1. I would like to express my sincere thanks for giving this information to us. Because without news it is hard to sit when you wait.
2. I am also very pleased with the fact that the books did decide to recycle. And especially pleased with the very type of new concept. That books are new unique perks. There will be new opportunities to get the joy of finding something valuable.
3. I hope you will not forget about the design, and adding books to the interface (it seems silly to write it on my behalf, but forgot to add many important logical elements to the interface, and you have to keep them in mind) as a separate window.
4. To preserve the atmosphere, in the window of books-perks it seems to me it is not necessary to write, what collections of books are, and books. Is that information will be filled in about what books are in the collection, and what bonuses they give, while finding at least 1 book from this collection (I don’t know what you came up with, so I’m just writing what I have already invented). And the rest, closed collections and mark as an unknown collection (as a closed hero in the fighting game).
5. Then he noticed that all the numbers written in the example are round, beautiful - 5 5 5 5 5. Certainly not for the sake of perfectionists, but can it be for the harsh survival, the gloomy interface to make them different? - 5 7 9 11 and so on.
6. About the lucky marauder. Since the cartridges are so made of brass, can it be replaced with brass for building materials? More chance to find building materials (iron, steel, mechanical parts, duct tape, and the like).
7.Just a day ago, I wrote a huge post about the system of punishments for death, and injuries. Do you think to finish the system of punishments, injuries and diseases? Because she, too, is in a non-playable form, it is not terrible to die, there is no motivation to survive, for it is easier to wake up healthy and well fed in your sleeping bag.
8.And so no one answered about the system of lost experience - explosives, rocket launchers, fire cocktails, do not bring experience when killing zombies. What causes most players to remove these weapons from the arsenal. Also, traps have to be limited to slowing traps in order to manually kill zombies on a bloody night in order not to lose experience. Why not make a collection of experience from personal traps 50% in a radius of 50-100 meters for example?
That's all for now, there is still a lot to say, but I will not stretch the content at the moment, thank you for your attention
"" I've already designed nearly 100 perk books. The old perk books will be deleted. The new perk books are not temporary perks, but permanent once you read them. There are collections of books, typically 5 to 8 volumes. Each volume is a unique perk but if you collect the entire set you get a special collector bonus perk that is more OP than the others.
Here are a couple sets:
Night Stalker Books
Night stalker Vol 1 Do 5% more sneak damage at night.
Night stalker Vol 2 Sneak 5% better at night.
Night stalker Vol 3 Knives do 5% more damage at night.
Night stalker Vol 4 Never encumbered at night.
Night stalker Vol 5 Bows do 5% more damage at night.
Night stalker Vol 6 Gain 5% more xp from sneak kills at night
Night Stalker Collection Perk Do an extra 50% sneak damage to sleeping victims at night.
Lucky looter Books
Lucky looter Vol 1 Find more dukes in loot
Lucky looter Vol 2 Find more ammo in loot
Lucky looter Vol 3 Find more brass in loot
Lucky looter Vol 4 Find more books in loot
Lucky looter Vol 5 Find more food in loot
Lucky looter Vol 6 Find more medical items in loot
Lucky Looter Collector Perk Find more mods in loot
"
2. I am also very pleased with the fact that the books did decide to recycle. And especially pleased with the very type of new concept. That books are new unique perks. There will be new opportunities to get the joy of finding something valuable.
3. I hope you will not forget about the design, and adding books to the interface (it seems silly to write it on my behalf, but forgot to add many important logical elements to the interface, and you have to keep them in mind) as a separate window.
4. To preserve the atmosphere, in the window of books-perks it seems to me it is not necessary to write, what collections of books are, and books. Is that information will be filled in about what books are in the collection, and what bonuses they give, while finding at least 1 book from this collection (I don’t know what you came up with, so I’m just writing what I have already invented). And the rest, closed collections and mark as an unknown collection (as a closed hero in the fighting game).
5. Then he noticed that all the numbers written in the example are round, beautiful - 5 5 5 5 5. Certainly not for the sake of perfectionists, but can it be for the harsh survival, the gloomy interface to make them different? - 5 7 9 11 and so on.
6. About the lucky marauder. Since the cartridges are so made of brass, can it be replaced with brass for building materials? More chance to find building materials (iron, steel, mechanical parts, duct tape, and the like).
7.Just a day ago, I wrote a huge post about the system of punishments for death, and injuries. Do you think to finish the system of punishments, injuries and diseases? Because she, too, is in a non-playable form, it is not terrible to die, there is no motivation to survive, for it is easier to wake up healthy and well fed in your sleeping bag.
8.And so no one answered about the system of lost experience - explosives, rocket launchers, fire cocktails, do not bring experience when killing zombies. What causes most players to remove these weapons from the arsenal. Also, traps have to be limited to slowing traps in order to manually kill zombies on a bloody night in order not to lose experience. Why not make a collection of experience from personal traps 50% in a radius of 50-100 meters for example?
That's all for now, there is still a lot to say, but I will not stretch the content at the moment, thank you for your attention
"" I've already designed nearly 100 perk books. The old perk books will be deleted. The new perk books are not temporary perks, but permanent once you read them. There are collections of books, typically 5 to 8 volumes. Each volume is a unique perk but if you collect the entire set you get a special collector bonus perk that is more OP than the others.
Here are a couple sets:
Night Stalker Books
Night stalker Vol 1 Do 5% more sneak damage at night.
Night stalker Vol 2 Sneak 5% better at night.
Night stalker Vol 3 Knives do 5% more damage at night.
Night stalker Vol 4 Never encumbered at night.
Night stalker Vol 5 Bows do 5% more damage at night.
Night stalker Vol 6 Gain 5% more xp from sneak kills at night
Night Stalker Collection Perk Do an extra 50% sneak damage to sleeping victims at night.
Lucky looter Books
Lucky looter Vol 1 Find more dukes in loot
Lucky looter Vol 2 Find more ammo in loot
Lucky looter Vol 3 Find more brass in loot
Lucky looter Vol 4 Find more books in loot
Lucky looter Vol 5 Find more food in loot
Lucky looter Vol 6 Find more medical items in loot
Lucky Looter Collector Perk Find more mods in loot
"