PC New group looking to play 7 days, some thoughts.

Are you sure about that?
Well, now you made me check.. happy now? :D

- Spawned in my test world, ran around in snow until I saw couple lumberjacks spawn.

- Exit, turn setting off, see the previously spawned lumberjacks where they were, but run around to see only rabbits spawning from there on out

- Exit, turn setting back on, no running around needed to spot the first lumberjack spawn a couple dozen blocks away.

 
Well, now you made me check.. happy now? :D

- Spawned in my test world, ran around in snow until I saw couple lumberjacks spawn.

- Exit, turn setting off, see the previously spawned lumberjacks where they were, but run around to see only rabbits spawning from there on out

- Exit, turn setting back on, no running around needed to spot the first lumberjack spawn a couple dozen blocks away.
Thanks!  So, if we didn't want wandering monsters at all, this setting would do that.  I guess I didn't exactly phrase my question properly, in that, I need to know if there is a difference between wandering monsters, spawned all over the place, and fixed monsters within a PoI?  I ask because I don't know, and I thank you for your help.

 
Yeah, soz, those were indeed just biome spawns. I did poke my head into a couple POIs and didn't have any zeds spawn in those either, until turning the setting back on.
Gotcha, so now I'm wondering if there was any point to trying the game with that setting set to off.

 
Gotcha, so now I'm wondering if there was any point to trying the game with that setting set to off.
If you just wanted to explore and build, it would be fine to turn it off.  I've often considered turning off all zombies except for horde nights, because I don't particularly see any benefit to them during the rest of the week.

 
If you just wanted to explore and build, it would be fine to turn it off.  I've often considered turning off all zombies except for horde nights, because I don't particularly see any benefit to them during the rest of the week.
Being able to walk into POI and loot everything without any danger seems pretty boring to me.  :)

 
Being able to walk into POI and loot everything without any danger seems pretty boring to me.  :)
I can already do that.  The zombies aren't really a threat, more of an annoyance.  Granted, I bought the game mostly for the building and tower defense aspects.  I actually don't like FPS games at all.

 
Hey folks, my sounds in discord and in game are way lower than they were and used to be, any suggestions on how to restore them?

 
Game AND Discord? Well, sounds like a system setting; OS controls or the volume knob on your headset.. :)
Thanks for the help.  I got the discord sounds working correctly again, so my discord is now WAD (Working As Designed).  The remaining problem is that, for some reason, my installed copy of 7days is treating my ingame sound settings as if I were crouched down, even while standing.  This makes it very hard to play, when I cannot hear the zombies sneaking up on me.

Next update is going to focus on the differences of two player (team play) verus just single player play, for  the initial 2 hours of a characters' players time investment.

 
Some Quick Ideas, before I go into the team play stuff.
Cooking now.jpg

This is how cooking currently Looks, with the time remaining super imposed over the items icon, and is very hard to see.

Cooking future.jpg

A simple solution would be to have the active cooking projects have their timer set up in a black box below, as in the image above.

future.jpg

The timer can be more easily read.

 
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I'm putting my forum postings on hold for the moment, as all of my group has moved on from legit to heavily modded 7DTD.   That and those that moved to other games entirely.

 
Ok, so back now that I'm basically a one man show...

I have to report that mods are eating away the legit player base, even though I was getting my players to use the easiest settings as new players, they wanted the 160 storage the modded version offered up.  I have some suggestions:

storage.jpg

1)  Redo the storage as shown above.  You don't lose any functionality and having 99 storage instead of 45 is going to go a long way to reduce the appeal of the cheater mods, so more folks would presumably play legit if this were made to be the case.  See below for more details...

2)  Tired of having to empty out your vehicle's storage before putting it away?  Allow vehicles to be stowed while loaded.  This would allow players to keep/haul around more loot with greater ease, and thus make legit more attractive to new players than it currently is versus mods.

Now, if folks don't like the idea of a much larger personal storage (for whatever reason) just being handed out to every character at level one, we could put some effort into roleplay kind of thing, and only unlock the added storage once folks have reached level 100, and are no longer getting any life/stamina when they gain a new level.  My main character is now north of level 170, and I have to say that not getting as much for each level as before is getting to be a drag..  So, why not gain more storage, improving retention of players playing without mods, and having something to look forward to at the higher levels.

 
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Ok, so back now that I'm basically a one man show...

I have to report that mods are eating away the legit player base, even though I was getting my players to use the easiest settings as new players, they wanted the 160 storage the modded version offered up.  I have some suggestions:

View attachment 30223

1)  Redo the storage as shown above.  You don't lose any functionality and having 99 storage instead of 45 is going to go a long way to reduce the appeal of the cheater mods, so more folks would presumably play legit if this were made to be the case.  See below for more details...

2)  Tired of having to empty out your vehicle's storage before putting it away?  Allow vehicles to be stowed while loaded.  This would allow players to keep/haul around more loot with greater ease, and thus make legit more attractive to new players than it currently is versus mods.

