PC New game?

Yeah, its kind of a neat idea. More special enemies/gameplay elements would definitely be a plus.

I personally am curious why they added the mutated zombie, since we already have an acid spitting archetype, and they dont really do anything other then do some radiation splash damage, and I'm pretty sure spider zombies dont climb up walls anymore? Could be wrong. Variety is good, so I'm happy we have them but these things make me think of more unique possibilities, my mind immediately goes to l4d2's zombie subclasses. Imagine a zombie that can displace you and bring you into dangerous situations like the smoker, or a zombie/screamer that if you disturb, summons a horde? Which would add some caution when exploring pois. You could even use  displacement to your advantage in a tricky situation, adding some fun gameplay complexity and risk as opposed to just shooting. As it stands,  I think the tier 5 pois are kind of meh is because the whole challenge is purely due to absurd numbers of zombies, at least from what I can tell, could be wrong. Hopefully tfp learns something from Blood Moons no matter how it performs, even though they're not the developers. It also really tanks performance in the higher tier pois, to facillitate the sheer amount of zombies, so I'd be all for more individual threats over sheer numbers.


We have had plans for zombies with special abilities in the base game for a while now, its just other things have been given higher priorities.  Hopefully some of those special abilities still come to fruition at some point.  We will see how things come together once bandits are introduced as that will allow us to create different experiences, especially the ranged bandits. 😎

 
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We have had plans for zombies with special abilities in the base game for a while now, its just other things have been given higher priorities.  Hopefully some of those special abilities still come to fruition at some point.  We will see how things come together once bandits are introduced as that will allow us to create different experiences, especially the ranged bandits. 😎
Damn you keep spoiling us I love it

 
We have had plans for zombies with special abilities in the base game for a while now, its just other things have been given higher priorities.  Hopefully some of those special abilities still come to fruition at some point.  We will see how things come together once bandits are introduced as that will allow us to create different experiences, especially the ranged bandits. 😎
Thanks for the reply!

That's great. Apologies for all the critical posts recently. I guess I keep having these random ideas about potential additions. I think l4d2 would be a good game to look for sucessful archetypes/concepts that function well in mp. I think about the game's potential, and I get a bunch of ideas, espescially for some of the gameplay, since I see big potential for the evolution/development of the game 😀

I'm personally hoping the bandits aren't super scripted with triggers and such, I'm really not a fan of them- but that's just me. Dynamic spawning in cities or at random locations would be cool. I think I'm the only one who thinks they should purely be a random/natural spawn. 😅

 
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I mean as long as the game generates enough financial stream to allow developers finish the bandits properly, I'd say it's existence is justified.
I am just a bit worried about them steering their focus away and not delivering them at all. But then who knows, right?
Most of the financial stream is going to Illogika because they made the game. Not TFP.

 
I'm personally hoping the bandits aren't super scripted with triggers and such, I'm really not a fan of them- but that's just me. Dynamic spawning in cities or at random locations would be cool. I think I'm the only one who thinks they should purely be a random/natural spawn. 😅
Yeah, I am with you on this.  I am really hoping that bandits will be a good addition to the game.  I'm just concerned that they will be something I don't like and that I feel take away from the zombie killing experience that makes this game great.  We'll see.

 
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