jdifran
Refugee
Three rows of spikes around a 2m thick cobblestone fort and they blew through the spikes and walls in under 30 seconds on Day 7 while I was shooting them from above as fast as I could. (Of course, once they had a way in they stopped busting walls, so the damage to the base was actually quite minimal.)
I'm not saying it was a perfect base design, but thirty seconds on the first horde night is a recipe for new players to ragequit this game.
I think a reasonable solution would be for zombie block damage to scale with gamestage. At least new players (or those who've already had a few deaths) will have a chance to survive early hordes without getting too frustrated.
On the other hand, after I respawned on my bedroll I grabbed a couple things and took off running. I was surprised at how long it took them to catch up to me. I expected them to be on my heels the whole way, but I was easily able to outrun them. I nearly made it the rest of the night but did end up dying again (when I foolishly tried to fight a few of them off).
If this doesn't get a balancing pass, then I'm not sure there's any point in actually trying to defend a base on horde night. It might be less frustrating to just build a 4x4x6 tower of cobblestone blocks surrounded by a ♥♥♥♥load of spikes and fight from there. Have a bedroll someplace other than the main base (and pretty far away) with some easy-to-grab backup gear (and food/water/crush), so when death comes I can just grab it and try to outrun them the rest of the night.
I'm not saying it was a perfect base design, but thirty seconds on the first horde night is a recipe for new players to ragequit this game.
I think a reasonable solution would be for zombie block damage to scale with gamestage. At least new players (or those who've already had a few deaths) will have a chance to survive early hordes without getting too frustrated.
On the other hand, after I respawned on my bedroll I grabbed a couple things and took off running. I was surprised at how long it took them to catch up to me. I expected them to be on my heels the whole way, but I was easily able to outrun them. I nearly made it the rest of the night but did end up dying again (when I foolishly tried to fight a few of them off).
If this doesn't get a balancing pass, then I'm not sure there's any point in actually trying to defend a base on horde night. It might be less frustrating to just build a 4x4x6 tower of cobblestone blocks surrounded by a ♥♥♥♥load of spikes and fight from there. Have a bedroll someplace other than the main base (and pretty far away) with some easy-to-grab backup gear (and food/water/crush), so when death comes I can just grab it and try to outrun them the rest of the night.