Now, if folks don't like the idea of a much larger personal storage (for whatever reason) just being handed out to every character at level one, we could put some effort into roleplay kind of thing, and only unlock the added storage once folks have reached level 100, and are no longer getting any life/stamina when they gain a new level.  My main character is now north of level 170, and I have to say that not getting as much for each level as before is getting to be a drag..  So, why not gain more storage, improving retention of players playing without mods, and having something to look forward to at the higher levels.


Assume that 99 of the 100 ideas you get have already been posted on this forum in its 10 years of existence. There is limited storage because it makes it a choice what to keep, what to scrap and what to drop. Most survival games have this limitiation implemented. Growing storage through backpacks was as well suggested hundreds of times and the developers decided instead to make part of the storage still available but it hinders you through costing stamina.

And TFP has made great effort to make their game very modding-friendly (they have been starting out as modders themselves), why should they be spooked out by people playing the game with mods?

 
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Assume that 99 of the 100 ideas you get have already been posted on this forum in its 10 years of existence. There is limited storage because it makes it a choice what to keep, what to scrap and what to drop. Most survival games have this limitiation implemented. Growing storage through backpacks was as well suggested hundreds of times and the developers decided instead to make part of the storage still available but it hinders you through costing stamina.

And TFP has made great effort to make their game very modding-friendly (they have been starting out as modders themselves), why should they be spooked out by people playing the game with mods?
Ok, I'll assume that.  :)

I know this game has been around for quite some time, but for me there is still undiscovered areas on the map and undiscovered game content to experience for the very first time.  Given also that the few folks I know that played this game back in the day, and all of them agree that the game has changed over the years from what it once was to what is has become today, and what it will become in the future, are you really saying that new players/customers should not come on these forums and enthusiastically share their ideas for what they (rightly or wrongly) think will make this game even better than it already is?  That would be disappointing.

On the matter of encumbrance and storage,  I really like the current mechanic where I can choose to overload my little digital dude, and suffer hidouse mobility restrictions, or I can spend a handful of points and fully unlock all 45 of my carrying capacity.  What I don't like is that, as my character becomes more and more powerful (thus being actually able to survive more and tougher enemies), I gain no additional carrying capacity, nor is there any way to gain such, (speaking only of the characters backpack, mind you).  Personally, I see this as something worth calling out to the dev's, as they made a system for low levels to have something to fool around with, going so far as to add in items to the game specifically to allow more unencumbered carrying capacity, (item mods or spending skill points).  This tells me that the low end of this issue is/has been looked at, but what about at the high end, where the more capable character cannot carry anymore than a low level one could do, even though they can kill more zombies, and collect more loot as a result?  The game allows for infinite storage when you bring your loot back to base, but no scaling up of carrying capacity to match a characters growing capacity to loot.

Now enter the realm of the mods, where a first time player can start their adventures and carry (encumbered) up to 160 spaces in their stash.

I think something needs be done for the folks that play without mods/cheats, and think a discussion about how this could be implemented for those that stick around in basic (unmodded) 7dtd past level 100 would be a good (and entertaining) subject.

OTOH, if such is verboten, say so and I'll drop it like a hot potato.  :)

 
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I know this game has been around for quite some time, but for me there is still undiscovered areas on the map and undiscovered game content to experience for the very first time.  Given also that the few folks I know that played this game back in the day, and all of them agree that the game has changed over the years from what it once was to what is has become today, and what it will become in the future, are you really saying that new players/customers should not come on these forums and enthusiastically share their ideas for what they (rightly or wrongly) think will make this game even better than it already is?  That would be disappointing.


The game has been around for a long time but we are always interested to hear thoughts and ideas from players, especially new ones.  It is one reason why we have a pimp dreams section on the forums so players can post things they would like to see in the future.  Although we are at the tail end of adding features for 7D2D, doesn't mean we won't consider them for future content (e.g. DLC, future games, etc.).

Edit:  Thank you for posting your ongoing experience.  Will share with others on the team.

 
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Ok, I'll assume that.  :)

I know this game has been around for quite some time, but for me there is still undiscovered areas on the map and undiscovered game content to experience for the very first time.  Given also that the few folks I know that played this game back in the day, and all of them agree that the game has changed over the years from what it once was to what is has become today, and what it will become in the future, are you really saying that new players/customers should not come on these forums and enthusiastically share their ideas for what they (rightly or wrongly) think will make this game even better than it already is?  That would be disappointing.

On the matter of encumbrance and storage,  I really like the current mechanic where I can choose to overload my little digital dude, and suffer hidouse mobility restrictions, or I can spend a handful of points and fully unlock all 45 of my carrying capacity.  What I don't like is that, as my character becomes more and more powerful (thus being actually able to survive more and tougher enemies), I gain no additional carrying capacity, nor is there any way to gain such, (speaking only of the characters backpack, mind you).  Personally, I see this as something worth calling out to the dev's, as they made a system for low levels to have something to fool around with, going so far as to add in items to the game specifically to allow more unencumbered carrying capacity, (item mods or spending skill points).  This tells me that the low end of this issue is/has been looked at, but what about at the high end, where the more capable character cannot carry anymore than a low level one could do, even though they can kill more zombies, and collect more loot as a result?  The game allows for infinite storage when you bring your loot back to base, but no scaling up of carrying capacity to match a characters growing capacity to loot.

