WarMongerian
Active member
Hi everybody, I got the game on 02-01-2024, and have so far gotten 5 others to play games with me where one of us acts as the game host, and the world starts and stops when we get together to play. This is the only way we will be playing this game while we learn, and we have some questions.
First things first, we only plan to play our (group) characters in a party, on private games that one of us creates and serves as a host, so that no one gets left behind. We all also have single player characters that we play between group play sessions of course, but our group characters will all be present when the game is active.
Why does the program insist on scattering our party about the landside, instead of all in one place like we want? How hard is it going to be to get a 'party spawn' into our private games? We need to all be in he same (or very near) spawn points, as we plan to document our journey through the wilderness, all the way to the trader, with many a 'group picture' taken along the way. This isn't going to be a thing if we all get scattered all around the place, and none of us like this aspect, so how long will it take to get an option for a single (party) spawn option into the game?
The reason I ask this question is that, the first time we did a multiplayer private game, both of us started in the same spot, and we all thought that that was just the way the game was set up, but all games since, we all get scattered all around the place. All of us are rank amarutes, and will only be playing together, and having at least one character over a klick away isn't good if we are looking to all start, if not right on top of each other, then within a couple 100 meters of each other. We always seem to be having one character that is out of food and drink, just from getting to the trader, with nothing left over for the adventure to even begin.
Our shared, common playing times are are most limited resource, and having to play with one or more team members exhausted/injured isn't a good start for us and our quest to play and document our "ongoing voyages" type of playthrough. How do I submit a pic here on these forums?
So, how do we get the problem of random spawning under control?
Next, is there a way to have our accounts track our progress, so that we can skip the initial quest chains, and just have out points/gear once we have been through that one time, rather than wasting the first 5 minutes of each characters life repeating such?
Also, as we are planning to take many images in-game while playing, can anyone recommend a good image capturing software that won't impact gameplay?
Thanks, and very much looking forward to our first adventures in 7 days to die. I currently, at the time of this posting, have 332.2 hours in game, since buying it one the first.
First things first, we only plan to play our (group) characters in a party, on private games that one of us creates and serves as a host, so that no one gets left behind. We all also have single player characters that we play between group play sessions of course, but our group characters will all be present when the game is active.
Why does the program insist on scattering our party about the landside, instead of all in one place like we want? How hard is it going to be to get a 'party spawn' into our private games? We need to all be in he same (or very near) spawn points, as we plan to document our journey through the wilderness, all the way to the trader, with many a 'group picture' taken along the way. This isn't going to be a thing if we all get scattered all around the place, and none of us like this aspect, so how long will it take to get an option for a single (party) spawn option into the game?
The reason I ask this question is that, the first time we did a multiplayer private game, both of us started in the same spot, and we all thought that that was just the way the game was set up, but all games since, we all get scattered all around the place. All of us are rank amarutes, and will only be playing together, and having at least one character over a klick away isn't good if we are looking to all start, if not right on top of each other, then within a couple 100 meters of each other. We always seem to be having one character that is out of food and drink, just from getting to the trader, with nothing left over for the adventure to even begin.
Our shared, common playing times are are most limited resource, and having to play with one or more team members exhausted/injured isn't a good start for us and our quest to play and document our "ongoing voyages" type of playthrough. How do I submit a pic here on these forums?
So, how do we get the problem of random spawning under control?
Next, is there a way to have our accounts track our progress, so that we can skip the initial quest chains, and just have out points/gear once we have been through that one time, rather than wasting the first 5 minutes of each characters life repeating such?
Also, as we are planning to take many images in-game while playing, can anyone recommend a good image capturing software that won't impact gameplay?
Thanks, and very much looking forward to our first adventures in 7 days to die. I currently, at the time of this posting, have 332.2 hours in game, since buying it one the first.