Wiltuschnik
New member
I wonder why i don't see that in the "common" pimp dreams, cause in 7d2d gathering resources is so important.. (not criticizing, just a bit astonished!)
Currently any zombie fight with more than 4-5 zombies can result in a loss of loot (stacking corpses, corpses hit by living zombies, corpses on other items like rocks or bushes etc..)
In particular, when you survive a hard blood moon you lose for sure at least 30-40% of loot(and fat/meat/bones) cause of stacked zombie corpses (i hate when i hear the classic "splorch" and a corpse -with loot- is gone)
Honestly it's the only strong "nuisance" i feel in the game from a practical point of view.
The less-chaotic solution i can imagine:
zombie death1 > ragdoll > zombie corpse1
zombie death2 (in a certain range of zombie corpse1) > ragdoll > zombie corpse1 grows into "small corpse pile", loot added, resources by slaughtering grows
etc.. etc..
a big stack of corpses can reach a maximum amount (in "graphics" terms) but keeps stacking loot until corpse-pile container slots are available
if the range to "merge" corpses is centered around the first corpse, and the stacking fills first the smaller stack of corpses in range i think that even in a very very fat blood moon the result can be good to look at and gives a lot to OCD gatherers in terms of loot and frustration.
as always, sorry for my bad english and thx for patience!
Currently any zombie fight with more than 4-5 zombies can result in a loss of loot (stacking corpses, corpses hit by living zombies, corpses on other items like rocks or bushes etc..)
In particular, when you survive a hard blood moon you lose for sure at least 30-40% of loot(and fat/meat/bones) cause of stacked zombie corpses (i hate when i hear the classic "splorch" and a corpse -with loot- is gone)
Honestly it's the only strong "nuisance" i feel in the game from a practical point of view.
The less-chaotic solution i can imagine:
zombie death1 > ragdoll > zombie corpse1
zombie death2 (in a certain range of zombie corpse1) > ragdoll > zombie corpse1 grows into "small corpse pile", loot added, resources by slaughtering grows
etc.. etc..
a big stack of corpses can reach a maximum amount (in "graphics" terms) but keeps stacking loot until corpse-pile container slots are available
if the range to "merge" corpses is centered around the first corpse, and the stacking fills first the smaller stack of corpses in range i think that even in a very very fat blood moon the result can be good to look at and gives a lot to OCD gatherers in terms of loot and frustration.
as always, sorry for my bad english and thx for patience!
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