New asphalt splat blending a bit off

arramus

Refugee
Version
2.6 (b10) exp
Platform
Windows
Gravel paths are displaying an asphalt type overlay, while roads are displaying the underlying 'fallback' terrain when making a new World in RWG. Navezgane/Pregens are possibly looking a little patchier but displaying appropriately. I verified files and double checked V2.5 was still checking out since there was a recent GPU update. It appears to be isolated to V2.6 (b10) at least on my set up.

DAleSUD.jpeg
 
The dev notes for 2.6 exp notes "PC/Mac/Linux now use an uncompressed texture for the road splat map for higher quality blending"

I think the blending balance needs to be tweaked a bit as the dessert terrain is coming in much too strong, and distance asphalt roads look like straight desert terrain:

1772284080230.png
1772284104874.png
 
Hello All,

Thank you for the reports and for providing additional information when I followed up.

I have created a ticket on our bug tracking system to document the issue. After further investigation, it was determined that this is occuring when the texture quality setting is set to anything beow "full". Logging out of the game and then logging back in appears to "fix" the issue.

Stay tuned for a hotfix.

Cheers,
Dollie
 
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