just a decision your team has to make. And I would respectfully request that you sincerely consider that. Thank you.