Now enter the realm of the mods, where a first time player can start their adventures and carry (encumbered) up to 160 spaces in their stash.

I think something needs be done for the folks that play without mods/cheats, and think a discussion about how this could be implemented for those that stick around in basic (unmodded) 7dtd past level 100 would be a good (and entertaining) subject.

OTOH, if such is verboten, say so and I'll drop it like a hot potato.  :)
Inventory space is really trivial as it is.  Making it more so isn't a great option.  As it stands, when you are more powerful like you're talking about, you've gained a drone and vehicles with more storage.  Unless you're trying to scrap an entire large building on your own or trying to loot many POI at once or something, you have a ton of space available and shouldn't be running out of space.  A drone filled with storage mods can hold more than you can.  The 4x4 can hold more than you can as well.  I don't have the inventories open in front of me to get the total numbers, but your total goes up to over 3x what your personal inventory would be.  That is a LOT of space.  And if it's really still a problem, it's trivial to drop a storage chest for some temporary storage until you can move it to your base.  The game should have some inventory management requirements, regardless of your level.  I don't think removing that is good even if it is already trivial.  They definitely shouldn't let you put a vehicle in your inventory that is full of stuff.

Consider that they could have made it much "worse" for people and set it up to use weight as the limiting factor.  That would mean no carrying vehicles at all, not to mention significantly less of everything else.  :)

As far as mods go, they have long stood in favor of mods and the vanilla game is pretty much considered a starting place, with the expectation that people will move on to using mods to get the game that they personally want.  Mods aren't bad and there isn't any reason why people shouldn't use them.  And if you really want something like extra storage, there's no reason not to use a backpack mod.  I tend to play games without mods but I use a few in this one, including one I made for myself, just to get a few things changed to my liking.  It works well that way.

If someone wants to host your own server for people and have it be vanilla-only, that's an option.  Or if they want to have specific mods, they can do that as well.  Most significant mods require being installed on the server rather than just locally, so it's entirely up to the host of the server to decide what is allowed.

There's nothing wrong with posting suggestions or ideas or requests, even if they have been posted before.  But you will find it hard to convince TFP or the majority of players of this game that using mods isn't a good thing or that people should be playing vanilla.  There's nothing wrong with people playing the game the way they want to, whether that is to make things very easily or making things very difficult.

 
Ok, I'll assume that.  :)

I know this game has been around for quite some time, but for me there is still undiscovered areas on the map and undiscovered game content to experience for the very first time.  Given also that the few folks I know that played this game back in the day, and all of them agree that the game has changed over the years from what it once was to what is has become today, and what it will become in the future, are you really saying that new players/customers should not come on these forums and enthusiastically share their ideas for what they (rightly or wrongly) think will make this game even better than it already is?  That would be disappointing.

On the matter of encumbrance and storage,  I really like the current mechanic where I can choose to overload my little digital dude, and suffer hidouse mobility restrictions, or I can spend a handful of points and fully unlock all 45 of my carrying capacity.  What I don't like is that, as my character becomes more and more powerful (thus being actually able to survive more and tougher enemies), I gain no additional carrying capacity, nor is there any way to gain such, (speaking only of the characters backpack, mind you).  Personally, I see this as something worth calling out to the dev's, as they made a system for low levels to have something to fool around with, going so far as to add in items to the game specifically to allow more unencumbered carrying capacity, (item mods or spending skill points).  This tells me that the low end of this issue is/has been looked at, but what about at the high end, where the more capable character cannot carry anymore than a low level one could do, even though they can kill more zombies, and collect more loot as a result?  The game allows for infinite storage when you bring your loot back to base, but no scaling up of carrying capacity to match a characters growing capacity to loot.

Now enter the realm of the mods, where a first time player can start their adventures and carry (encumbered) up to 160 spaces in their stash.

I think something needs be done for the folks that play without mods/cheats, and think a discussion about how this could be implemented for those that stick around in basic (unmodded) 7dtd past level 100 would be a good (and entertaining) subject.

OTOH, if such is verboten, say so and I'll drop it like a hot potato.  :)


I am trying to save you some time. As Lazman said the devs want the opinions and impressions of players (i.e. when you say "backpack space is so limited that my friends don't want to play that way anymore, especially late in the game"). But posting the actual ways how to change it ("increase backpack space, add more space in endgame, ...") are (IMHO) a waste of breath, especially this late in development. In other words, if you want to, go ahead and write a long paragraph about how to exactly increase the backpack space, you will get a nice thank you but most likely what you suggest will have been posted here a few times, thought of, and maybe even implemented at first and changed again.

PS: I am a normal forum poster, like you. My side job as moderator has nothing to do with what I post. I am not posting in any official capacity.

 
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My time to play is greatly reduced, but still taking place.  Just trying to level up one guy right now, past level 220 the other day, getting ready for a hoard night on day 140.

 
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