Mytheos
New member
Hordes are what make this game, and it being great or good is going to end with how well the hordes are balanced.
The problem the game has had for awhile now is that there have been ways to trivialize or bypass the hordes with little effort from the player, such as underground bases, or knocking out the stairs of large buildings.
There was a time when you could surround a house with spikes and just make some repairs, there were times when hordes would rip through everything you could do like paper and you were really only left with the trivialization methods.
People made pits, they made platforms to meet the changes made over time.
Essentially the questions are:
How can hordes be a challenge long term?
How can people be allowed to move around the map with a Nomad playstyle?
How can hordes progress over time so players feel they need to keep upgrading their setups to survive?
First with the age old trivialization methods, they need to go and we need to accept that when hordes become trivial much of the game's pressure and reason to progress ends.
Underground - Zombies or at least dogs need to be able to dig to threaten underground bases.
Knock out the stairs - Spider zombies need to be able to climb and attack vertical surfaces correctly
Platforms - AI needs to be better to challenge them, spiders work correctly etc.
Pits - Various ways, including fall damage not killing some zombies.
Then we need new mechanics to help answer the above posed questions.
Player placed blocks and items could have a "Value" rating, and that could raise horde difficulty...more established bases get hit harder in a way that matches more closely the player's progression based on blocks, traps, chests, forges etc placed in an area.
This would cause any horde attack on a "new" area to be lessened so nomads would have a chance, and players could choose to move around a bit over time or if their last based was mostly destroyed beyond being repaired.
The trade off being Nomads have an easier time vs the hordes, but will progress slower overall and have to deal with a sometimes higher risk and different risks from not having a well established base.
We need to start having horde "types" or having them specialized vs certain types of defenses...which can be random.
Hordes may be mostly heavy hitters to break down fortifications and wear down heavy trap setups.
Hordes might be mostly swarm/high mobility types such as dogs/spiders/vultures to chase down fleeing players as well as dig/climb/fly over walls and traps more easily. ( Spiders should take minimal damage for climbing over spikes etc )
Balanced hordes to present an overall challenge.
Maybe even a situation to where survivors or raiders attack on horde night before a horde in desperation to find shelter from the oncoming tides of undead, with random specialized setups.
Essentially players might think they have it figured out until they randomly hit the right kind of raid or horde combination to overwhelm their defenses...or progress far enough into the game to where new horde types start showing up.
You will always have to fear what may come and never know exactly what you may be facing while always trying to optimize your base to handle new varied threats and horde/raid combos.
The problem the game has had for awhile now is that there have been ways to trivialize or bypass the hordes with little effort from the player, such as underground bases, or knocking out the stairs of large buildings.
There was a time when you could surround a house with spikes and just make some repairs, there were times when hordes would rip through everything you could do like paper and you were really only left with the trivialization methods.
People made pits, they made platforms to meet the changes made over time.
Essentially the questions are:
How can hordes be a challenge long term?
How can people be allowed to move around the map with a Nomad playstyle?
How can hordes progress over time so players feel they need to keep upgrading their setups to survive?
First with the age old trivialization methods, they need to go and we need to accept that when hordes become trivial much of the game's pressure and reason to progress ends.
Underground - Zombies or at least dogs need to be able to dig to threaten underground bases.
Knock out the stairs - Spider zombies need to be able to climb and attack vertical surfaces correctly
Platforms - AI needs to be better to challenge them, spiders work correctly etc.
Pits - Various ways, including fall damage not killing some zombies.
Then we need new mechanics to help answer the above posed questions.
Player placed blocks and items could have a "Value" rating, and that could raise horde difficulty...more established bases get hit harder in a way that matches more closely the player's progression based on blocks, traps, chests, forges etc placed in an area.
This would cause any horde attack on a "new" area to be lessened so nomads would have a chance, and players could choose to move around a bit over time or if their last based was mostly destroyed beyond being repaired.
The trade off being Nomads have an easier time vs the hordes, but will progress slower overall and have to deal with a sometimes higher risk and different risks from not having a well established base.
We need to start having horde "types" or having them specialized vs certain types of defenses...which can be random.
Hordes may be mostly heavy hitters to break down fortifications and wear down heavy trap setups.
Hordes might be mostly swarm/high mobility types such as dogs/spiders/vultures to chase down fleeing players as well as dig/climb/fly over walls and traps more easily. ( Spiders should take minimal damage for climbing over spikes etc )
Balanced hordes to present an overall challenge.
Maybe even a situation to where survivors or raiders attack on horde night before a horde in desperation to find shelter from the oncoming tides of undead, with random specialized setups.
Essentially players might think they have it figured out until they randomly hit the right kind of raid or horde combination to overwhelm their defenses...or progress far enough into the game to where new horde types start showing up.
You will always have to fear what may come and never know exactly what you may be facing while always trying to optimize your base to handle new varied threats and horde/raid combos.
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